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Post, Download, and Discuss Custom Adventures.
ab-47
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Emerald141
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StinkerSquad01
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Post by StinkerSquad01 »

I'm obviously not allowed to make one then. :lol: Mysteries of Tiny Island was good right?
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Guppy Star
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Post by Guppy Star »

Emerald, you are not correct

Doing a hub after making custom adventure does not have to deal with what you know about wonderland. There may be many WA great designers who still didn't know about forums or do not know any hacked stuff.

Qwerty, epicdude and I have done hubs without a single custom adventure trial because making custom adventures are kind of a little too boring. But making hubs will not only excite the community but also bring memories if you haven't played them for over a decade! :D
HAPPY TO HELP!!!

My HubProject:Go
My Adventures:Go
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epicdude15
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Post by epicdude15 »

Wahoo HUBS RULE
R u Srs?
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Guppy Star
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Post by Guppy Star »

Great screenshots but will you make a jagged wall for caves? It'll look better
HAPPY TO HELP!!!

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My Adventures:Go
ab-47
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Post by ab-47 »

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ab-47
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Guppy Star
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Post by Guppy Star »

Just open wdf file with paint
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epicdude15
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Post by epicdude15 »

by the way,you might wanna fill those spacesup too
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DEEMAN223344
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Post by DEEMAN223344 »

Ugh. If you don't understand THAT, then quit hubs. NOW. You can't even close to understand in this case.
You should release those adventures sepratley.
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epicdude15
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Post by epicdude15 »

ab-47 wrote:
epicdude15 wrote:by the way,you might wanna fill those spacesup too
I didn't understand :?
oh im sorry i ment there are empty spaces in the backround
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epicdude15
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Post by epicdude15 »

im talking about there are empty spaces in the level
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DEEMAN223344
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Post by DEEMAN223344 »

see the Pow island topic.
and epicdude, why did you steal POW Island from jdl?
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DEEMAN223344
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Post by DEEMAN223344 »

Go to google.
and I was talking to epicdude. UNLESS YOU ARE HIM...
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jafo1015
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Post by jafo1015 »

ab-47 wrote:i need help in the models, i keep writing the model name for a monster or something, but they cannot load "the name" try again, nope. how can i change a monster's texture from using the custom content models
Do you mean a custom texture using the "TextureName" adjustment? For that, you need to enter the whole filename with path and file extension. For example: if I'm trying to use a custom texture called "red_scritter.bmp" and it's in the "Custom" folder, then I need to type "Custom\red_scritter.bmp" if your custom texture is in the "custom content\models" folder, then you would need to type, "User Data\Custom Content\Models\yourfile.bmp (or .jpg, .png)" That's a lot to type, so most of us have created a "Custom" folder in the "WA Editor v096" folder and put custom textures in there.

If you're looking for a custom model, take a look at http://pcpuzzle.com/forum/viewtopic.php ... c&start=30

Hope this answers your question
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WA - Editor Tools v1.2.2
ab-47
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jafo1015
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Post by jafo1015 »

No need to get all bent out of shape. I don't think a wooden bridge was included with the hacked editor WOPs. You might have to search around the forum to see if one exists. I personally don't know where it is.

EDIT: OK, found it Here
needs a 12 step program for overcoming addiction to Minecraft.

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ab-47
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