Wefight - The Video Game *EPISODE 4 RELEASED CHECK PAGE 41*

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DEEMAN223344
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Post by DEEMAN223344 » Fri Jul 09, 2010 11:13 pm

Completing Levels without loosing hp!
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MyNameIsKooky
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Post by MyNameIsKooky » Fri Jul 09, 2010 11:16 pm

Maybe, maybe...
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Kabooms Rock
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Post by Kabooms Rock » Sat Jul 10, 2010 2:57 am

grate game only you should add more check points other then that the game is AWSOME
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LittleZbot
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Post by LittleZbot » Sat Jul 10, 2010 3:03 am

Have Easter eggs on the main menu and episode menu that give you more HP if you find them. Or maybe in the game. Whatever.
Remember to look at the dates that every post is made. It's been many years, and I, and others, may not be the same people we were when we made them. This is a symbol of where we came from, and should be remembered as that.
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MyNameIsKooky
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Post by MyNameIsKooky » Sat Jul 10, 2010 11:00 am

Sorry, but I won't make easter eggs that effect the difficulty of gameplay because it's discriminative.
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~xpr'd~
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Post by ~xpr'd~ » Sat Jul 10, 2010 11:01 am

Would you make secret areas that might have some pie and such?
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MyNameIsKooky
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Post by MyNameIsKooky » Sat Jul 10, 2010 11:04 am

There's some pie tucked in some 'hidden' areas that you have to be clever to reach. Do you mean secret levels, or just more hidden areas?

(Trying to make the game easier by adding more ways to get pie...)
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~xpr'd~
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Post by ~xpr'd~ » Sat Jul 10, 2010 11:16 am

Like the SMB Warp Zone on the second level, but with pie.
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MyNameIsKooky
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Post by MyNameIsKooky » Sat Jul 10, 2010 11:25 am

Well, those are what Gems are for. I'll see if I can add stuff like that on levels without bosses, though.
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Kabooms Rock
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Post by Kabooms Rock » Sat Jul 10, 2010 3:08 pm

How do you beat nothing? since he's moving my swords will just disapear and i have tried putting them in static and got the same results. :? :( :roll:
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MyNameIsKooky
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Post by MyNameIsKooky » Sat Jul 10, 2010 3:18 pm

Make your swords hit eachother below him so they create blue balls that he lands on.
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DEEMAN223344
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Post by DEEMAN223344 » Sat Jul 10, 2010 3:20 pm

MyNameIsKooky wrote:Make your swords hit eachother below him so they create blue balls that he lands on.
I didn't think nothing was in this game, i thought he was later.
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MyNameIsKooky
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Post by MyNameIsKooky » Sat Jul 10, 2010 3:21 pm

DEEMAN223344 wrote:
MyNameIsKooky wrote:Make your swords hit eachother below him so they create blue balls that he lands on.
I didn't think nothing was in this game, i thought he was later.
He appeared early on.
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Nobody
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Post by Nobody » Sat Jul 10, 2010 7:01 pm

The Paradox/Nighttime interchangeable theme is cool.
i should change my signature to be rude to people who hate pictures of valves
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MyNameIsKooky
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Post by MyNameIsKooky » Sat Jul 10, 2010 9:44 pm

Huh?
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Nobody
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Post by Nobody » Sun Jul 11, 2010 12:48 am

Night levels in E1, Paradox Penny-related levels in E2.
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MyNameIsKooky
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Post by MyNameIsKooky » Sun Jul 11, 2010 1:05 am

Ah.
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Nobody
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Post by Nobody » Sun Jul 11, 2010 9:47 pm

E2 doesn't have any Button Game levels, but I thought up some more Button Game features anyways:

Wires: The number above bunches of wires shows how many times it can be used (how many wires are there to be cut).

Bacon: Mutating bacon may make the ball move, but it also... well, mutates the bacon.
i should change my signature to be rude to people who hate pictures of valves
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MyNameIsKooky
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Post by MyNameIsKooky » Sun Jul 11, 2010 9:58 pm

I never planned to have any Button Game levels in E3 either, but I could implement one into the Underground Metropolis. :wink:
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DEEMAN223344
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Post by DEEMAN223344 » Mon Jul 12, 2010 12:53 am

I FOUND A THEME FROM WEFIGHT. http://www.youtube.com/watch?v=MwvgfLkqdB8
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MyNameIsKooky
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Post by MyNameIsKooky » Tue Jul 13, 2010 10:27 pm

I wasn't able to get home today - I've been stuck in the airport because of storms. I've been working on Wefight - The Game because I have nothing better to do.

