A list of all programs made by forum's users

Help Topics, Bug Reports, Feature Requests, etc.
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jozsefkoma
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A list of all programs made by forum's users

Post by jozsefkoma » Sun Jan 02, 2011 8:19 pm

Let's make a list all programs made by forum's users for editing wonderland and help editing wonderland.
Post here a program like in example:

Program name:(put here the application name)
Description:(what do the program,how to use it,...)
Made by: (the user who made the application)
Updates:(Id exist)
Download link: (a link to download source or if free file host sites deleted it post your own link)

I made this topic to remember all great application made by cbloopy and other users.Also I made this topic to make more easy to download those program,without search.
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jozsefkoma
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Post by jozsefkoma » Sun Jan 02, 2011 8:30 pm

Program name: Wonderland Adventure Texture Maker

Description:This program is made to make new texture for wa editor. The idea is from ^_^. He or she said: "I mean for sample, when for example you want to make a chomper texture, you upload any screenshot/image. Then the generator would put chompers toungue and eyes and tooths on it.
Would someone please make one?" and I made the program.
Is easy to use and textures will be saved fast.

Made by:jozsekoma

Updates: from 1.0 to 2.5

New Version 2.5 offer some new things like:
-load image from computer (don't need to edit with paint or replace)
-save image as in your computer as bmp file
-make textures for z-bot, kaboom, crab and more...
-some errors are fixed

Download:
Click here to download version 1.0 or here to watch a tutorial for version 1.0.
Click here to download version 2.5 (recommended) or here to watch a tutorial for version 2.5.
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jozsefkoma
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Post by jozsefkoma » Mon Jan 03, 2011 7:31 am

Name:More Glove Charger

Description:Isn't a program but is useful.
cbloopy wrote:Instead of all these desperate, doomed attempts with ice thwarts and ice flowers (keep dreaming), here's something actually useful and works.

Unzip and copy the WOP files into C:\WA Editor v096\Data\Editor\ObjectPresets\Magic and you'll now get "Orange GloveCharge" etc. in the editor under the "Magic" category of objects, in addition to the existing regular "GloveCharge".

Note: for some reason the white glovecharge displays as blue when put a new one into a level, but if you save the level and reopen it it will turn white. It is always white, even if it looks blue when you put a new one in a level.


Made by: cbloopy

Update:None

Download:Click here
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jozsefkoma
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Post by jozsefkoma » Mon Jan 03, 2011 7:41 am

Name:New flowers

Description:
cbloopy wrote:
cbloopy wrote:Instead of all these desperate, doomed attempts with ice thwarts and ice flowers (keep dreaming)

I might've been a little too dismissive of this. Earlier today it occurred to me that the IceFlower is not really a completely new thing. In fact it was mentioned before with red magic, that MS had the idea of FireFlowers that shoot other stuff, just that they abandoned it for the actual game. But red magic is still available in the editor, so why not red-magic-shooting FireFlowers? Or other magic-shooting FireFlowers?

So with that thought in mind, I put on my hacker hat and see what I can come up with. This is what I currently ended up with.

Unzip NewFlowers.zip, copying the files into C:\WA Editor v096\Data\Editor\ObjectPresets\Monsters. You'll get an "IceFlower" and a "MissileFlower" in the editor. They are actually both just FireFlower but with a new "Data1" option available for you to tweak.

Now download my "Flower Test" adventure and try it out (note: you can try out the adventure w/o the WOP files, because the level files actually contain copies of what's in a WOP file, for each object in the level. This is how I extracted the Ice Flower object template from a MOFI level).

First thing you notice is that they all look like your regular FireFlower. I don't think there's a way to make the game pick a different texture. Sorry. The MissileFlower shoots red magic. The Ice Flower shoots Brr magic but annoyingly, it doesn't work on you, only other things like monsters and NPCs for example. I don't know why.

Other positive values of Data1 will change what the fireball looks like (you'd notice a pattern between the Data1 value and the NPC Exclamation particle chart here). But they all act like regular fireballs. Negative values of Data1 will give you the other spells (so if 1 is red, 0 is orange, then -1 is yellow etc., which is why the "IceFlower" has -3), most of which have no effect on anything. Values from -7 or lower seem to be all the same, you'll get a sort of "rainbow shoot".

My work shows that the IceFlower in MOFI actually uses FireFlower with Data1 = 1, which is the MissileFlower in the editor. So I think the MOFI game handles the FireFlower settings differently than the editor, making it unlikely for us to get the true IceFlower magic in the editor.
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Made by:cbloopy

Download:
Click here to download the demo adventure

Click here to download flowers wop
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Guppy Star
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Post by Guppy Star » Mon Jan 03, 2011 11:54 am

cbloopy's level convertors, hacked editors all that counts
HAPPY TO HELP!!!

My HubProject:Go
My Adventures:Go
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md
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Joined: Wed Oct 17, 2007 9:26 am

Post by md » Tue May 03, 2011 7:03 am

Program Name:: WA Editor Tools

Description: A simple program which can be used to:
  • -Convert levels to MOFI format.
    -Set the Master DAT options for the level.
    -Set a custom music for the level.
    -Create hubs easily!
Although this program requires you to have Microsoft .NET Framework 4.0 which comes with the program.

Creator: jafo1015

Updates:
Version 1.0.0:
  • o Single level file conversion only.
Version 1.0.1:
  • o Corrected error where destination file was always 1.wlv regardless of source filename.
Version 1.1.0:
  • o Added multi-level file conversion.
    o Added auto saving of source and destination directories.
    o Added instruction documentation and links.
    o “Cleaned up” source code and fixed other minor errors.
Version 1.1.1:
  • o Fixed issue regarding working directory changing from program's root directory for XP system.
    o Fixed non-English system number encoding issue.
Version 1.2.0:
  • o Added master.dat editor.
    o Added custom music tool.
    o Added hub maker tool.
    o Fixed non-English system number encoding issue (for real this time).
Version 1.2.1:
  • o Added reverse conversion.
    o Added automated master.dat Win Condition and Set Custom Music.
Version 1.2.2:
  • o Fixed FlipBridge glitch.
    o Fixed Windows XP compatibility issue.
Download Links:
Click here to instantly download it.
Click here to go to the WA Editor Tools topic.
    If you bothered to copy and paste this signature, or zoom in, to make it possible to read, then I wasted 5-10 seconds of your life.
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