
LeMarquis
Stinky wrote:1. Push sphere D. Go over top breaktiles to push steelbox LD. Sphere RD and quickly steel LD (above icecurve) before sphere comes back. Next times the sphere goes away from steelbox, push steel to the left of other icecurve, and then to the left of breaktile with coin.
2. Push steel 1L,2D,3R,1D. (2R of yellow timer) Sphere L and D. Go over breaktiles and through gates to the water below generator. Fill all the waters to the left with spheres, then travel LD to green timer area.
3. Middle boulder D. Bottom-right one L and D also in water. Top-left one U to put flame out, and then L rolling over timer. Left one D, so 2 boulders are rolling one at a time. When one is on timer, push it D in water. Top boulder L and D, and repeat the same action, so one is rolling over timer and 4 in the water below timer.
4. Travel U, and at the moment a sphere comes out of generator travel R, so sphere stops travelator one before the end. Get 2 coins right and left-above the house. Go through fakewall right-below generator to get 2 other coins. Travel L, get coin in house, travel D, walk D over boulders and exit.
Loof wrote:5. Go R through gate before it closes. Wait for cube and push it R holding the right arrow key. Release key to stop Loof below the corridor. Walk to the 2 woodboxes above the boomer area. One box in water, other one to trap boomer below coin.
6. Boulder ULUL DLDL over tramp as jumpstopper. Jump LD to breaktile. Box D in water, and get coin. Slide over ice inside cube and push it 2R to above corridor.
7. Jump to z-bot area and get coin. From the leftmost normal floortile, with right timing walk RDD to bonuscoin, URRD, and URRD into the house. D through the house, L through the fakewalls, U over the icecurve to bonuscoin in house and L over ice to push plasmacube U.
8. Travel L and get bonuscoin. Three remaining plasmacubes over tramp to z-bot area to keep timer going. Box in boomer area in water and get (bonus)coins. Go over top-breaktile to exit.
Qookie wrote:9. Push upper boulder LDLU, R through yellow TP, and UU. Go R through TP, and when boomer goes above the house, trap it with steelbox. Travel D and, using travelator, push steelboxes through TP and U out of the way.
10. One steelbox back R through lower TP and follow only 1 step. Upper boulder LDLD LUR through TP. (steel and boulder blocking the right side of upper TP) Using steelbox, push other boulder D and R on red timer. Push steel 2 left-1 below lower TP. Go R through TP and have boulder rolling over red timer.
11. Other boulder D over tramp. Jump R, travel D and push boulder L. Steel U. Boulder R to put flame out, and quickly push steel D and R, to stop boulder below TP. Boulder and steel both U through TP to get coin on top. Get all coins in that area.
12. Travel RU. Goob and boulder L in water. Other goob L on boulder and D sliding forth and back over ice as jumpstopper. Jump (with right timing) LU and get (bonus)coins. Middle-top goob in water left of generator.
13.
- 3rd goob (from top to bottom) at the right: R
- 4th: 2D, L (with right timing over tramp, in water to the exit)
- 3rd: 1D
- 2nd: R
- 1st: 2U, L
- 2 goobs at the right, both: 2U
Get coin right of icecurve, and push:
- 4th goob in row: 2R, 2D,L over tramp
- 5th: R over ice, D, L over tramp, and follow
- The other goobs in water to the exit.
Get coin left-above generator and exit.
In the walkthrough is every item used. However, in the first part of Qookie's area are some different way to play for the extra challenge or fun.Peegue wrote:14. Jump RR and R. Quickly get (bonus)coins and slide L over the ice. Boulder D. Cube D (to put flame out) and barrel R and U through green TP. When boomer is left of lower red TP, push boulder L, (so it goes right from upper TP) then U through green TP. Go R through green TP. Boulder RURDL in water.
15. Barrel D through right TP, D through left TP and in water bottom-left. Green sphere R, and as soon as one sphere hits the other one, quickly push left sphere L, and stand above the right one, until spheres are still. Sphere D (get coin) and L in same water as the boulder. (Other sphere destroys boxes, and activates conveyor-timer). Push last box in the water to the travelator.
16. Travel DUL. Push boulder L and quickly step U. When boulder comes back, quickly travel R to get coin. Travel LULD RULU L. Slide over the ice and push cube through lower red TP. (boomer activates blue timer) With the right timing go through upper red TP, over conveyors and push box D in water.
17. Get coin on breaktile, and go to the travelators/steelboxes. Travel clockwise around until travelators are right and right-above of upper steelbox, and then ULDR to the left of steel. Steel goes in lava on the way to white button. Travel around to below other steel. Push it 2U, and repeat the same action.
18. Get coin at the left of flame and boulder. Push red sphere L and quickly U before the other one is still. Then L again. Get bonuscoin on ice. Spheres U. One goes U to white button, and the other one R in water below cannon. When cannon shoots, slide R, and walk U and L through fakewalls. Get coin and push woodbox D. Go to Loof's start-position, through fakewall and blue TP to get coin.
19. Using breaktiles and both travelators, push box in water right-below of house. Lower boulder R and U to destroy boxes. One barrel goes below that boulder. Get coin and push upper boulder D. Other barrel left of left boulder, as stopper. Right boulder L. One boulder to destroy first boulder and barrel. Last barrel and boulder to destroy barrel on top. Exit.
Then there is one thing that I had missed when testing this level, and I saw later:It can be done without the two steelboxes below the house
Kiki, thanks again, and I also agree with Amnon; If you would like to take a rest from Wonderland there's probably no one who deserves it more then you, (well maybe except Patrick)I thought it's not possible for Loof covering the white button, but I was wrong. (Sorry Kiki.![]()
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"14. Jump RR and R. Quickly get (bonus)coins and slide L over the ice. Boulder D. Cube D (to put flame out) and barrel R and U through green TP. When boomer is left of lower red TP, push boulder L, (so it goes right from upper TP) then U through green TP. Go R through green TP. Boulder RURDL in water."
First push the barrel U through green TP, so it is above the right green TP, blocking the top-side of that TP.
Now the boulder goes U into the left green TP, but D from the right green TP to above the lower green sphere. Then you can push the boulder RURDL