Play at your own risk!
New Level - Days of Yore *
New Level - Days of Yore *
This one is for my good friend, Marinus. For all the countless months he tested and wrote how-to guides on these mental gymnastics. And this one is no exception. I originally wasn't going to release this, and that's why it's not numbered. Inspiration came by way of a contest level I did in days of yore.
Play at your own risk!
Play at your own risk!
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Last edited by Mark on Sat Mar 27, 2010 11:39 am, edited 1 time in total.
He just told you, but here you go: http://en.wiktionary.org/wiki/days_of_yore
Last edited by bob roest on Mon Mar 22, 2010 4:34 am, edited 1 time in total.
bob
I took a look at this last night but I didn't have the time then to work on it, I had a feeling it was going to take me a few minutes.
There was a move here (if I did it right) that reminded me a little of Chip's last level.
I had fun putting everything in the right place but then at the end I thought Loof was not going to be able to exit...silly me.
Thanks Mark,
There was a move here (if I did it right) that reminded me a little of Chip's last level.
I had fun putting everything in the right place but then at the end I thought Loof was not going to be able to exit...silly me.
Thanks Mark,
bob
- Liz Mayhew
- Rainbow Spirit Master
- Posts: 9169
- Joined: Mon Jul 19, 2004 1:07 pm
I'm stuck on this one! How unusual
Probably doing it all the wrong way, but I can only get Stinky or Loof through to the TP area. If I get both the white and the yellow buttons covered there's no jumping off point for the second one to get to that area. With only one I can't get to the green button.
Any hints please?

Probably doing it all the wrong way, but I can only get Stinky or Loof through to the TP area. If I get both the white and the yellow buttons covered there's no jumping off point for the second one to get to that area. With only one I can't get to the green button.
Any hints please?
Lizzie
To err is human,
To arr is pirate!
To err is human,
To arr is pirate!
Days Of Yore
I have the same problem as Liz. Please help. If I do get them in then I can't get them out.
Thanks
Annie
Thanks
Annie
- Liz Mayhew
- Rainbow Spirit Master
- Posts: 9169
- Joined: Mon Jul 19, 2004 1:07 pm
In spite of some help from Marinus, this one is still a mystery to me Mark.
Even if I manage to get both characters through to the TP part, I can foresee more problems to do with actually covering the green button so they can exit.
Hoping for a walkthrough at some point
Even if I manage to get both characters through to the TP part, I can foresee more problems to do with actually covering the green button so they can exit.
Hoping for a walkthrough at some point
Lizzie
To err is human,
To arr is pirate!
To err is human,
To arr is pirate!
Solution
Here's the complete walkthrough, courtesy of Marinus.Liz Mayhew wrote:Hoping for a walkthrough at some point
1. Stinky on white, Loof from yellow jumps LLLDU and pushes green sphere U in white gate. Stinky steps off/on white button. Loof steps U, pushes boulder D over tramp, and follows.
2. Both characters push cannons L and R over tramp without delay. After boxes are shot, push right cannon R and U over tramp. Left cannon R over tramp. Boulder URDR (stopped by wall, both cannons, and rightmost boulder).
3. Stinky on yellow, Loof from white jumps RRRDL. (boulder on white) Stinky jumps LLLLU and goes through black TP. Loof from yellow jumps LLLDR, immediately walks U inside boulder on yellow, jumps LLLLU, and goes also through black TP to green button.
4. Stinky goes back and enters the green TP at the same time the generator sounds, (keeping the down arrow pressed on the keyboard) gets the last coin, and stands below the left-side exit.
5. Loof goes twice through black TP, (blocking upper side of right black TP) Stinky exits (jumping through TP activating green button) and Loof can exit too.
Days of Yore
Well thanks to the walk through I finally made it out. I would of never figured out the cannon move. That was my only problem until the exit. I needed help with that also. Still don't understand how the last move worked but the gate stayed open so the other little fellow could leave. Surely a cool level. Thanks
Annie
Annie
Re: Days of Yore
doodlebug wrote:Still don't understand how the last move worked but the gate stayed open .....
When the first character has jumped through the exit, he's invisible, but he still can activate a button.
- Liz Mayhew
- Rainbow Spirit Master
- Posts: 9169
- Joined: Mon Jul 19, 2004 1:07 pm

