Wefight - The Video Game *EPISODE 4 RELEASED CHECK PAGE 41*

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MyNameIsKooky
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Post by MyNameIsKooky » Mon Aug 02, 2010 8:24 pm

Include anything that includes defeating major baddies, though. Mr. Pickles could just be a boss battle or something.
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Nobody
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Post by Nobody » Mon Aug 02, 2010 8:28 pm

I had Mr. Pickles be a fight in the level where you defeated the PICKLER. On that note, EP5 is 25 levels exactly. Too long, or no?
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MyNameIsKooky
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Post by MyNameIsKooky » Mon Aug 02, 2010 8:29 pm

It's good.
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Nobody
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Post by Nobody » Mon Aug 02, 2010 8:40 pm

(Added the minor event of MyNameIsKooky getting duck taped to the Guide.)
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MyNameIsKooky
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Post by MyNameIsKooky » Mon Aug 02, 2010 8:42 pm

(Apparently we forgot about it in the actual topic. Ah, well.)
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Nobody
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Post by Nobody » Mon Aug 02, 2010 8:46 pm

I have a bunch of [PLOT: Monkeys are monkeys.] boxes, and one includes taking the duck tape off just before the Flea Land level.
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MyNameIsKooky
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Post by MyNameIsKooky » Mon Aug 02, 2010 8:52 pm

Alright. Just plan how you want, I'll tweak it to fit once you send it in.
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DEEMAN223344
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Post by DEEMAN223344 » Mon Aug 02, 2010 11:50 pm

I know this is really early, but with the Deeman and Co. Battle in episode (Whatever episode the corruption plot is) be like this:
Deeman: ONE MILLION HP (or Something),
Throws strings of Chocolate bars (- 789 hp) with leaves.
when every time 250000 Hp is lost, throws 5 Magnets (- 858 hp) in every diection;
Giant Spider: 500 less than Deeman,
Similar to last time, but when 4000 HP is lost, he uses HP WEBS that average his HP with yours (Dangerous);
Woodchuck: 1000 less than Spider,
Overall same as normal, except bullets are more powerful;
Baby Penguin: 300 less than Woodchuck,
Throws LittleZbot's current Weapon.
Parent Penguin: Same as before, but with 500 hp more than Woodchuck.
Father Penguin: Exactly The same as Parent Penguin, but with 150 more HP.
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MyNameIsKooky
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Post by MyNameIsKooky » Mon Aug 02, 2010 11:55 pm

I'm never going to make that many more playable characters.
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DEEMAN223344
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Post by DEEMAN223344 » Mon Aug 02, 2010 11:59 pm

*Facedesk*
They're BOSSES, not Playable Characters.
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MyNameIsKooky
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Post by MyNameIsKooky » Tue Aug 03, 2010 12:00 am

Too bad, I'm never going to get that far.
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DEEMAN223344
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Post by DEEMAN223344 » Tue Aug 03, 2010 12:00 am

Because...
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MyNameIsKooky
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Post by MyNameIsKooky » Tue Aug 03, 2010 12:01 am

...I have a life and don't spend all my time on working on a video game.
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Nobody
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Post by Nobody » Tue Aug 03, 2010 12:02 am

That's right. By then he'lll have given it to me, and I will corrupt the corruption plot! HAHAHAAHAHAHHA!
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MyNameIsKooky
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Post by MyNameIsKooky » Tue Aug 03, 2010 12:05 am

Yes.

And does Doctor Rant have to be invisible? It would be better if he was visible because I was hoping to make him constantly ticked off as you would be able to see by his sprite.
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Nobody
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Post by Nobody » Tue Aug 03, 2010 12:10 am

In the plot he turned invisible and we had to follow his ranting, but that's nt really needed.
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MyNameIsKooky
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Post by MyNameIsKooky » Tue Aug 03, 2010 12:13 am

So basically there's three simultaneous fights against Doctor Rent, Doctor Bent, and Doctor Rant?
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Nobody
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Post by Nobody » Tue Aug 03, 2010 12:18 am

Yep, then Doctor Pants hid behind the Very Dangerous Duck (or Turkey) and waited. He had Super Pants, which I cloned using an explosion or something and went into the Dressing Room filled with dressing in order to change into, then we fought him. You can alter that for the game, though.
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MyNameIsKooky
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Post by MyNameIsKooky » Tue Aug 03, 2010 12:19 am

I remember the Super Pants. I'll make a forcefield created by them or something that you have to attack to temporarily shut off.

Speaking of which, I should make a Super Pants accessory in EP6 or something.
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Nobody
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Post by Nobody » Tue Aug 03, 2010 12:22 am

I HAVE AN IDEA.

Maybe Doctor Rant shoots BLAH BLAHs at you which knock off your timing by pausing the game. However, they have humorous rants if you bother to read them.
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MyNameIsKooky
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Post by MyNameIsKooky » Tue Aug 03, 2010 12:23 am

Yes.
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Nobody
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Post by Nobody » Tue Aug 03, 2010 1:20 am

Should EP6 end in Supper Mayo Broth (level 16) after you defeat the 4 evil occupants of the King of Quiche's castle?
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MyNameIsKooky
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Post by MyNameIsKooky » Tue Aug 03, 2010 1:20 am

Sure.
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DEEMAN223344
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Post by DEEMAN223344 » Tue Aug 03, 2010 1:50 am

Unless, You make some of the current and last Episodes after EP6.
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MyNameIsKooky
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Post by MyNameIsKooky » Tue Aug 03, 2010 2:04 am

I'm not going to skip ahead.
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Nobody
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Post by Nobody » Tue Aug 03, 2010 8:53 pm

(Should Baconator be the boss of the Bacon Mazes? (EP7 LEV2))
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MyNameIsKooky
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Post by MyNameIsKooky » Tue Aug 03, 2010 8:55 pm

(Yes.)
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Nobody
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Post by Nobody » Tue Aug 03, 2010 8:59 pm

Actually, if I switch stuff around the Bacon Mazes will be an epic finale instead of level 2 of the Episode afterwards. [Y/N/MS*H*]
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MyNameIsKooky
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Post by MyNameIsKooky » Tue Aug 03, 2010 9:01 pm

Do what you want.
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Nobody
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Post by Nobody » Tue Aug 03, 2010 11:34 pm

I'll consider it.

Weapon plan:
L: Hyper Portal, Wooden Sword, Metal Sword, Metal Sword, Gold Sword, GoldEN Sword, Green Lightsaber, Green Lightsaber, Blue Lightsaber, Blue Lightsaber, Blue, Blue, Blue, same, same, same, BL, BL, BL, Blue Lightsaber Infinity
M: Toilet, Pan, Red Pan, Blue Pan, One Pan, Two Pan (wait, what?), Fine Kettle of Fish, Cherry Bomb, ect.
N: Lightbulb, Compact Balls, Fish, Red Fish, Cereal Box, Cereal Box with Frog Teleport's Picture on it, Red Tomato, Green Tomato, ect.

So in EP4 it will be red fish, blue pan, metal sword,

EP5: cereal box, fine kettle of fish, gold sword,

EP6: Frog Teleport cereal box, cherry bomb, goldEN sword,

EP7: red tomato, explosively spicy jalepeno, green lightsaber. (My plan is that LittleZbot finally makes it home and gets his lightsaber, and that Nobody and MyNameIsKooky find a garden at some point. Not sure how to fit that in though.)
i should change my signature to be rude to people who hate pictures of valves
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