WA: MOFI Custom Hub & Adventures Problem

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tails the fox
Rainbow Master
Posts: 843
Joined: Tue Sep 08, 2009 12:56 am

WA: MOFI Custom Hub & Adventures Problem

Post by tails the fox » Mon Feb 07, 2011 3:55 am

I Have Recently Been Working on a Project Called :
WA: SFTGS (Search for the giga stars)
I've been working on its demo which leads up in 6 adventures and the 6th being the Giga Star #1 Adventure.
In This Adventure theres a glitch.
A Common one i think people have encountered.
NOTE : THIS ONLY OCCURED IN MOFI NOT IN THE WA: EDITOR PLAYER.
I used a WOP for Scaled wysp.
But when he moves i cant move on the path he moved on.
This utterly destroys the whole chase scene of the level.
For Explanation High light quote below, WARNING SPOILERS!
In GIGA STAR #1 you chase the first star down, while 3 shadow stars are chasing it as well. you go through two levels chasing it, in the seccond its ethier you or them get the star.
I would much appreciate it if someone could tell me how to fix this, and in return i PROMISE you a AWESOME New HUB WA Adventure from me,
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MyNameIsKooky
Rainbow Spirit Master
Posts: 9712
Joined: Mon Dec 01, 2008 10:18 pm

Post by MyNameIsKooky » Mon Feb 07, 2011 4:08 am

I had the same problem in Wonderland Adventures: Lattius Road. The 0.00001 scale Stinkers always left behind invisible walls as they walked across the buttons. It's weird, because like you said, the problem's only occuring in MOFI. I just avoided having you walk across their paths by using teleporters. I'm not sure if this glitch is actually fixable, so I can't help you much here...
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