Project 256!
Moderators: ~xpr'd~, tyteen4a03, Stinky, Emerald141, Qloof234, jdl
Project 256!
Wonderland is entering its computing age with Project 256!
Inspired by the bitwise operators, binary adders, and number base converters in Minecraft (link), I have decided to import these projects into Wonderland.
I have started with the simplest gate of them all: the NOT gate. Put in a 1, get out a 0. Put in a 0, get out a 1.
In the level, go west and south to input 0, go east and south to input 1. In the water tile next to your ending position, if a boulder appears and fills it it's a 1, and if nothing comes to fill it it's a 0.
It's not completable BTW (no exit).
Comments? Criticism?
Inspired by the bitwise operators, binary adders, and number base converters in Minecraft (link), I have decided to import these projects into Wonderland.
I have started with the simplest gate of them all: the NOT gate. Put in a 1, get out a 0. Put in a 0, get out a 1.
In the level, go west and south to input 0, go east and south to input 1. In the water tile next to your ending position, if a boulder appears and fills it it's a 1, and if nothing comes to fill it it's a 0.
It's not completable BTW (no exit).
Comments? Criticism?
- Attachments
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- YUVSGATESNOT.LV6
- Simple NOT gate level.
- (1.75 KiB) Downloaded 285 times
DP, sorry.
I have the NOR gate ready.
Once a NAND gate is made, we can make every gate in the world! (I cannot guarantee that all gates can be made with this method, but if NAND is possible then all our worries will go boom.)
I would also like to clarify that other people can also make gates. Just remember to have houses cover your mechanisms.
I have the NOR gate ready.
Once a NAND gate is made, we can make every gate in the world! (I cannot guarantee that all gates can be made with this method, but if NAND is possible then all our worries will go boom.)
I would also like to clarify that other people can also make gates. Just remember to have houses cover your mechanisms.

- Attachments
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- YUVSGATESNOR.LV6
- NOR
- (1.76 KiB) Downloaded 309 times
Your recentest demonstration doesn't quite work:
1. If you press the red button then wait until the red button stops, then press the blue button, it doesn't work and the boulder gets destroyed.
2. You can take the second "1" route then press the blue button to win.
I have made my own version which has both of these corrected and I also have a version for the first demonstration.
I would try to build more mechanisms but I don't understand binary.
EDIT: Now I do.
1. If you press the red button then wait until the red button stops, then press the blue button, it doesn't work and the boulder gets destroyed.
2. You can take the second "1" route then press the blue button to win.
I have made my own version which has both of these corrected and I also have a version for the first demonstration.
I would try to build more mechanisms but I don't understand binary.
EDIT: Now I do.
- Attachments
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- BBSGATESNOR.LV6
- (1.76 KiB) Downloaded 334 times
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- BBSGATESNOT.LV6
- (1.74 KiB) Downloaded 313 times
Last edited by billy bob on Fri May 06, 2011 10:17 am, edited 1 time in total.
We haven't made a NAND gate yet, but we have an AND (attached) and a NOT.
The AND works fine from what I've seen, but then how do we transfer the value over to the NOT gate? I've thought of a simple way to do it: send a Link Sphere to check.
I haven't tested it yet, so I have yet to see if it works. If it does, I'll post it here.
BTW: The new AND gate also fixes both bugs mentioned by billy bob.
The AND works fine from what I've seen, but then how do we transfer the value over to the NOT gate? I've thought of a simple way to do it: send a Link Sphere to check.
I haven't tested it yet, so I have yet to see if it works. If it does, I'll post it here.
BTW: The new AND gate also fixes both bugs mentioned by billy bob.
- Attachments
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- YUVSGATESAND.LV6
- AND
- (1.76 KiB) Downloaded 257 times
Here is an XOR level, I also made your AND level an exit.
- Attachments
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- BBSGATESAND.LV6
- (1.76 KiB) Downloaded 288 times
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- BBSGATESXOR.LV6
- (1.76 KiB) Downloaded 308 times
- mickey-mouse
- Posts: 6
- Joined: Wed Feb 03, 2010 4:33 am
:D :) :( :o :shock: :? 8) :lol: :x :P :oops: :cry: :evil: :twisted: :roll: :wink: :!: :?: :idea: :arrow: :| :mrgreen: :stinkyhappy: :stinkyconfused: :stinkycool: :stinkysad: :stinkyeek: :stinkylol: :stinkyneutral: :stinkyred: :stinkyroll: :stinkywink: :piratesmile: :pirateconfused: :piratecry: :pirateeek: :piratelol: :piraterazz: :pirateredface: :piraterolleyes: :piratesad: :piratewink:
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- Rainbow AllStar
- Posts: 4548
- Joined: Fri Dec 26, 2008 4:56 pm
Saying that is spam. We're not idiots. We know when there's spam and saying that makes YOU a spammer. See, even this is irrelevant to the topic and some people might even call THIS spam. We don't need it pointed out multiple times.Sammy_P wrote:^ Spammer. I knew it. :P
Awesome, though, Blast!10 :3 I've been checking this out and putting variations on this recently.
- tyteen4a03
- Rainbow AllStar
- Posts: 4386
- Joined: Wed Jul 12, 2006 7:16 am
- Contact:
Since this seems quite dead, I'm reviving it by posting a half adder.
0+0=0 (00)
0+1=1 (01)
1+0=1 (01)
1+1=2 (10)
The LSB (least significant bit, the rightmost one) requires a XOR gate to work. The MSB (most significant bit, the leftmost one) requires an AND gate. So, that's what I did.

