http://www.youtube.com/watch?v=wHQZ3YUWYZ0&NR=1
Bet your school choir can't do something like this.

What won't work?Sammy_P wrote:D-P.
It won't work!
Darn it, I got the crappy DS version instead of the Wii version.Qloof234 wrote:Let it be known that the first thing that jumped to mind when I heard that was this
You're probably not pressing the right buttons. Please check the controls on the first page.Sammy_P wrote:It wont let me do 1 Player or 2 Player Mode!
It's not there.MyNameIsKooky wrote:
EDIT: The download for the ROM has been deleted. Google "super mary [p1][!].nes rom" (without the "s) and click on the 3rdish result. The ROM is called super mary [p1][!]. It's found by the bottom of the list. Download that.
And here's the alternate pipe glitch:it's just an oversight of the programmers that you can get into the pipe before the correct warp labels are assigned.
Copied from TASVideos.Theory: The game can have only one "entry point" (a pipe or vine) per screen. The reason lies in how the game is designed: There is just one global variable in the game RAM that determines where pipes or vines in the current screen lead. Once the screen scrolls far enough for the next target label to be loaded from the level data, all entry points in the current screen will lead to that place.
MyNameIsKooky wrote:If the text isn't loaded in the World 1-2 Warp Pipes then you'll get the World 4-2 Warp Pipe sequence, which is why the second pipe leads to World 5. Since World 4-2 only has one warp pipe, it has to make the other numbers for the other two nonexistant warp pipes an invisible character, in this case character #36. If you would place two more pipes and enter either the lefthand one or the righthand, you would end up in World #36, which happens to be the Minus World.
I know tons about the Super Mario Bros. ROM and how it works, but I don't know why it loads the 4-2 Warp Zone in World 1-2 before it finishes scrolling.
Oh, okay. My guess then is like with some other games, World 4-2's warp zone is what's loaded by default until the sequence calling the right warps is loaded.Muzozavr wrote:I've seen an actual technical explanation some time ago. I forgot most of it but basically the game relies on the pipe's on-screen position somehow. There are a few other pipes that are possible to fake out under TAS conditions. One such trick is pulled off in the TAS to get through world 8 faster, IIRC.
EDIT: Sorry, I messed up. Those two glitches are apparently unrelated:And here's the alternate pipe glitch:it's just an oversight of the programmers that you can get into the pipe before the correct warp labels are assigned.Copied from TASVideos.Theory: The game can have only one "entry point" (a pipe or vine) per screen. The reason lies in how the game is designed: There is just one global variable in the game RAM that determines where pipes or vines in the current screen lead. Once the screen scrolls far enough for the next target label to be loaded from the level data, all entry points in the current screen will lead to that place.
Why don't you like the DS version?MyNameIsKooky wrote:Darn it, I got the crappy DS version instead of the Wii version.Qloof234 wrote:Let it be known that the first thing that jumped to mind when I heard that was thisI want that game so bad, but I don't have a Wii and my mom won't let me get one, so meh.
You're probably not pressing the right buttons. Please check the controls on the first page.Sammy_P wrote:It wont let me do 1 Player or 2 Player Mode!