I think there are a lot more steps before we can go on...
Searching this thread for more information I found this:
http://pcpuzzle.com/forum/viewtopic.php?p=187311#187311
With the full version of MOFI I did this:
1) copy the music files from c:\WA Editor v096\Data\Music into c:\<whatever folder you installed demo MOFI in>\Data\Music. Because some music from WA1 are not included in MOFI.
2) you should find a "localsaveoff" file in the demo MOFI's main game folder. Rename it to localsaveon. This will keep the user data folder under the game's main folder instead of in the Windows user folder. Amongst other advantages, keeping it out of the Windows user folder helps avoid interfering with savegames from the full version of MOFI if you have installed that on your machine.
3) Run the game and then quit the game. A "GameData" folder should be created inside the main folder. This is the equivalent of WA Editor's "User Data" folder.
4) Now copy your WA Editor's "Custom Content" folder to the "GameData" folder of demo MOFI. (Meaning, you end up with a "Custom Content" folder inside the "GameData" folder of demo MOFI.) With that in place, the game will be able to find your custom level textures.
Ok, the next step...
5) Copy your "Custom" folder (or whatever folder you used for custom object textures) into demo MOFI, so the game can find your custom object textures.
... I did not understand, because I copied my content in step 4.
6) Replace the files under the Data\Adventures folder with your own. Remember to use positive numbers for levelexit dest levels, even for the hub. (No need to use weird negative numbers for hub levels in MOFI, like you do with the Editor.)
Ok - done.
7) MOFI always starts a new game on hub level 1, (x,y)=(37,8.). I suggest creating level 1 of size 48 x 16 and wipe it with height 2 wall tiles textured to all black. Then I change the tile logic on (37,8.) to floor, and then add a LevelExit object there to warp the player to the real starting hub location of your custom adventure. Leave the music to none.
I did this in WA Editor - where to copy this files now?
Finally the steps ...
So when you start a new game, the screen will remain black and the music silent until the player is warped to the intended starting location of your custom adventure. It will look merely like there's a delay in loading the adventure.
8.) Use CMD 115 to launch the Floing screen (for replaying adventures you already won). You should not allow the player to use this until the player has done Adventure #1, otherwise the Floing screen will still show "Stalacmite Cavern".
9) Use CMD 116 to change the player's hat, and CMD 117 to change the player's accessory, like how you can do it in MakeShift Camp.
.. are pure science fiction for me - I did not understand what to do.
A lot of
