Fanmade Toaster 1:Without The Apple(Special Thingy on P9)

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boywhoflies
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Post by boywhoflies » Fri May 20, 2011 9:16 pm

DP
Oh yeah, right, I had a few other charecter ideas afterward, but I forgot to mention them in the last post.

RIP
RIP is a ghost of a apple. He's white and transparent. He can fly, and go through walls. He is immune to all attacks, but he can't hurt anyone. Until he uses his main power:possesing people. When he does, he controls their body, without actually felling pain. The problem with this is that he can't control toasters(as they are not technically alive, being machines), and if the body he's controling dies, it's useless to him. He needs a constant supply of boddies to be of any use when fighting or doing anything phisically.

R.A. 2.0 MK
R.A. 2.0 MK(the RA stands for Robotic Apple) is one of Mapac's inventions. It's a robot apple(duh). He can fly using a rocket booster, he can shoot lazers, and a bunch of other robotic powers. It is very strong. The problem is that it's not waterproof. At all. If it touches water, even with the Swim Sealant, he'll explode. Besides that, it's nearly invincible. However, it needs power. If it runs out of power, it's useless.
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boywhoflies
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Post by boywhoflies » Fri May 20, 2011 9:19 pm

(Kooky posted while I was writing the above post. Ignore the DP part.)
MyNameIsKooky wrote:The problem is that some of the new apple characters I have planned (including the cyan one) don't have the same origins as the Apple and his friends, thus they wouldn't be able to meet.
Oh. So Whoosh is a no-go. I hope you didn't have a black, orange, white, or robotic apple planned. :lol:
And a banana.
(To be honnest, I liked my idea for Whoosh the least. Oh well.)
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boywhoflies
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Post by boywhoflies » Fri May 20, 2011 10:14 pm

TP

I made a R.A. 2.0 MK sprite(It has 3 frames, because it's LEDs light up, but GM8 can't save animations. Sorry!). I'm putting it up because I think it looks cool.
If you like R.A. or RIP, can you let me know?
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Post by Technos72 » Fri May 20, 2011 10:59 pm

That's one wired up apple[/pun] :wink:
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boywhoflies
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Post by boywhoflies » Fri May 20, 2011 11:31 pm

:P

It's not a apple. IT'S A APPLE ROBOT *shot*
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Post by boywhoflies » Sat May 21, 2011 1:22 am

DP

Good news for you guys...you're gonna have a level with a ally. In demo 1. :D Elemna is gonna be helping you through level 3. 8)

About the 2 other fan charecters above...
I realised that it's 3-4 cutscenes, not 2-3. I thibk that counts as cutscene heavy.
If you like one of the 2 other charecters, please tell me.
RIP is now renamed to Rip.
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Post by Master Wonder Mage » Sat May 21, 2011 1:34 am

boywhoflies wrote:RIP is now renamed to Rip.
What a huge change! *stab*
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Post by boywhoflies » Sat May 21, 2011 7:19 pm

:P

The caps didn't look too good, ok? :lol:
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Post by boywhoflies » Sat May 21, 2011 8:06 pm

DP

I'm featuring Doom and Blaster(and mabye others if anyone likes them), and I think I found a place for Doom.
For a while, I've wanted a way to get you in hell for a few levels. So I'm thinking, at one point, you go there.I haven't figgured out why yet, though. Mabye at one point a big hole opens at the bottom of the hub, you fall in, and it leads to hell. Anyway, I'm thinking you meet Doom there, and he was just going for a walk. Through hell. With the personality he has, it's fitting. Anyway, you tell him your situation(after he teleports into right in front of you just to scare you) and he decides to help get you back out. When you come out of hell, he stays with Elemna. He would also help with by being in the army against the GOT. I'll try to get him a bigger role.
As for Blaster, no ideas yet, but I'll try to think of something.

(I feel like saying this...I plan on having Doom swear as much as possible. I'll be sensored, though. Swearing fits a guy who wants wars to go on, you know?)
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boywhoflies
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Post by boywhoflies » Sun May 22, 2011 8:00 pm

TP

Not too much more to do. If I don't add too many more objects and stop lissening to the song I picked out to be Blaster's theme for a while I might be able to releace the tester version of demo 1 today. After I get the results from at least 1 tester, or tomoro is noone says anything, I could let demo 1 out.

Unless you want me to skip the tester versions. If I do let them out, it will take longer to get out but it will be less glitchy, if I skip it it gets let out sooner but it's more glitchy. What do you guys want?
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Post by MyNameIsKooky » Sun May 22, 2011 8:55 pm

The whole community is more likely to find glitches than a few testers. That's why I turn offers for testers down. Non-testers tend to find more glitches than testers.

I say you should release it as soon as you feel like it.
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Post by boywhoflies » Sun May 22, 2011 10:50 pm

Ok. I'll skip testers. I'll releace tester versions midway through the demo for now on.
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Post by LittleZbot » Mon May 23, 2011 1:35 am

boywhoflies wrote: (I feel like saying this...I plan on having Doom swear as much as possible. I'll be sensored, though. Swearing fits a guy who wants wars to go on, you know?)
Sorry, but I object, even if it censored. My Mom will NOT be happy and will probably ground me from this forum again if she sees anything that suggests swearing. In fact, she in the room with me right now, so I have to hurry typing this.

