Project 256!

Discuss the games (no level solutions or off-topic, please).

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Blast!10
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Project 256!

Post by Blast!10 » Wed Jan 20, 2010 8:55 pm

Wonderland is entering its computing age with Project 256!

Inspired by the bitwise operators, binary adders, and number base converters in Minecraft (link), I have decided to import these projects into Wonderland.

I have started with the simplest gate of them all: the NOT gate. Put in a 1, get out a 0. Put in a 0, get out a 1.

In the level, go west and south to input 0, go east and south to input 1. In the water tile next to your ending position, if a boulder appears and fills it it's a 1, and if nothing comes to fill it it's a 0.

It's not completable BTW (no exit).

Comments? Criticism?
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YUVSGATESNOT.LV6
Simple NOT gate level.
(1.75 KiB) Downloaded 285 times
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Post by Blast!10 » Wed Jan 20, 2010 9:43 pm

DP, sorry.
I have the NOR gate ready.
Once a NAND gate is made, we can make every gate in the world! (I cannot guarantee that all gates can be made with this method, but if NAND is possible then all our worries will go boom.)

I would also like to clarify that other people can also make gates. Just remember to have houses cover your mechanisms. :wink:
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YUVSGATESNOR.LV6
NOR
(1.76 KiB) Downloaded 309 times
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dlcs18
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Post by dlcs18 » Wed Jan 20, 2010 10:29 pm

I tried making an AND and XOR mechanism with them both being integrated into one level but the mechanism got overcomplicated and then it failed epically. :(
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Post by billy bob » Wed Jan 20, 2010 10:36 pm

Your recentest demonstration doesn't quite work:

1. If you press the red button then wait until the red button stops, then press the blue button, it doesn't work and the boulder gets destroyed.

2. You can take the second "1" route then press the blue button to win.

I have made my own version which has both of these corrected and I also have a version for the first demonstration.

I would try to build more mechanisms but I don't understand binary.
EDIT: Now I do.
Attachments
BBSGATESNOR.LV6
(1.76 KiB) Downloaded 334 times
BBSGATESNOT.LV6
(1.74 KiB) Downloaded 313 times
Last edited by billy bob on Fri May 06, 2011 10:17 am, edited 1 time in total.
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Post by Blast!10 » Thu Jan 21, 2010 4:48 pm

We haven't made a NAND gate yet, but we have an AND (attached) and a NOT.

The AND works fine from what I've seen, but then how do we transfer the value over to the NOT gate? I've thought of a simple way to do it: send a Link Sphere to check.

I haven't tested it yet, so I have yet to see if it works. If it does, I'll post it here.

BTW: The new AND gate also fixes both bugs mentioned by billy bob.
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YUVSGATESAND.LV6
AND
(1.76 KiB) Downloaded 257 times
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Post by billy bob » Thu Jan 21, 2010 9:14 pm

Here is an XOR level, I also made your AND level an exit.
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BBSGATESAND.LV6
(1.76 KiB) Downloaded 288 times
BBSGATESXOR.LV6
(1.76 KiB) Downloaded 308 times
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Post by billy bob » Fri Jan 29, 2010 1:54 pm

(DP sorry.)

I have made a NAND gate.
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BBSGATESNAND.LV6
(1.77 KiB) Downloaded 260 times
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Post by mickey-mouse » Thu Feb 04, 2010 4:23 am

:D :) :( :o :shock: :? 8) :lol: :x :P :oops: :cry: :evil: :twisted: :roll: :wink: :!: :?: :idea: :arrow: :| :mrgreen: :stinkyhappy: :stinkyconfused: :stinkycool: :stinkysad: :stinkyeek: :stinkylol: :stinkyneutral: :stinkyred: :stinkyroll: :stinkywink: :piratesmile: :pirateconfused: :piratecry: :pirateeek: :piratelol: :piraterazz: :pirateredface: :piraterolleyes: :piratesad: :piratewink:
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Post by Sammy_P » Thu Feb 04, 2010 4:28 am

^ Spammer. I knew it. :P
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Post by Emerald141 » Fri Feb 05, 2010 1:14 am

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Post by ~xpr'd~ » Fri Feb 05, 2010 2:16 am

Sammy_P wrote:^ Spammer. I knew it. :P
Saying that is spam. We're not idiots. We know when there's spam and saying that makes YOU a spammer. See, even this is irrelevant to the topic and some people might even call THIS spam. We don't need it pointed out multiple times.

Awesome, though, Blast!10 :3 I've been checking this out and putting variations on this recently.
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Post by ben-09 » Fri Feb 05, 2010 6:35 am

I don't understand this at all :?
Generation 59: Community experiment. The first time you see this, take the generation # and add 1. Put in your signature.
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Post by tyteen4a03 » Fri Feb 05, 2010 10:50 am

ben-09 wrote:I don't understand this at all :?
They are called logic gates. Google for more info.

(BTW Arguing about someone spamming and blah in a bad way is considered flaming and will be deleted on WonderForum.)
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Post by billy bob » Fri Feb 05, 2010 11:24 am

OR gate.
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BBSGATESOR.LV6
(1.76 KiB) Downloaded 295 times
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Post by billy bob » Fri Feb 05, 2010 1:04 pm

(Sorry for DP.)

