Wonderland Platformer Remake(Original reuploaded, see P3)

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boywhoflies
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Post by boywhoflies » Thu Jul 21, 2011 7:58 pm

Fix:

Crimson = Bounce
Red = Floing
Vermilion = Burn("Burn"s a hole though the ground)
Orange = Pow
Amber = Ignore(Makes the object that's hit ignore gravity.)
Yellow = Pop
Charteuse = Yank(Whatever it hits will fly in the same direction unaffected by gravity)
Green = Grow
Aquamarine = Clone(Makes a floing-bubble like thing. When someting enters, the "real copy" will get stuck, and a copy will behave the same way. When the bubble breaks, the real copy will move again, and the clone will disapear.)
Blue = Brr
Azure = Some random water power if possible
Indigo = Snatch(Grabs gems, coins, etc. from a distance)
Purple = Blink
Pink = ?
Rose = ?

I mean, lets say you shoot a box with Ignore. Then you push the box off a cliff. The box won't fall.
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boywhoflies
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Post by boywhoflies » Thu Jul 21, 2011 8:16 pm

DP

Ignore is renamed to float.

I have added a better box engine. 8)
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boywhoflies
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Post by boywhoflies » Fri Jul 22, 2011 6:38 pm

:(

There's a glich. When you use float on a box then yank, when it falls it will do a vibrate-like movement. I have no idea what's causing this. Aw well, just don't use amber and charteuse magic together. :3
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Master Wonder Mage
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Post by Master Wonder Mage » Fri Aug 05, 2011 8:17 pm

BUMP. I had an idea for pink or rose for "flare" magic-from the destination of the magic, a harmless flare shoots up. All semi intelligent enemies (chompers, player-facing fireflowers, etc.) are attracted to that spot. However things like the dark wizards aren't fooled.
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boywhoflies
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Post by boywhoflies » Sat Aug 06, 2011 1:05 am

Thats a awesome idea! Thanks! :D

Crimson = Bounce
Red = Floing
Vermilion = Burn("Burn"s a hole though the ground)
Orange = Pow
Amber = Ignore(Makes the object that's hit ignore gravity.)
Yellow = Pop
Charteuse = Yank(Whatever it hits will fly in the same direction unaffected by gravity)
Green = Grow
Aquamarine = Clone(Makes a floing-bubble like thing. When someting enters, the "real copy" will get stuck, and a copy will behave the same way. When the bubble breaks, the real copy will move again, and the clone will disapear.)
Blue = Brr
Azure = Pickaxe(Destroys walls)
Indigo = Snatch(Grabs gems, coins, etc. from a distance)
Purple = Blink
Pink = Flare(sends out a "flare" that distracts most enemies)
Rose = ?

I ditched the water idea to add Pickaxe. Well, now only 1 power is needed! :D

Saddly I have basically no work done on this. XD
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Master Wonder Mage
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Post by Master Wonder Mage » Sat Aug 06, 2011 1:58 am

Rose: Friend (Summons a friendly creature at location, don't know what friendly creatures will be in the game, so you decide.
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boywhoflies
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Post by boywhoflies » Sat Aug 06, 2011 3:46 pm

Yeah, great idea! I'm on my ds at the momment so I can't update the list but I'll use that.
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boywhoflies
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Post by boywhoflies » Sat Aug 06, 2011 4:02 pm

DP

Ok, I'm gonna face it:I fail at making puzzles. So, if anyone would like to help by making levels, let me know. When I have all the objects I'll PM a level editor to the level makers. I'll give credit to all the level makers(probaly by having a message pop up at the start of the level giving credit to whoever made the level).

Any volenteirs? :D
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Master Wonder Mage
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Post by Master Wonder Mage » Sat Aug 06, 2011 4:04 pm

I'll help, just so long as I'm a volunteer, not a volenteir. *shot* I'm good-ish at making puzzles but I fail at making objects *shot again*.
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boywhoflies
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Post by boywhoflies » Sat Aug 06, 2011 8:14 pm

I was on my DS there, so no firefox jokes! *shot*

Thanks!
Level makers:
Boywhoflies
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boywhoflies
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Post by boywhoflies » Sat Aug 06, 2011 9:57 pm