BTW, Rip sounds interesting, but the result would probably be almost the same if she saw I was playing a game with a ghost. :P
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Post by boywhoflies » Mon May 23, 2011 2:09 am

Wonderland has ghosts. :P

What if I made a swear version and a swear-free version?
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Post by ~xpr'd~ » Mon May 23, 2011 2:14 am

boywhoflies wrote:Wonderland has ghosts. :P

What if I made a swear version and a swear-free version?
Well, how far does the word "swear" stretch? Does it go all out to the F word and such?
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Post by Nobody » Mon May 23, 2011 3:06 am

boywhoflies wrote:Wonderland has ghosts. :P
LittleZbot when replying to me saying the same thing wrote:Don't tell my mom that.
i should change my signature to be rude to people who hate pictures of valves
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Post by boywhoflies » Mon May 23, 2011 2:47 pm

@xpr:It would be cencored, unless I make the 2 versions. The swear version would have the actual stuff, but the swear-free will have those words removed/changed.
So it would go to stuff like the f-word, but either way(1 or 2 versions) it would have some way of it not "being there".

@Lil' Z:I'll be quiet now.
If anyone wants to talk about this more, please use "G" and "S".
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Post by boywhoflies » Tue May 24, 2011 11:39 pm

DP

3 things:
1. Right now the game loads a glichy copy of the game whenever you enter the hub. This will probaly take a while to clear up. :(

2.I found a place for Blaster in the storyline.
When Mapac comes through the portal and eats it to keep the GOT, the ET, and Roaster from going through it, Blaster will be with him. Blaster will cause a explosion around himself to destroy the ET and Roaster's toast instead of Mapac eating it. They will still get blaster by the GOT, though. If I can get him earlyer in the plot I will.

Oh, wait, I got a idea. instead of that, when you get stranded on the moon, Doom will teleport to you at one point(with Blaster with him) and yell at Shaman since it took him about 3 hours of teleporting to finaly get to the moon. :lol: When you ask why Blaster is there, he says that he was there in case you need even more help. The 3 of you would go on the normal moon levels.(When you ask Doom to teleport you back, he says he's not up to another 3 hours of teleporting.)
3. I found a way to have a game happen with the new charecters from ET4 and have them and The Apple meet. You know how FT2 was a "alternet cut"? Simply, you have it take place after ET5, in a "alternet cut" that Roaster did destroy the seed of peace. It's as eazy as that. :P
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Post by boywhoflies » Fri May 27, 2011 12:45 am

TP...

I'm gonna jot down some element ideas for when...well...lets say in a few demos.
  • Classic Objects
    Conveyors(allready in)
    Robots
    Sawblades
    Wurps(probaly changed to just portals)
    Lava(probaly changed to acid)

    New Objects
    Claws(pick you up and throw you back)
    Toaster-Ships(They just...move)
    Anti-Gravity zones(turns off gravity when inside)
    Gravity Swappers(swaps the gravity angle, eg. 90 degrees/up)
    Cloning Machines(one enemy goes in, 2 come out. Hard to destroy but it can be done)
    Lazers(They...are lazers)
    Turrets(shoot energy balls at you)
    Cannons(shoot you out of them)
    Lighting Blasters(sit on celling and act like fire by making"lightning". They hit celling to ground, so they can't be jumped over)
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Post by LittleZbot » Fri May 27, 2011 1:42 am

Lightning Blasters sound like Lightning Strikers in Drandom Adventure.
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Post by boywhoflies » Fri May 27, 2011 1:43 am

Cool! 8)
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Post by MyNameIsKooky » Fri May 27, 2011 6:58 pm

boywhoflies wrote:Classic Objects
Conveyors(allready in)
Robots
Sawblades
Wurps(probaly changed to just portals)
Lava(probaly changed to acid)
I actually did think of adding acid a while back.

New Objects
Claws(pick you up and throw you back)
Toaster-Ships(They just...move)
Sounds like just new enemies.
Anti-Gravity zones(turns off gravity when inside)
I've thought of adding this.
Gravity Swappers(swaps the gravity angle, eg. 90 degrees/up)
Interesting, but it will probably be annoying to make.
Cloning Machines(one enemy goes in, 2 come out. Hard to destroy but it can be done)
Enemies will just enter on their own accord as you progress the level, and that will result in overpopulation. This can also be abused to get infinite Gropples fast, depending on the enemy.
Lazers(They...are lazers)
Aha, more hazards.
Turrets(shoot energy balls at you)
You must have a peculiar sense of the future.
Cannons(shoot you out of them)
I wanted to add something like this at the beginning of Evil Toaster 3, but I was too lazy at the time.
Lighting Blasters(sit on celling and act like fire by making"lightning". They hit celling to ground, so they can't be jumped over)
This reminds me, I need to add a new type of fire soon.
My comments in bold.
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boywhoflies
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Post by boywhoflies » Fri May 27, 2011 9:47 pm

MyNameIsKooky wrote:
boywhoflies wrote:Classic Objects
Conveyors(allready in)
Robots
Sawblades
Wurps(probaly changed to just portals)
Lava(probaly changed to acid)
I actually did think of adding acid a while back.
You changed the sprite for the walls, could you change it to acid for the industrial age? Acid fits better.

