NewLevel (Adv) - True Magix
NewLevel (Adv) - True Magix
Hi everyone,
This level is really just a crazy test to showcase Hex editing!
It uses "Piazza" textures which you may have, but I added it in case you don't have it. Thank you.
After I was playing around and mapped the entire Hex editing for RTW, I made this level for fun!
The study on Hexing and the level was created with "Ultraedit" software...
YOU CAN'T EDIT IT IN RTW!!! IF YOU TRY, IT WILL CRASH THE SOFTWARE THEN YOU HAVE TO RESTART RTW.
Try to solve it... Assume that nothing is at it seems!
Many tramps and various tiles are hidden... So you have to guess with try and errors! No crazy timing required! No risk to crash the software if you PLAY it!
Actually very fun to solve...
Still pushing the envelope to see how far I can go with the software...
Enjoy this totally insane level!!!
LeMarquis...
This level is really just a crazy test to showcase Hex editing!
It uses "Piazza" textures which you may have, but I added it in case you don't have it. Thank you.
After I was playing around and mapped the entire Hex editing for RTW, I made this level for fun!
The study on Hexing and the level was created with "Ultraedit" software...
YOU CAN'T EDIT IT IN RTW!!! IF YOU TRY, IT WILL CRASH THE SOFTWARE THEN YOU HAVE TO RESTART RTW.
Try to solve it... Assume that nothing is at it seems!
Many tramps and various tiles are hidden... So you have to guess with try and errors! No crazy timing required! No risk to crash the software if you PLAY it!
Actually very fun to solve...
Still pushing the envelope to see how far I can go with the software...
Enjoy this totally insane level!!!
LeMarquis...
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Last edited by LEMARQUIS on Thu Apr 22, 2010 7:43 am, edited 4 times in total.
- MyNameIsKooky
- Rainbow Spirit Master
- Posts: 9711
- Joined: Mon Dec 01, 2008 10:18 pm
Yes I did try tile 38 08! Most of the times, it creates an invisible object that I can push around.
But only one time, after I loaded a test level, I ended up with a floating circle button (almost like it's on top of an invisible box) and I could push it around, but only the image of the circle button!!! the actual button was still there. If I would step on the original tile, the floating image of the circle button, wherever it is, would go dark. But I couldn't reproduce it twice! Very weird stuff!
On my Hex list, everything is stable unless if it's coded "Violation" which means MAV.
THE LEVEL I CREATED IS VERY STABLE AND WON"T GIVE YOU AN MAV ERROR.
Any tiles with violation really need further testing... I was hoping to find a generator of green cannons, but was out of luck! The only thing though is with tiles like 38 08, it's too ennoying!!! You can load the level if you load a previous level as you said, but when you get killed, you still get an MAV and have to start all over again... So I stayed away from those tiles...
Still very kool stuff!!!
But only one time, after I loaded a test level, I ended up with a floating circle button (almost like it's on top of an invisible box) and I could push it around, but only the image of the circle button!!! the actual button was still there. If I would step on the original tile, the floating image of the circle button, wherever it is, would go dark. But I couldn't reproduce it twice! Very weird stuff!
On my Hex list, everything is stable unless if it's coded "Violation" which means MAV.
THE LEVEL I CREATED IS VERY STABLE AND WON"T GIVE YOU AN MAV ERROR.
Any tiles with violation really need further testing... I was hoping to find a generator of green cannons, but was out of luck! The only thing though is with tiles like 38 08, it's too ennoying!!! You can load the level if you load a previous level as you said, but when you get killed, you still get an MAV and have to start all over again... So I stayed away from those tiles...
Still very kool stuff!!!
- MyNameIsKooky
- Rainbow Spirit Master
- Posts: 9711
- Joined: Mon Dec 01, 2008 10:18 pm
Yeah. I managed to find a Generator that made invisible boxes, although it crashed other times.
As for 38 08, I noticed that it takes certain elements from objects which are either made up of 2D graphics or many graphics pieces. Many times 38 08 took the gray ring things from a white gate. O_o
I've been wondering what 38 08 actually is. Is it a graphics loader thing, or just garbage data?
As for 38 08, I noticed that it takes certain elements from objects which are either made up of 2D graphics or many graphics pieces. Many times 38 08 took the gray ring things from a white gate. O_o
I've been wondering what 38 08 actually is. Is it a graphics loader thing, or just garbage data?
I think it takes 2D graphics from surrounding objects anywhere in the level. Here was my set up: 1st line: 64 00, 38 08, 64 00
2nd line: 4D 04, 64 00, 64 00
like in my level...
The floating circle (from 4D 04) appeared on the tile below 38 08 (64 00 which is a regular floor tile)... then i pushed it and destroyed the shadow with it! Talk about weird!
What is the invisible box generator code?
2nd line: 4D 04, 64 00, 64 00
like in my level...
The floating circle (from 4D 04) appeared on the tile below 38 08 (64 00 which is a regular floor tile)... then i pushed it and destroyed the shadow with it! Talk about weird!
