Download UNofficial Updates/Hacks to WA Editor here

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cbloopy
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Download UNofficial Updates/Hacks to WA Editor here

Post by cbloopy »

It has been a long complain that it's difficult to find and download the goodies scattered in the extremely lengthy and cluttered hex-editing topic.

So I'm starting this new topic specifically for people to download things like WOP files as such. Please do not clutter this topic with anything else.

To start, here're the set of updated WOPs for people to get started. This is essentially all the non-experimental objects I have on my machine. The main additions are:

1) Other color glove chargers, in particular red (homing missile) and orange (POW).

2) "TextureName" modifier added to most WOPs (except the few that doesn't work with it), allowing you to apply a custom texture to nearly all objects in WA Editor.

To apply a custom texture to an object, just click on the word "TextureName", and the editor will let you type in a texture name (similar to how it lets you type in the name for a custom leveltexture). The editor does not check whether the file exists or not, so be careful. Remember to include the file extension (eg. mycustomtexture.bmp, not mycustomtexture). To reset it back to no custom texture, enter !None

The game looks for custom object texture files starting in the main folder (c:\WA Editor v096). For simplicity, create a "Custom" folder in c:\WA Editor v096, and place all the custom object texture files in that folder (c:\WA Editor v096\Custom).

3) Objects such as the Arcade machine, the Token, and the Adventure Star, are available in the Editor.

4) Some MOFI objects are included, although you might need to use the MOFILevelConverter program to use some of them, and of course you need to set up demo MOFI.

5) ID and Active modifiers added, as appropriate. This allows you to target general commands to any object in the game. This will become more useful in the future as I expose information on undocumented general commands.

To use, extract zip file to c:\WA Editor v096\Data\Editor. The idea is to merged the "ObjectPresets" inside this zip file with the original ObjectPresets folder from the Editor. This will update all the WOP files.

[edit: June 2, 2009: updated zip file for new generic rectangle WOP and "portal teleporter" WOP, per this post]
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Last edited by cbloopy on Thu Jun 04, 2009 9:49 am, edited 4 times in total.
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cbloopy
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programs to download

Post by cbloopy »

Here're links to topics in the hex-editing thread where you can download key programs I wrote:

Master DAT Editor: http://pcpuzzle.com/forum/viewtopic.php?p=185799#185799

MOFI Level Converter: http://www.pcpuzzle.com/forum/viewtopic ... 096#189096

WA1 Level Converter: http://pcpuzzle.com/forum/viewtopic.php?p=189285#189285

hacked Editor.exe, allowing you to add certain MOFI objects directly in the editor without needing to convert the level: http://www.pcpuzzle.com/forum/viewtopic ... 314#190314

not a program, but before I forgot, the MOFI Lava tile: http://pcpuzzle.com/forum/viewtopic.php?p=187740#187740
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cbloopy
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setting up demo MOFI for your own adventures (hubs!)

Post by cbloopy »

WA Editor lacks proper support for hubs. Currently the best alternative is to use either the demo or full version of MOFI to play hub-based adventures. The idea is that the game looks for the hub and adventure files inside c:\<game main folder>\Data\Adventures (under the "Hub" folder and the "AdventureN" folders), so if you replace those files with your own, the game will happily load your levels.

Here's a link to the topic in the hex-editing thread, which explains what to do after you make a copy of the folder containing the files to MOFI or demo MOFI:

http://pcpuzzle.com/forum/viewtopic.php?p=187311#187311
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Technos72
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Re: setting up demo MOFI for your own adventures (hubs!)

Post by Technos72 »

i have a problem i got your things and used the seven rainbow magics but when i play the adventrue it says 'parameter must be greater than 0'
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Joy
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Post by Joy »

Please don't wake up older topic. :wink:
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Post by eee226 »

I want the hacked editor please yahoo thingy not working
sometimes, kiwis have to die
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Qloof234
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Post by Qloof234 »

Joy wrote:Please don't wake up older topic. :wink:
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Technos72
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Post by Technos72 »

Just a little more. I didn't wanna bump the topic again so I saved the message to now.

I did not know I bumped the topic because I was new with using a forum when I didn't before I signed up here. There were things to be learnt about forum posting and that's when I've made several mistakes. I thought this topic was to stay where it was after my post. But didn't know it went back up. That would explain the fact that there were no replies.
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DEEMAN223344
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Post by DEEMAN223344 »

BUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUMP.
Now stop making topics.
you heard me.
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Joy
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Post by Joy »

DEEMAN223344 wrote:BUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUMP.
Now stop making topics.
you heard me.
And you too. I don't see anything on bumping this topic. :wink:
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DEEMAN223344
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Post by DEEMAN223344 »

This bump is to stop people from asking stuff that's answered here.
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Guppy Star
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Post by Guppy Star »

DEEMAN223344 wrote:This bump is to stop people from asking stuff that's answered here.
Yeah ii is.
HAPPY TO HELP!!!

My HubProject:Go
My Adventures:Go
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DEEMAN223344
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Post by DEEMAN223344 »

wait what
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Guppy Star
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Post by Guppy Star »

I've combined all possible WOP's and recent WOP's to make this attachment

1. Required hacked editor
2. Requires MOFI models inside WAE models
3. Unaware of any WOP? I'll answer you if you ask
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HAPPY TO HELP!!!

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Post by garirry »

The link to download the hacked editor don't work
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DEEMAN223344
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Post by DEEMAN223344 »

garirry
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Post by garirry »

DON'T WORK ANYWAY! :( :( :( :(
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DEEMAN223344
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Post by DEEMAN223344 »

Huh? It works.
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Post by garirry »

The download works... BUT there's no instructions how to use it :wink: :cry: :( :evil: :stinkysad: :piratecry: :stinkywink:
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DEEMAN223344
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Post by DEEMAN223344 »

You extract the download in the first download in "Data/Editor.
You replace editor.exe in it's main folder with the new editor.
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Post by garirry »

Don't work!
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DEEMAN223344
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Post by DEEMAN223344 »

What do you mean they don't work?!
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Post by garirry »

I put in the WA editor directory and it's say:

Code: Select all

Couldn't Load Mesh: Data/models/Other/volcano01.b3d
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DEEMAN223344
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Post by DEEMAN223344 »

You have to put MOFI's models in the Models directory.
It now expects that.
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Post by garirry »

Thanks, but, what are the changes of the normal editor and hacked editor? :?
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DEEMAN223344
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Post by DEEMAN223344 »

You can use some MOFI models, but you must play the adventure in MOFI.
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DEEMAN223344
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Post by DEEMAN223344 »

bump
THIS TOPIC MUST BE SEEN BY ALL N00BS
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Post by boywhoflies »

I own Noob Free World if you are talking about me. :lol:

Lame joke aside, thanks for that!
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