Either of those, but not both, otherwise it really would be too easy. I'd prefer no insta-kill.boywhoflies wrote:Good point, it is level 4. Ok, 1.5 the ammount of time in between shots, and no insta-kill?
Fanmade Toaster 1:Without The Apple(Special Thingy on P9)
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6th post in a row. :S
Has anyone beaten the boss in demo 1? Or found and of the chainguns other than the one in The River?
Here are the planned versions:
Demo X Noraml Demos
Semi-Final All Levels
Full Version All Levels, plus cutscenes and extras.
Has anyone beaten the boss in demo 1? Or found and of the chainguns other than the one in The River?
Here are the planned versions:
Demo X Noraml Demos
Semi-Final All Levels
Full Version All Levels, plus cutscenes and extras.
The list of planned extras that I wrote: Enemy Index
Sound Test
Pit of death(Like "Pit of 100 trials" in the Paper Mario series)(Planned to have 2;one in hell and one in the realm/world of darkness)
Bonus Pod levels(mabye)
Gems(Used to get bonus levels, possibly pod levels)(mabye)
2 player mode(not likely, I dought anyone would use them)
- MyNameIsKooky
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I never got past The Cliff since I'm not persistent enough for this unforgiving OHKO stuff. DXboywhoflies wrote:Has anyone beaten the boss in demo 1? Or found and of the chainguns other than the one in The River?
I found the chaingun in The Cave by accident. I really don't think you should put a green apple next to a chaingun, though.
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I'm surprised you didn't find the one in The Hills. I bump into if about half the times I go through the level. The path is in your way. 
It's solvable with insta-kill, it just takes some practice. It's more of finding spots that you don't get hit rather than just running through it. Some safe spots aren't ovious. Another thing, keep in mind that fliping keeps you from moving. This helps you a LOT in situations where you need to hide behind only 2 blocks in midair. Hope that helps. D-Smashing also comes in handy.
(Fliping is used a lot for not moving in midair and breaking your fall than shooting in many directions. Whenever that happens, it's not intended, but I leave it there. Actually, there's a demo 2 level where you NEED a flip to make one of the jumps.)
I don't feel like re-hiding the green apples next to the guns. Would it be ok if I just made the blocks become visible for a split second evrey so often, making them eazyer to find?

It's solvable with insta-kill, it just takes some practice. It's more of finding spots that you don't get hit rather than just running through it. Some safe spots aren't ovious. Another thing, keep in mind that fliping keeps you from moving. This helps you a LOT in situations where you need to hide behind only 2 blocks in midair. Hope that helps. D-Smashing also comes in handy.
(Fliping is used a lot for not moving in midair and breaking your fall than shooting in many directions. Whenever that happens, it's not intended, but I leave it there. Actually, there's a demo 2 level where you NEED a flip to make one of the jumps.)
I don't feel like re-hiding the green apples next to the guns. Would it be ok if I just made the blocks become visible for a split second evrey so often, making them eazyer to find?
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Yeah. Right now, having only invisibility is super-hard. I'm surprised you found the cave chaingun, even if it was fluke. There's no way to find them(besides getting lucky) without risking falling to your doom.
[size=0](This bad joke contains spoilers)It's funny because Doom is below you the whole time, as he's in hell. If you fell and smashed through the ground you might "fall to Doom". *shot*[/size]
[size=0](This bad joke contains spoilers)It's funny because Doom is below you the whole time, as he's in hell. If you fell and smashed through the ground you might "fall to Doom". *shot*[/size]
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Use a small jump to get as close to the top of the safe zone as possible. When you allmost reach the bottom, use a small double jump and get back up to the top. Then use a flip when you are near the bottom or middle, your choice. You can also slide down the wall to slow your fall. When the coast is clear press down right away to end the flip and then run to the next safe zone. IIRC there is a checkpoint right after that part. Right in front of the goal it is required to do this again. You only have one block but it is possioned to block 2 rows of toast.
Good luck!
Good luck!
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The way you have to stack the blocks was a bit bothersome, and things got all glitchy when a block falls on top of a Neon Toast.
Also, you should improve your collision engine a bit. I kept dying at the very end of the Cliffs because I couldn't D-Smash on the pad properly - the D-Smash kept stopping before I hit it.
Also, you should improve your collision engine a bit. I kept dying at the very end of the Cliffs because I couldn't D-Smash on the pad properly - the D-Smash kept stopping before I hit it.
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Let me run a few ideas by you. Tell me what you think.
1. If a box lands on Neon Toast it will blow up. You will get the life from it as well.
2. If you shoot the boxes with a super starple, they will explode, causing a "The Explosive Apple" style chain reaction, allowing you to remove any pillars in your way.
