You mean the lines connecting the juts in the lower road to the lowermost wall?boywhoflies wrote:Mabye if you removed part of that long line, just where there is the same color on the top and the bottom. Right now they look like diffrent things even though they are the same wall.
Going to try something new?
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Also, my work so far...
=V0.01=
Added original Inside tileset
Added Shadow tileset
Added player shadow
Added a temporary player prototype object, which is a red square
***NEW BUGS***
The screen shakes when the player lands back on the shadow
The player is still visible when behind platforms
=V0.02=
Fixed shaking landing problem
Added wall objects
***NEW BUGS***
Jumping against a wall is glitchy
=V0.03=
Fixed jumping against walls
Added platform support
Kind of fixed the bug where the player looks like it is in front of a platform which it is actually behind
***NEW BUGS***
It's possible to get inside of a platform by pushing against it and jumping
Most collision detection is incorrect
=V0.04=
Fixed most improper collision detection
Mostly fixed the bug where the player looks like it is in front of a platform which it is actually behind
The jump height has been lowered to one block to prevent some bad glitches
Added layer-specific walls
Fixed improper height detection when jumping from platform to platform
If the player's shadow gets misaligned, it will re-align itself with the player
=V0.05=
Made the shadow mask slightly smaller to let the player climb things like staircases easier
=V0.01=
Added original Inside tileset
Added Shadow tileset
Added player shadow
Added a temporary player prototype object, which is a red square
***NEW BUGS***
The screen shakes when the player lands back on the shadow
The player is still visible when behind platforms
=V0.02=
Fixed shaking landing problem
Added wall objects
***NEW BUGS***
Jumping against a wall is glitchy
=V0.03=
Fixed jumping against walls
Added platform support
Kind of fixed the bug where the player looks like it is in front of a platform which it is actually behind
***NEW BUGS***
It's possible to get inside of a platform by pushing against it and jumping
Most collision detection is incorrect
=V0.04=
Fixed most improper collision detection
Mostly fixed the bug where the player looks like it is in front of a platform which it is actually behind
The jump height has been lowered to one block to prevent some bad glitches
Added layer-specific walls
Fixed improper height detection when jumping from platform to platform
If the player's shadow gets misaligned, it will re-align itself with the player
=V0.05=
Made the shadow mask slightly smaller to let the player climb things like staircases easier
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