0+0=0 (00)
0+1=1 (01)
1+0=1 (01)
1+1=2 (10)
The LSB (least significant bit, the rightmost one) requires a XOR gate to work. The MSB (most significant bit, the leftmost one) requires an AND gate. So, that's what I did.
- Attachments
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- YUVSGATESHADD.LV6
- (2.36 KiB) Downloaded 260 times
Here is a version that has an exit and has the device is covered with houses.
Also, 10 signifies a bonus coin and exit.
Also, 10 signifies a bonus coin and exit.
- Attachments
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- BBSGATESHADD.LV6
- (1.77 KiB) Downloaded 241 times
D-P
Here's a 3-bit full adder...
0+0+0=0 (00)
0+0+1=1 (01)
0+1+0=1 (01)
0+1+1=2 (10)
1+0+0=1 (01)
1+0+1=2 (10)
1+1+0=2 (10)
1+1+1=3 (11)
Here's a 3-bit full adder...
0+0+0=0 (00)
0+0+1=1 (01)
0+1+0=1 (01)
0+1+1=2 (10)
1+0+0=1 (01)
1+0+1=2 (10)
1+1+0=2 (10)
1+1+1=3 (11)
- Attachments
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- YUVSGATESFADD.LV6
- (2.89 KiB) Downloaded 211 times
0: Nothing.
1: Bonus and exit.
10: Two bonuses and exit.
11: Three bonuses and exit.
1: Bonus and exit.
10: Two bonuses and exit.
11: Three bonuses and exit.
- Attachments
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- BBSGATESFADD.LV6
- (2.26 KiB) Downloaded 225 times
Last edited by billy bob on Fri Mar 05, 2010 2:01 pm, edited 2 times in total.
There's something wrong. The level thinks that 0+1+1=01!
No, I'm serious. Look here. I press the buttons to make 0, 1, and 1, and the boulder comes to the right side, indicating 01. It should come to the left instead, to indicate 10.
No, I'm serious. Look here. I press the buttons to make 0, 1, and 1, and the boulder comes to the right side, indicating 01. It should come to the left instead, to indicate 10.
- Attachments
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- Or else something's wrong with my vision.
- Splangoes erupted and messed up the machine.jpg (43.43 KiB) Viewed 9776 times
One step forward!
I made a 4-bit full adder (X+X+X+X) in Wonderland Adventures (RTW doesn't have enough button colors for a 4-bit input.)
The game starts with you getting a spy-eye. Go one step right to activate the input dialog. The result appears on the 3-bit water display.
0+0+0+0=0 (000)
0+0+0+1=1 (001)
0+0+1+0=1 (001)
0+0+1+1=2 (010)
0+1+0+0=1 (001)
0+1+0+1=2 (010)
0+1+1+0=2 (010)
0+1+1+1=3 (011)
1+0+0+0=1 (001)
1+0+0+1=2 (010)
1+0+1+0=2 (010)
1+0+1+1=3 (011)
1+1+0+0=2 (010)
1+1+0+1=3 (011)
1+1+1+0=3 (011)
1+1+1+1=4 (100)
I made a 4-bit full adder (X+X+X+X) in Wonderland Adventures (RTW doesn't have enough button colors for a 4-bit input.)
The game starts with you getting a spy-eye. Go one step right to activate the input dialog. The result appears on the 3-bit water display.
0+0+0+0=0 (000)
0+0+0+1=1 (001)
0+0+1+0=1 (001)
0+0+1+1=2 (010)
0+1+0+0=1 (001)
0+1+0+1=2 (010)
0+1+1+0=2 (010)
0+1+1+1=3 (011)
1+0+0+0=1 (001)
1+0+0+1=2 (010)
1+0+1+0=2 (010)
1+0+1+1=3 (011)
1+1+0+0=2 (010)
1+1+0+1=3 (011)
1+1+1+0=3 (011)
1+1+1+1=4 (100)
- Attachments
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- The mechanism, using gates, buttons, spikeyballs, and shadow stinkers
- 4BitAdder.jpg (90.01 KiB) Viewed 9744 times
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- youff#proj256.wa2
- X+X+X+X adder
- (160.52 KiB) Downloaded 330 times
Last edited by Blast!10 on Fri Mar 12, 2010 9:32 pm, edited 1 time in total.
5-bit full adder for your enjoyment...
I didn't use a dialog for this one, 'cause I need more than 64 interchanges.
Tomorrow morning I'll try making a ternary (base-3) or decimal (base-10) computer in RTW. Or a computer that can do stuff like 11+11=110.
I didn't use a dialog for this one, 'cause I need more than 64 interchanges.
Tomorrow morning I'll try making a ternary (base-3) or decimal (base-10) computer in RTW. Or a computer that can do stuff like 11+11=110.
- Attachments
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- youff#fiveadd.wa2
- a+b+c+d+e
- (234.75 KiB) Downloaded 291 times
- tyteen4a03
- Rainbow AllStar
- Posts: 4386
- Joined: Wed Jul 12, 2006 7:16 am
- Contact:
Tenth grade math like Algebra II?
I'm only taking Algebra. You know, the simultaneous linear stuff, quadratic equations, polynomials, etc...
But I think you are talking about limits and derivatives (but if you want to make a geometrical math level: sin, cos, and tan).
So the thing is, I don't see how all this addition (see above) "sums" up to tenth grade math.
I'm only taking Algebra. You know, the simultaneous linear stuff, quadratic equations, polynomials, etc...
But I think you are talking about limits and derivatives (but if you want to make a geometrical math level: sin, cos, and tan).
So the thing is, I don't see how all this addition (see above) "sums" up to tenth grade math.

