New 3D Game - Kiyoshi vs miku

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Technos72
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New 3D Game - Kiyoshi vs miku

Post by Technos72 » Fri Jun 03, 2011 12:50 am

My second 3D game using the same game engine for Doom Adventure. From now on I will call my 3D game engine with the power of the GM FPS tutorial, Course Game Engine. It's a smart name that switches the S and C in "Source".

Anyway the plot of this one is when Kiyoshi was having a good time until Hatsune Miku, form Vocaloid, shows up out of nowhere and does the usual singing. Kiyoshi gets annoyed by the high pitched vocals that he produces, as a critic, some bold complaints at her. Both get annoyed that Miku randomly wields a special gun called "The Andrioder" made by her clone, Miku Glados from Apeture Science. When the Andrioder shoots at a surface, the projectile will transform into an andriod who looks just like the shooter and will obey the shooter. Kiyoshi finds himself in an outnumbered battle when the andriods were obeyed by Miku to attack Kiyoshi, which he calls, annoying bombardments. Luckily, Kiyoshi gets a water blaster to take down the andriods as water can electrocute robots and stuff like that (I don't know if I have that right). Now Kiyoshi must take down the army and stop the personal insanity.

Who is Miku Glados? Click here

This is yet another game consisting of map layout remakes from other games so that they become easier and in a new cool looking style. This time you can play first person in the maps of the game Tanks from Wii Play. There are 100 levels of Tanks so that's 100 levels in this game. That's not all of it. I'm also going to make 100 more non-remade levels that I'll create my way. click here for Tanks gameplay

Here is a list of features

- 200 levels, 100 from Tanks, other 100 in my creation
- First Person Shooting action
- Different worlds with 10 levels each
- Level edior, possibly
- Unlockable achievments

Here's a screenshot of testing, bad legs are bad D:
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Post by LittleZbot » Fri Jun 03, 2011 3:32 am

Say, who is Kiyoshi?
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Post by Technos72 » Fri Jun 03, 2011 9:46 am

One of my own anime characters.
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Post by ab-47 » Fri Jun 03, 2011 11:45 am

So your Japanese? because miku is also Japanese made, go to you tube and see.
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Post by Technos72 » Fri Jun 03, 2011 7:23 pm

Actually im canadian, who likes japanese stuff, eh? :lol:
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Post by boywhoflies » Sat Jun 04, 2011 1:38 am

The water gun looks good. :P
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Post by Technos72 » Sat Jun 04, 2011 2:46 am

Yeah I got a water gun last summer in a redemption arcade (consisting of tickets to buy prizes with), got some black half gloves and took a picture of my hands holding the gun in an FPS style.

I forgot to put in the list of features, I might add in a two player mode for a single computer and online. This two-player game will be about co-op.
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Post by boywhoflies » Sat Jun 04, 2011 2:07 pm

Wait, that's a real water gun? Lol. I thought it was a SMRPG style model. :P
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Post by Technos72 » Sun Jun 05, 2011 3:02 am

I've done some good programming for andriods so that they move just like the tanks in wii play. Just a few bugs but still okay. I got into level design and did the first 10 levels. I also made a simple sky texture. What do you say about playing the alpha version (demo 1) of this game at the end of either monday or sunday depending on progress?

And here's another screenshot. Andriod types are color coded like toast in Evil Toaster. I'll give you a cookie if you can tell me what level here was remade from Tanks.
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Post by ab-47 » Sun Jun 05, 2011 11:33 am

not bad! wait, you said that you will make another 3D game, can you give me the first 3D game you did
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Post by Technos72 » Sun Jun 05, 2011 12:54 pm

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Post by Technos72 » Sun Jun 05, 2011 10:23 pm

DP

I've finished 40 levels. I was thinking of releasing Alpha once I've fixed some bugs and finished 50 levels. The rate I'm at now I'll be finished alpha tomorrow.
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Post by Technos72 » Mon Jun 06, 2011 10:15 pm

I'm almost done Alpha. I'm going to make different wall shapes and put them in some levels. Then I'm done
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Post by Technos72 » Tue Jun 07, 2011 12:54 am

KIYOSHI VS MIKU ALPHA

Click here to download

This demo contains 50 levels and has all andriod types show up. Notify me for any bugs and I'll try to fix them for Beta.
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Post by DEVINT » Tue Jun 07, 2011 10:07 pm

The move ment is too sensitive. It makes it almost impossible to shoot.
Try to tone down the speed that happens whn you turn.
I'm one of those odd guys who doesn't enjoy the WA series
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