Of course, the first few levels of every Episode take FOREVER to develop. That's because I'm fixing glitches and adding lots of new features along with them.

Here's some good news in terms of gameplay. I've added more end of level bonuses. You will now get +300 HP for completing the level under the given time in a Time Trial and you will get +500 HP for completing the level without a scratch.

Here's some bad news for hackers. You will no longer be able to increase your HP via hacking - if you do, the game will get very ANGRY!!! Not like you will need to hack anyways with the new end of level bonuses. You can get 1150 HP from acing the first level of Episode 1. And the first level of Episode 1 has only 100 HP in terms of pies. :P

I'll try to pull an all-nighter on Wefight - The Game. Stay tuned. :wink:
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DEEMAN223344
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Post by DEEMAN223344 » Wed Jul 14, 2010 12:33 am

MyNameIsKooky wrote: Here's some bad news for hackers. You will no longer be able to increase your HP via hacking - if you do, the game will get very ANGRY!!!
Wefight wrote:ROAR. I ANGRY. ACTIVATING PANIC MODE WITH INFINITE BOSSES ROAR. U R DOOMED. :twisted: WHEN U DIE, U WILL START EPISODE OVER WHAHAHHAHHAAAAARK.
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MyNameIsKooky
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Post by MyNameIsKooky » Wed Jul 14, 2010 1:21 am

Panic Mode that makes bosses? That would probably end up crashing the game - most bosses' functions are called differently depending what room they're in.

I'll implement Arena Mode for Episode 3.
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Nobody
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Post by Nobody » Wed Jul 14, 2010 1:38 am

Keyboard fixed.

The game gets angry if you hack? I wish I knew how to hack now. :cry:
i should change my signature to be rude to people who hate pictures of valves
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MyNameIsKooky
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Post by MyNameIsKooky » Wed Jul 14, 2010 1:42 am

Actually, it just exits you out altogether because it's angry. :lol:
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MyNameIsKooky
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Post by MyNameIsKooky » Wed Jul 14, 2010 2:06 am

DP. In Episode 3, new Superpower strengths are introduced...

LittleZbot: Zoom (done)
MyNameIsKooky: Teleportation level 2 (here's where I'm stuck at, any suggestions for what it could do without being too complicated?)
Nobody: Superpowers level 2 (I've been thinking of having a new SPP cap of 75 rather than 50 while Superpowers only take 50 SPP to shoot still. Superpower blasts output more Superpower balls.)

Please put your thoughts in on this.
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Nobody
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Post by Nobody » Wed Jul 14, 2010 2:14 am

Level 2... when pressing down near grey character a menu asks who you want to teleport, if you say grey dude then your teleport cursor is the other character.
i should change my signature to be rude to people who hate pictures of valves
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MyNameIsKooky
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Post by MyNameIsKooky » Thu Jul 15, 2010 2:18 am

That would kind of destroy the purpose of having to clear alternate paths for Nobody in teamwork levels...

Anyways, I've been considering adding a "combo" system that gives you extra HP based on how many pies you collect in a row. I'm not sure how I could implement it, though...
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LittleZbot
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Post by LittleZbot » Thu Jul 15, 2010 2:40 am

How about(for Teleportation lvl 2) when you press down it changes your cursor(as in the thing on the screen that indicates where your mouse is at) to some wacky teleport-like thing, then when you click on something the cursor(as in the thing on the screen that indicates where your mouse is at) turns normal and that thing gets a teleport-cursor thing that works like MyNameIsKooky's.
Remember to look at the dates that every post is made. It's been many years, and I, and others, may not be the same people we were when we made them. This is a symbol of where we came from, and should be remembered as that.
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Nobody
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Post by Nobody » Thu Jul 15, 2010 2:45 pm

MyNameIsKooky wrote:That would kind of destroy the purpose of having to clear alternate paths for Nobody in teamwork levels...

Anyways, I've been considering adding a "combo" system that gives you extra HP based on how many pies you collect in a row. I'm not sure how I could implement it, though...
Maybe yellow MyNameIsKooky-Only teleport barriers? AND BLACK AND BLUE FOR OTHER PEOPLE YAY.
i should change my signature to be rude to people who hate pictures of valves
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