New hub project: mysteries of turbo island

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dig 222
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New hub project: mysteries of turbo island

Post by dig 222 » Thu Jan 20, 2011 5:38 pm

sorry this has been cancelled :?
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DEEMAN223344
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Post by DEEMAN223344 » Thu Jan 20, 2011 9:37 pm

Then don't post it.
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dig 222
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Post by dig 222 » Fri Jan 21, 2011 8:01 am

THIS IS NO LONGER CANCELLED :D
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dig 222
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Post by dig 222 » Fri Jan 21, 2011 5:16 pm

I need some good level makers or testers.
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DEEMAN223344
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Post by DEEMAN223344 » Fri Jan 21, 2011 10:54 pm

Do you even understand how to make hubs?
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dig 222
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Post by dig 222 » Sat Jan 22, 2011 10:30 am

not realy :oops: i can use adventure stars to make levels but it MAVs me
when i complete them
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DEEMAN223344
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Post by DEEMAN223344 » Sat Jan 22, 2011 3:43 pm

Then you should read the hexediting topic first.
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md
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Post by md » Sat Jan 22, 2011 7:54 pm

Here are several simple steps of hub making:
  • 1. Download cbloopy's '.wops' (editor objects) here and place them in the WA Editor folder in Data\Editor\ObjectPresets\...\. You'll also need the MOFI Level Converter and Master DAT Editor which you can download from there. You can also download other useful things from there!
    2. Open the editor and start a new adventure, then in the section objects, all the objects in 'MOFI (conversion)' need to be converted using the MOFI Level Converter (so you convert the level if it has objects from MOFI)
    3. When your making the 'Hub' a new adventure and call the filename 'Hub', then don't call it anything because that's not nessacary, you'll always have to start at x37 y6 no matter what.
    4. Get a copy of MOFI Demo (or full MOFI) and put your adventures in there (Data\Adventures\...\).
    5. Oh yeah and in the MOFI folder, there's a .txt document called 'localsaveoff', rename it to 'localsaveon'. Then start the game and exit and a folder called 'GameData' will appear, put all your custom textures in there. You can also edit player profiloes this way and this is also so your custom hub doesn't overwrite the original game.
For Adventure Stars:
  • 1. Start an adventure and make the filename 'Adventure1' if it your first adventure, if it's your second adventure, you'd call it 'Adventure2', third 'Adventure 3 and so on.
    2. Place an Adventure Star in the hub and make Data0: 1 so it will lead to Adventure1, so Adventure2 would be Data2 and so on.
    3. Then use the Master DAT Editor and open the 'master.dat' file of your adventure in the Master DAT Editor. This is so you can link the adventure to it's level and x and y location when you loose and win and what commands will happen in the Hub when you win.
Just remember that you can't play a Hub in the WA Player, you must play it in MOFI.

Just incase you don't know, MOFI, stands for (Wonderland Adventures) Mysteries Of Fire Island.

MY 150TH POST!!! :D :D :D
Last edited by md on Sun Jan 23, 2011 7:44 pm, edited 2 times in total.
If you bothered to copy and paste this signature, or zoom in, to make it possible to read, then I wasted 5-10 seconds of your life.
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dig 222
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Post by dig 222 » Sun Jan 23, 2011 9:49 am

thank you md that made a lot more sense than the hex editing topic :)
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dig 222
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Post by dig 222 » Sun Jan 23, 2011 10:59 am

sorry for double post but... GRRR IT DOES NOT WORK! :evil:
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dig 222
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Post by dig 222 » Sun Jan 23, 2011 11:00 am

I got it to go to my hub and i played the level but it MAVed me when I
completed it! :shock:
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