3. The boxes will stop above you for a second before crashing, giving you more time to get out of the way. Right now it falls as soon as it's 4/8 pixels over Shaman on the x dimention, which is quite soon.
For D-Smashing, I'll see what I can do. If I'm lucky increasing the floor's depth will fix it, since you will have the collision event with the pad/button happen before the colision with the floor, so the d-smash won't be disabled before the colision event with the pad happens.
For now, jump somewhat higher. That usaly works.
1. If a box lands on Neon Toast it will blow up. You will get the life from it as well.
2. If you shoot the boxes with a super starple, they will explode, causing a "The Explosive Apple" style chain reaction, allowing you to remove any pillars in your way.
3. The boxes will stop above you for a second before crashing, giving you more time to get out of the way. Right now it falls as soon as it's 4/8 pixels over Shaman on the x dimention, which is quite soon.
For D-Smashing, I'll see what I can do. If I'm lucky increasing the floor's depth will fix it, since you will have the collision event with the pad/button happen before the colision with the floor, so the d-smash won't be disabled before the colision event with the pad happens.
For now, jump somewhat higher. That usaly works.
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Sounds good.boywhoflies wrote:Let me run a few ideas by you. Tell me what you think.
1. If a box lands on Neon Toast it will blow up. You will get the life from it as well.
2. If you shoot the boxes with a super starple, they will explode, causing a "The Explosive Apple" style chain reaction, allowing you to remove any pillars in your way.
3. The boxes will stop above you for a second before crashing, giving you more time to get out of the way. Right now it falls as soon as it's 4/8 pixels over Shaman on the x dimention, which is quite soon.
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Ok, good. I'll start working on them as soon as the d-smash thing is touched up. That might not be today, though, since it takes forever to open the darn thing to test something.
For now, remember your charge jump. If you can get to a spot where you are protected from blocks falling on you, it's quite usefull for getting over pillars.
For now, remember your charge jump. If you can get to a spot where you are protected from blocks falling on you, it's quite usefull for getting over pillars.
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The d-smash thing was much eazyer to fix than expected. I'll look into fixing up Neon Cannon tomoro, since I'm going to bed in, like, 2 minutes.
Now...after Neon Cannon is fixed up, should I let out "demo 1.5" so you can get the bugfixes and touch-ups(and 2 levels without chaingun, gropples, or green apples) early?
Now...after Neon Cannon is fixed up, should I let out "demo 1.5" so you can get the bugfixes and touch-ups(and 2 levels without chaingun, gropples, or green apples) early?
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Ok, but if someone wants no insta-kill I'll upload what I have for them.
I don't have the game in my acsess right now(I'm on my 3DS) but IIRC 2 green apples are on the path backward after hitting the button, and 1 is at the chaingun. As mentioned a while back it's now eazyer to find chainguns. I need to make it harder, actually. Right now you find them without paying any attention.
I don't have the game in my acsess right now(I'm on my 3DS) but IIRC 2 green apples are on the path backward after hitting the button, and 1 is at the chaingun. As mentioned a while back it's now eazyer to find chainguns. I need to make it harder, actually. Right now you find them without paying any attention.
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Oh yeah, a few things I want to mention:
-Make it so that enemies drop Gropples when they die, otherwise there is no reason to kill them.
-Make sure you put more Gropples in the levels to come to encourage players to play them more often. I found myself playing the first level over and over because it had the most Gropples - I could net around 100 per run while I'd only get about 50 from The Hills.
-Make it so that enemies drop Gropples when they die, otherwise there is no reason to kill them.
-Make sure you put more Gropples in the levels to come to encourage players to play them more often. I found myself playing the first level over and over because it had the most Gropples - I could net around 100 per run while I'd only get about 50 from The Hills.
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My coments:
-I allwas though the point of beating them was that you don't get killed in the prosess of walking past.
Ok, I'll do that sometime. I guess after I fix up Neon Cannon.
-That's a problem...I don't think I can do that, though, since I have gropples on pretty much evrey spot you can walk. But I'll see what I can do. I guess after I make enemies drop gropples.
I'm not offended by any of this being said, actually, I'm just honnored that mighty creator of Evil Toaster is playing my game.
-I allwas though the point of beating them was that you don't get killed in the prosess of walking past.

-That's a problem...I don't think I can do that, though, since I have gropples on pretty much evrey spot you can walk. But I'll see what I can do. I guess after I make enemies drop gropples.
I'm not offended by any of this being said, actually, I'm just honnored that mighty creator of Evil Toaster is playing my game.
