Wop Request Thread *NOW OBSOLETE*

Help Topics, Bug Reports, Feature Requests, etc.
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MyNameIsKooky
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Post by MyNameIsKooky »

jozsefkoma wrote:
MyNameIsKooky wrote:Smashable House is HUUUUUUUUUUUGE...
Can I resize them for you?
That's unnecessary, I added ScaleAdjust so you can size down the house yourself.
Emerald141
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Post by Emerald141 »

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MyNameIsKooky
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Post by MyNameIsKooky »

Here you go. It's complete with (almost) everything anyone would ever want.

It works like a normal teleporter, but you can modify:

XAdjust
YAdjust
ZAdjust
XScale
YScale
ZScale
YawAdjust
RollAdjust (yay, you can turn teleporters sideways! :lol:)
PitchAdjust

Have fun!
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Emerald141
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Post by Emerald141 »

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MyNameIsKooky
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Post by MyNameIsKooky »

Portal 2 Excursion Funnel HAHAHAHAHA SEE WHAT I DID THERE

But it would look better if the springs were scaled down... wait, I need to make a scalable spring wop.

Soon, our adventures will become quite insane at this rate. :P
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MyNameIsKooky
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Post by MyNameIsKooky »

DP.

Scalable Spring here.
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Master Wonder Mage
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Post by Master Wonder Mage »

MOOOREE DUCK MONSTERS!!! *shot*
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MyNameIsKooky
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Post by MyNameIsKooky »

Master Wonder Mage wrote:MOOOREE DUCK MONSTERS!!! *shot*
I tried to make some more, but...

Duck Chomper = MAV
Duck Thwart = MAV
DuckFlower = MAV

Although I haven't tried creating a Duck Turtle. If you want me to, I could try it.
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Master Wonder Mage
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Post by Master Wonder Mage »

Well, I could possibly use that, and the torpedo duck for the rest.
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MyNameIsKooky
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Post by MyNameIsKooky »

It MAV'd. :(
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Post by Emerald141 »

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MyNameIsKooky
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Post by MyNameIsKooky »

_ is the amount of characters in the next parameter name (in hexadecimal, of course). For example, there are 11 characters in PitchAdjust, so the hexadecimal before the actual PitchAdjust would be 0B 00 00 00
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Post by Emerald141 »

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jozsefkoma
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Post by jozsefkoma »

Emerald141 wrote:TP, because I just HAD to post this. Anyone order an exploding duck? :3
Why you don't let me to edit the scale?
It easy to put it in a level,but is very boring to adjust the scale...

About ducks:
Duck Model + Thwart wop = MAV, but Duck Wop + Thwart Logic works great for me.
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Master Wonder Mage
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Post by Master Wonder Mage »

Yeah, duck with thwart logic would be great.
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Post by Emerald141 »

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Master Wonder Mage
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Post by Master Wonder Mage »

Wut dat mean?
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Post by Emerald141 »

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Master Wonder Mage
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Post by Master Wonder Mage »

o ok
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Post by Emerald141 »

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Post by Emerald141 »

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Technos72
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Post by Technos72 »

Was there ever a scaleable chomper?
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MyNameIsKooky
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Post by MyNameIsKooky »

Technos72 wrote:Was there ever a scaleable chomper?
There has been for a looong time.
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MyNameIsKooky
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Post by MyNameIsKooky »

Emerald141 wrote:DP.

I wonder... since there's already a TextureName variable in the wops, do you think it would be possible to add something like ModelName too? (Not ModelName exactly, I just tried that and nothing happened.)
Doubt it. I think the parameters are hardcoded into wg.exe.
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Post by Emerald141 »

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jozsefkoma
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Post by jozsefkoma »

I think the single reason for no custom models in official WAE it that the editor don't support custom models,but wg can load them.
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md
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Post by md »

I'd like an orb that when it's used, it warps you to a certain position.
Also, when you use it, a teleporter of the colour selected appears at your position.

Adjustments:
ID: The ID.
Colour: (from 0-8 (can br rainbow)) the colour.
Dest Level: The level it warps you to.
Dest X: The X location it warps you to.
Dest Y: The Y location it warps you to.
XAdjust: The X adjust.
YAdjust: The Y adjust.
ZAdjust: The Z adjust.

Please. :D
Thanks a lot! :D :D
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