XNOR gate.
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BBSGATESXNOR.LV6
(1.77 KiB) Downloaded 349 times
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Post by Blast!10 » Tue Feb 23, 2010 6:11 pm

Since this seems quite dead, I'm reviving it by posting a half adder. :wink:

0+0=0 (00)
0+1=1 (01)
1+0=1 (01)
1+1=2 (10)

The LSB (least significant bit, the rightmost one) requires a XOR gate to work. The MSB (most significant bit, the leftmost one) requires an AND gate. So, that's what I did.
Attachments
YUVSGATESHADD.LV6
(2.36 KiB) Downloaded 260 times
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Post by billy bob » Tue Feb 23, 2010 9:14 pm

Here is a version that has an exit and has the device is covered with houses.

Also, 10 signifies a bonus coin and exit.
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BBSGATESHADD.LV6
(1.77 KiB) Downloaded 241 times
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Post by Blast!10 » Sat Feb 27, 2010 10:12 am

Here's a screenshot from a digital display I'm working on. It's going quite well so far, though it's very messy. :P

Any opinions from Mr. P on this whole project?
Attachments
Digital_Display_Project_256.jpg
Base converter
Digital_Display_Project_256.jpg (104.6 KiB) Viewed 9837 times
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Post by maxnick » Sat Feb 27, 2010 4:39 pm

:shock: :shock: :shock:

Next, you should make a color display with link spheres... :lol: :lol: :lol:
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Post by Blast!10 » Sat Feb 27, 2010 6:32 pm

maxnick wrote::shock: :shock: :shock:

Next, you should make a color display with link spheres... :lol: :lol: :lol:
That could be used for ternary computers as well. Which would be bloody awesome. :shock:
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Post by Blast!10 » Sun Feb 28, 2010 6:27 pm

D-P

Here's a 3-bit full adder...

0+0+0=0 (00)
0+0+1=1 (01)
0+1+0=1 (01)
0+1+1=2 (10)
1+0+0=1 (01)
1+0+1=2 (10)
1+1+0=2 (10)
1+1+1=3 (11)
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YUVSGATESFADD.LV6
(2.89 KiB) Downloaded 211 times
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Post by billy bob » Sun Feb 28, 2010 11:37 pm

0: Nothing.
1: Bonus and exit.
10: Two bonuses and exit.
11: Three bonuses and exit.
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BBSGATESFADD.LV6
(2.26 KiB) Downloaded 225 times
Last edited by billy bob on Fri Mar 05, 2010 2:01 pm, edited 2 times in total.
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Post by Blast!10 » Mon Mar 01, 2010 8:42 am

There's something wrong. The level thinks that 0+1+1=01!

No, I'm serious. Look here. I press the buttons to make 0, 1, and 1, and the boulder comes to the right side, indicating 01. It should come to the left instead, to indicate 10.
Attachments
Splangoes erupted and messed up the machine.jpg
Or else something's wrong with my vision.
Splangoes erupted and messed up the machine.jpg (43.43 KiB) Viewed 9776 times
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Post by billy bob » Mon Mar 01, 2010 5:46 pm

OK.

Redownload the level.
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Post by Blast!10 » Thu Mar 04, 2010 9:35 pm

One step forward!

I made a 4-bit full adder (X+X+X+X) in Wonderland Adventures (RTW doesn't have enough button colors for a 4-bit input.)

The game starts with you getting a spy-eye. Go one step right to activate the input dialog. The result appears on the 3-bit water display.

0+0+0+0=0 (000)
0+0+0+1=1 (001)
0+0+1+0=1 (001)
0+0+1+1=2 (010)
0+1+0+0=1 (001)
0+1+0+1=2 (010)
0+1+1+0=2 (010)
0+1+1+1=3 (011)
1+0+0+0=1 (001)
1+0+0+1=2 (010)
1+0+1+0=2 (010)
1+0+1+1=3 (011)
1+1+0+0=2 (010)
1+1+0+1=3 (011)
1+1+1+0=3 (011)
1+1+1+1=4 (100)
Attachments
4BitAdder.jpg
The mechanism, using gates, buttons, spikeyballs, and shadow stinkers
4BitAdder.jpg (90.01 KiB) Viewed 9744 times
youff#proj256.wa2
X+X+X+X adder
(160.52 KiB) Downloaded 330 times
Last edited by Blast!10 on Fri Mar 12, 2010 9:32 pm, edited 1 time in total.
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Post by billy bob » Fri Mar 05, 2010 2:01 pm

Here is an RTW version.
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BBSGATES4BITADD.LV6
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Post by Blast!10 » Fri Mar 12, 2010 9:29 pm

5-bit full adder for your enjoyment...

I didn't use a dialog for this one, 'cause I need more than 64 interchanges.

Tomorrow morning I'll try making a ternary (base-3) or decimal (base-10) computer in RTW. Or a computer that can do stuff like 11+11=110.
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youff#fiveadd.wa2
a+b+c+d+e
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Post by Blink » Sat Mar 13, 2010 1:47 am

I don't get this. Simpler explanation?

I am not very fond of technology... -_-
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Post by tyteen4a03 » Sat Mar 13, 2010 2:55 am

Blink wrote:I don't get this. Simpler explanation?

I am not very fond of technology... -_-
They are some things that you will learn in higher grades, like grade 10 or something.

If you are not in grade 10 or around, I don't except you know know about this.

AKA MORE SCIENCE
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Post by Blink » Sat Mar 13, 2010 3:19 am

Tenth grade math like Algebra II?

I'm only taking Algebra. You know, the simultaneous linear stuff, quadratic equations, polynomials, etc...

But I think you are talking about limits and derivatives (but if you want to make a geometrical math level: sin, cos, and tan).

So the thing is, I don't see how all this addition (see above) "sums" up to tenth grade math. :?
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