What is the invisible box generator code?
Last edited by LEMARQUIS on Tue Apr 20, 2010 1:05 am, edited 1 time in total.
- MyNameIsKooky
- Rainbow Spirit Master
- Posts: 9711
- Joined: Mon Dec 01, 2008 10:18 pm
Three things...
1. Amazing level!
2. This, I think, may be the first level hex edited <NOT TRUE>
3. "Don't trust your eyes! Looks are decieving!"
1. Amazing level!
2. This, I think, may be the first level hex edited <NOT TRUE>
3. "Don't trust your eyes! Looks are decieving!"
Last edited by Technos72 on Mon Apr 19, 2010 9:36 pm, edited 1 time in total.
- MyNameIsKooky
- Rainbow Spirit Master
- Posts: 9711
- Joined: Mon Dec 01, 2008 10:18 pm
I tried to get that invisible box generator code and it didn't work. Also retested 38 08 and found this:
If there's only regular floor tiles, every time I push the invisible object (38 08 ) , It delays Loof's shadow by 1 tile in the opposite direction. Very weird. also tried to push it in a TP, on a tramp or in water, even pushed it on a boulder and the boulder didn't move. It stayed invisible no matter what I do.
Also when I push it on a water tile, it sank but you need 2 to fill water. I just tested it and it works! I could walk over the water tile after that! So It sorta behaves like an invisible metal box.
I fired a cannon at it and it stops, so it's not a prism or reflector. I passed a pink cube beside it and it didn't stick. I also threw it in lava then I got an MAV.
Also got a floating square button this time which was taken from a tile not immediatly beside 38 08 (2 tiles up and 1 tile left)... so it's very random...
If there's only regular floor tiles, every time I push the invisible object (38 08 ) , It delays Loof's shadow by 1 tile in the opposite direction. Very weird. also tried to push it in a TP, on a tramp or in water, even pushed it on a boulder and the boulder didn't move. It stayed invisible no matter what I do.
Also when I push it on a water tile, it sank but you need 2 to fill water. I just tested it and it works! I could walk over the water tile after that! So It sorta behaves like an invisible metal box.
I fired a cannon at it and it stops, so it's not a prism or reflector. I passed a pink cube beside it and it didn't stick. I also threw it in lava then I got an MAV.
Also got a floating square button this time which was taken from a tile not immediatly beside 38 08 (2 tiles up and 1 tile left)... so it's very random...
Last edited by LEMARQUIS on Tue Apr 20, 2010 7:43 am, edited 6 times in total.
- MyNameIsKooky
- Rainbow Spirit Master
- Posts: 9711
- Joined: Mon Dec 01, 2008 10:18 pm
Yep it did work!
I saw the box generator and pushed 4 invisible boxes all over. I sank 2 in water and could walk over the tile thereafter. So it's an invisible box generator for metal boxes or prisms, reflectors,... not sure here...
Also one time I had a very weird behavior and was able to push the image of the box generator... (similar behavior like 38 08..) lol
Wow! Some crazy stuff going on here!!!
I saw the box generator and pushed 4 invisible boxes all over. I sank 2 in water and could walk over the tile thereafter. So it's an invisible box generator for metal boxes or prisms, reflectors,... not sure here...
Also one time I had a very weird behavior and was able to push the image of the box generator... (similar behavior like 38 08..) lol
Wow! Some crazy stuff going on here!!!
Last edited by LEMARQUIS on Mon Apr 19, 2010 9:30 pm, edited 1 time in total.
- MyNameIsKooky
- Rainbow Spirit Master
- Posts: 9711
- Joined: Mon Dec 01, 2008 10:18 pm
- °°pathways°°
- Bronze Wonderlander
- Posts: 15
- Joined: Tue Sep 19, 2006 12:40 am
Hex-Editing Map
Thanks for the Hex-Editing Map, you are very creative,
I can only imagine how many hours you stayed up late creating
this level.
I can only imagine how many hours you stayed up late creating
this level.
- Liz Mayhew
- Rainbow Spirit Master
- Posts: 9169
- Joined: Mon Jul 19, 2004 1:07 pm
I don't think it's easy.
I can either destroy the shadow and get 4 more which I can use to put out the flame and stand on the conveyor button.
Or I can move the transporter, giving access to invisible trampolines. I've jumped this way and that way and never end up anywhere useful.
I can't get to the white button or to any of the coins.
Completely stumped!
I can either destroy the shadow and get 4 more which I can use to put out the flame and stand on the conveyor button.
Or I can move the transporter, giving access to invisible trampolines. I've jumped this way and that way and never end up anywhere useful.
I can't get to the white button or to any of the coins.
Completely stumped!
Lizzie
To err is human,
To arr is pirate!
To err is human,
To arr is pirate!
Liz.. Just pmed you!