New Objects
Claws(pick you up and throw you back)
Toaster-Ships(They just...move)
Sounds like just new enemies.
Somewhat. They can't be destroyed, there's a infinite supply of them, and they won't turn around or anything.
Anti-Gravity zones(turns off gravity when inside)
I've thought of adding this.
Great minds think alike. *shot*
Gravity Swappers(swaps the gravity angle, eg. 90 degrees/up)
Interesting, but it will probably be annoying to make.
I don't think so. I'm just swaping gravity, not the controls. Besides, I did it way back on my first platfromer, 2-3 years ago. :P
Cloning Machines(one enemy goes in, 2 come out. Hard to destroy but it can be done)
Enemies will just enter on their own accord as you progress the level, and that will result in overpopulation. This can also be abused to get infinite Gropples fast, depending on the enemy.
Actually, I will have it disactivated until it enters a view for the first time, and I won't have enemies leave behind gropples. My levels are overflowing with gropples anyway. But considering what you said, you would probaly have to destroy it to continue. Also, I'll make the ammount of enemies that come out limited.
Lazers(They...are lazers)
Aha, more hazards.
Yeah. They are somewhat unique, though. They will be turning on and off, so you need to pass when it's off. A bit like the cannons in TOW, WSW, and RTW.
Turrets(shoot energy balls at you)
You must have a peculiar sense of the future.
This is in a point in the story where you
are in a base on the moon
so it's fitting to be futuristic.
Cannons(shoot you out of them)
I wanted to add something like this at the beginning of Evil Toaster 3, but I was too lazy at the time.
The apple is greatful. I think firring a apple out of a cannon at a wall could smash it. lol. He's mad at me.
Lighting Blasters(sit on celling and act like fire by making"lightning". They hit celling to ground, so they can't be jumped over)
This reminds me, I need to add a new type of fire soon.
I have a request, could you make it not completely at random? Lets say, in leaf's spring, if the fire goes up while you are in midair you can't realy avoid the pain. There's a way to improve your chances but from what I can tell it's never garenteed.
My comments in bold.
My replies in red.
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Post by boywhoflies » Fri May 27, 2011 11:41 pm

DP

New charecters, third time. Again, tell me who you like.

Shoop

Shoop is a (epic) green apple. He has sunglasses so you can tell him appart from other green apples, even though he has no eyes. His power is to FIRE HIS LAZOR. He needs a few hours to get a good hit, but when he does, it's epic. He does not like to fight, but if you get him angry, kiss your life goodbye. It's LAZOR time when he gets angry.

Whoop

Whoop is Shoop's evil twin. He has spikey hair so you can tell him apart from other green apples(he's green). He's just like Shoop, but evil, and his lazer is red. He is with the toasters, and he will not appear unless Shoop apears. He is very mean, even to his friends, and will kill anyone in his way, even if it's his brother.

Boing

Boing is a green apple, who just happens to be a ninja. He can jump overly high, run somewhat fast(well, a tiny bit faster that the Apple or Shaman), and uses ninja weapons. He can also wall jump beter than anyone else. He can also swing on ropes and stuff like a pro. He likes to show off his skills, and does whenever he can.
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Post by boywhoflies » Fri May 27, 2011 11:49 pm

I just thought of another...sorry for DP.

RA 3.0 Beta

RA 3.0 Beta is a prototype of a upgraded version of RA 2.0 MK. It's more of a giant robot than a robotic apple. Actually, the only "apple" part of it is that it's head is shaped like a apple. Unlike 2.0. 3.0 needs to be driven. Mapac drives it. It is far more powerful than 2.0. However, it has VERY limited energy. It has a overdose a weapons on it, ranging from simple bullets to oversized lazers.
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Post by boywhoflies » Sat May 28, 2011 8:30 pm

TP

I only have the shop, replays of levels, and the green apples to add. I can see this put out tomoro. :D
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Post by LittleZbot » Sat May 28, 2011 9:00 pm

You should put a Ninja Band around the top of Boing so you can tell him apart. :P
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Post by Nobody » Sat May 28, 2011 10:35 pm

For the RAs you could have Mapac come into a scene and battle with/show off the 3.0. Shaman would be impressed and ask to see the 2.0.
i should change my signature to be rude to people who hate pictures of valves
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Post by boywhoflies » Sat May 28, 2011 10:36 pm

That was the plan. I guess I forgot to mention that part. :P
Do you like Boing?
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Post by Master Wonder Mage » Sat May 28, 2011 10:40 pm

Definitely.
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