Evil Toaster 4: Lost in Time (Complete)

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MyNameIsKooky
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Post by MyNameIsKooky » Fri Jun 10, 2011 11:58 pm

D: D: D:
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Emerald141
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Post by Emerald141 » Sat Jun 11, 2011 12:47 am

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MyNameIsKooky
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Post by MyNameIsKooky » Sat Jun 11, 2011 12:48 am

Emerald141 wrote:Instakill blue flames
No, but they're harder to avoid than normal flames.
Emerald141 wrote:and acid? D:
Yes, but acid can actually be handy in some situations...
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Post by Emerald141 » Sat Jun 11, 2011 1:09 am

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MyNameIsKooky
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Post by MyNameIsKooky » Sat Jun 11, 2011 1:11 am

No buckets... :lol:

You'll see when the final version comes out, but I'm feeling generous tonight, so I guess I'll tell you stuff if you want it. Maybe I'll post some more previews tonight too.
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Post by Emerald141 » Sat Jun 11, 2011 1:12 am

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MyNameIsKooky
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Post by MyNameIsKooky » Sat Jun 11, 2011 1:15 am

I still need to make 7 levels and 2 bosses, so I'd imagine it would be in a few days. I want to get a start on ET5 before June 18th, so it will be done some time before then.

Anyways, about the acid - It makes bubbles that you can bounce across. However, if you touch the acid itself, it kills you.

New preview coming as soon as I finish the current level I'm working on.
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Post by Emerald141 » Sat Jun 11, 2011 1:17 am

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MyNameIsKooky
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Post by MyNameIsKooky » Sat Jun 11, 2011 1:21 am

Emerald141 wrote:Acid: Helpful in small quantities, but deadly when overused. Kinda like most things in life? *shot*
Yes. :lol:
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Technos72
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Post by Technos72 » Sat Jun 11, 2011 2:24 am

Something just occured to me. When do yellow gropples show up in the games?
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MyNameIsKooky
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Post by MyNameIsKooky » Sat Jun 11, 2011 2:27 am

Technos72 wrote:Something just occured to me. When do yellow gropples show up in the games?
Spoilers wrote:]Yellow Gropples are worth 10 Gropples.
In ET2 and ET3, Gropples turn yellow after you press the White Button.
In ET4, Gropples turn yellow when your Gropple Value is at least 10.
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MyNameIsKooky
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Post by MyNameIsKooky » Sat Jun 11, 2011 5:04 am

I think that the last few levels of ET4 are actually going to be harder than ET2. The second level of The Future is quite difficult to get the gem on, and I wasn't even trying to make it hard... it must be the new hazards. :twisted:

Anyways, end-of-day report:

Levels finished: 29/35
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boywhoflies
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Post by boywhoflies » Sat Jun 11, 2011 4:18 pm

Only 6 more levels... :D
Mr. Robot never dies! :D

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StinkerSquad01
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Post by StinkerSquad01 » Sat Jun 11, 2011 4:55 pm

Yay, I'll download it soon.

I've been busy (in Terraria. *shot*) so, that's why I can't reallly download stuff.
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MyNameIsKooky
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Post by MyNameIsKooky » Sat Jun 11, 2011 7:44 pm

Bomb conveyors have never been crazier.
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Master Wonder Mage
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Post by Master Wonder Mage » Sat Jun 11, 2011 7:52 pm

*freaks out*
And how can flames be harder to avoid?
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MyNameIsKooky
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Post by MyNameIsKooky » Sat Jun 11, 2011 7:59 pm

Master Wonder Mage wrote:And how can flames be harder to avoid?
They will be faster.
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Post by Emerald141 » Sat Jun 11, 2011 8:19 pm

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boywhoflies
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Post by boywhoflies » Sat Jun 11, 2011 8:20 pm

Yup, were boned. :P
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MyNameIsKooky
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Post by MyNameIsKooky » Sat Jun 11, 2011 8:24 pm

It's actually easier than it looks. In some parts, you're going with the flow of the conveyor rather than against it. :P
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Post by Emerald141 » Sat Jun 11, 2011 9:35 pm

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MyNameIsKooky
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Post by MyNameIsKooky » Sat Jun 11, 2011 9:37 pm

No, the gems are optional.

Anyways, 31/35 levels done.
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MyNameIsKooky
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Post by MyNameIsKooky » Sat Jun 11, 2011 9:38 pm

MyNameIsKooky wrote:No, the gems are optional.
Well, sort of. More health units are vital for later levels of the game.
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Post by MyNameIsKooky » Sat Jun 11, 2011 10:06 pm

I'm completely out of ideas for level designs and objects. Does anyone have any good ideas for new gameplay objects?
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Post by Emerald141 » Sat Jun 11, 2011 10:13 pm

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MyNameIsKooky
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Post by MyNameIsKooky » Sat Jun 11, 2011 10:17 pm

Emerald141 wrote:How about a lava valve? It lets lava down out of it periodically, so you have to time your movements carefully to avoid it.
Hmm. OHKO for that would be cheap. Maybe I'll add lasers. That would be fitting since I'm working on a level in The Future right now.

Lava valves do give me an idea, though... Flooding... :twisted:

Anything platform-related will help, a lot.
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Post by Emerald141 » Sat Jun 11, 2011 10:18 pm

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MyNameIsKooky
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Post by MyNameIsKooky » Sat Jun 11, 2011 10:20 pm

Emerald141 wrote:What's OHKO. *shot*
One-Hit Knockout. Basically, getting killed in one hit.
Emerald141 wrote:Anyway, how about a token that alters your gravity? That could make for some pretty interesting levels.
GENIUS!!! *rips some code from Deja Vu*

I'm definitely using that exclusively on the last level of the game.
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Post by Emerald141 » Sat Jun 11, 2011 10:36 pm

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MyNameIsKooky
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Post by MyNameIsKooky » Sat Jun 11, 2011 10:38 pm

Vaguely, with all of the invisible gravity-inverters.

I've decided the final level of ET4 will be huge and have a crapload of new stuff that will blow everyone away (well, at least everyone who's worthy of getting that far). There will be no saves in the level, but no instakill stuff either, so it's even.

I've got a vague idea of what the rest of the levels are going to be like.

MUST... GET... TO... FINAL... LEVEL... aisdfjaiofcj
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