Pathways... It's not that hard to do once you understand how it works... I just built a level then replaced the tiles I didn't want through Hex Editing using Ultraedit. The Mapping took few hours ... but now I can do pretty much anything I want... I could even use hex editing then recover tiles with models if I want to show them after all. It just opened my game creativity.
I wish that Patrick at Midnight Synergy would give us some info on all this... I bet there's way more things that are possible... I wish I could have a green chomper! Why don't they update the software to open for more kool stuff? Many codes are not even used, so there's space to add more things... I also bet there's a command to call for shadow or red chomper warp gates without having to Hex edit.
Pathways... It's not that hard to do once you understand how it works... I just built a level then replaced the tiles I didn't want through Hex Editing using Ultraedit. The Mapping took few hours ... but now I can do pretty much anything I want... I could even use hex editing then recover tiles with models if I want to show them after all. It just opened my game creativity.
I wish that Patrick at Midnight Synergy would give us some info on all this... I bet there's way more things that are possible... I wish I could have a green chomper! Why don't they update the software to open for more kool stuff? Many codes are not even used, so there's space to add more things... I also bet there's a command to call for shadow or red chomper warp gates without having to Hex edit.
- MyNameIsKooky
- Rainbow Spirit Master
- Posts: 9711
- Joined: Mon Dec 01, 2008 10:18 pm
I found my way to the white button, but apparently it's useless, so I'm assuming that white gate is not a solid one. I've also messed with the Shadow Stinkers a bit, but they're not helping much. I have no clue on how to reach the coins behind the boulder or the exit area.
Am I doing it incorrectly, or am I missing something?
Am I doing it incorrectly, or am I missing something?
- MyNameIsKooky
- Rainbow Spirit Master
- Posts: 9711
- Joined: Mon Dec 01, 2008 10:18 pm
my True Magix progress
Hi LeMarQuis,
I only managed to get this far,
hope that sending that box East was the right decision.
I enjoyed this part where trampolines are created on Demand,
and hidden floors only appear after they are stepped on.
I only managed to get this far,
hope that sending that box East was the right decision.
I enjoyed this part where trampolines are created on Demand,
and hidden floors only appear after they are stepped on.
- Liz Mayhew
- Rainbow Spirit Master
- Posts: 9169
- Joined: Mon Jul 19, 2004 1:07 pm
I don't understand how Sammy did it by putting the box on the button. How do you open up the trampolines without pushing the box on the transporter? If you push the box on the transporter you end up with the box where Andy has it in the picture.
I've followed LeMarquis' instructions but I still don't know how to cover the button. I can't do anything useful with the boulder/sphere combo.
Stuck ...
I've followed LeMarquis' instructions but I still don't know how to cover the button. I can't do anything useful with the boulder/sphere combo.
Stuck ...
Lizzie
To err is human,
To arr is pirate!
To err is human,
To arr is pirate!
I tried to understand 38 08 a bit better... here's what I found:
38 08 is like an invisible metal box. It links to the "image" of the closet object. Now you have 2 objects linked to the same image!
Example: Let's say it's a wooden box. If you push 38 08 up, you will create a delay between the wooden box and its image. The image will go up, but the actual wooden box (now invisible) won't move!
But since the wooden box is also linked to that image, if you push the actual wooden box (invisible) down, the image of the wooden box will go down as well. So basically, you can move the image of the wooden box by pushing or the invisible metal box or the invisible wooden box.
Yes... very weird indeed!
38 08 is like an invisible metal box. It links to the "image" of the closet object. Now you have 2 objects linked to the same image!
Example: Let's say it's a wooden box. If you push 38 08 up, you will create a delay between the wooden box and its image. The image will go up, but the actual wooden box (now invisible) won't move!
But since the wooden box is also linked to that image, if you push the actual wooden box (invisible) down, the image of the wooden box will go down as well. So basically, you can move the image of the wooden box by pushing or the invisible metal box or the invisible wooden box.
Yes... very weird indeed!
- MyNameIsKooky
- Rainbow Spirit Master
- Posts: 9711
- Joined: Mon Dec 01, 2008 10:18 pm
It's only a visual effect, actually. You have to use fake walls (double height I think) and then put Stinky inside and that object somewhere near. Then you surround the fake walls with X floor tiles.
Since I can't open Mark's "wall" file in the editor, I don't know the exact configuration, nor what happens, but if the graphics are linked right, then when it's pushed before the level loads completely, the entire level is visually pulled downwards.
Since Stinky is inside a set of fake walls and is NOT pulled along with the rest of the map, the fake walls get pulled below Stinky. It looks as if he's walking ON actual walls, but that isn't true. Sorry.
Since I can't open Mark's "wall" file in the editor, I don't know the exact configuration, nor what happens, but if the graphics are linked right, then when it's pushed before the level loads completely, the entire level is visually pulled downwards.
Since Stinky is inside a set of fake walls and is NOT pulled along with the rest of the map, the fake walls get pulled below Stinky. It looks as if he's walking ON actual walls, but that isn't true. Sorry.
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.