DP

New level makers are still wellcome! :P

Crimson = Bounce
Red = Floing
Vermilion = Burn("Burn"s a hole though the ground)
Orange = Pow
Amber = Float(Makes the object that's hit ignore gravity.)
Yellow = Pop
Charteuse = Yank(Whatever it hits will fly in the same direction unaffected by gravity)
Green = Grow
Aquamarine = Clone(Makes a floing-bubble like thing. When someting enters, the "real copy" will get stuck, and a copy will behave the same way. When the bubble breaks, the real copy will move again, and the clone will disapear.)
Blue = Brr
Azure = Pickaxe(Destroys walls)
Indigo = Snatch(Grabs gems, coins, etc. from a distance)
Purple = Blink
Pink = Flare(sends out a "flare" that distracts most enemies)
Rose = Friend(summons a friend to help you out. Will probaly use wee stinker-like commands)
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boywhoflies
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Post by boywhoflies » Sat Aug 06, 2011 11:07 pm

TP
Burn and pickaxe are removed. I just remembered how glitchy wall removing is. :|

Crimson = Bounce
Red = Floing
Vermilion = ?
Orange = Pow
Amber = Float(Makes the object that's hit ignore gravity.)
Yellow = Pop
Charteuse = Yank(Whatever it hits will fly in the same direction unaffected by gravity)
Green = Grow
Aquamarine = Clone(Makes a floing-bubble like thing. When someting enters, the "real copy" will get stuck, and a copy will behave the same way. When the bubble breaks, the real copy will move again, and the clone will disapear.)
Blue = Brr
Azure = ?
Indigo = Snatch(Grabs gems, coins, etc. from a distance)
Purple = Blink
Pink = Flare(sends out a "flare" that distracts most enemies)
Rose = Friend(summons a friend to help you out. Will probaly use wee stinker-like commands)
Mr. Robot never dies! :D

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Master Wonder Mage
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Post by Master Wonder Mage » Sat Aug 06, 2011 11:16 pm

Maybe vermilion is sprout-grows a fireflower at destination.
Azure (back to water theme) creates a small pillar of water that extinguishes flames. (shield from fireballs, for instance)
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boywhoflies
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Post by boywhoflies » Sat Aug 06, 2011 11:21 pm

Hey, you're good at this! :D
What do you want the water pillar one to be called?

Crimson = Bounce
Red = Floing
Vermilion = Sprout(grows a fireflower)
Orange = Pow
Amber = Float(Makes the object that's hit ignore gravity.)
Yellow = Pop
Charteuse = Yank(Whatever it hits will fly in the same direction unaffected by gravity)
Green = Grow
Aquamarine = Clone(Makes a floing-bubble like thing. When someting enters, the "real copy" will get stuck, and a copy will behave the same way. When the bubble breaks, the real copy will move again, and the clone will disapear.)
Blue = Brr
Azure = (unnamed at the momment)(makes a pillar of water)
Indigo = Snatch(Grabs gems, coins, etc. from a distance)
Purple = Blink
Pink = Flare(sends out a "flare" that distracts most enemies)
Rose = Friend(summons a friend to help you out. Will probaly use wee stinker-like commands)
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Master Wonder Mage
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Post by Master Wonder Mage » Sat Aug 06, 2011 11:22 pm

Oh, um... "Geyser" maybe?
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Technos72
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Post by Technos72 » Sat Aug 06, 2011 11:23 pm

Maybe call Azure magic "flood"?
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boywhoflies
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Post by boywhoflies » Sat Aug 06, 2011 11:28 pm

Since it's MWM's magic I'll let him choose. :3

MWM, use your's or Technos's name?
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Master Wonder Mage
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Post by Master Wonder Mage » Sat Aug 06, 2011 11:34 pm

I don't think flood fits the magic use so I choose: geyser.
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boywhoflies
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Post by boywhoflies » Sat Aug 06, 2011 11:42 pm

Ok.

Crimson = Bounce
Red = Floing
Vermilion = Sprout(grows a fireflower)
Orange = Pow
Amber = Float(Makes the object that's hit ignore gravity.)
Yellow = Pop
Charteuse = Yank(Whatever it hits will fly in the same direction unaffected by gravity)
Green = Grow
Aquamarine = Clone(Makes a floing-bubble like thing. When someting enters, the "real copy" will get stuck, and a copy will behave the same way. When the bubble breaks, the real copy will move again, and the clone will disapear.)
Blue = Brr
Azure = Geyser(makes a pillar of water)
Indigo = Snatch(Grabs gems, coins, etc. from a distance)
Purple = Blink
Pink = Flare(sends out a "flare" that distracts most enemies)
Rose = Friend(summons a friend to help you out. Will probaly use wee stinker-like commands)
Mr. Robot never dies! :D

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Master Wonder Mage
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Post by Master Wonder Mage » Mon Aug 15, 2011 4:50 pm

How's this going?
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StinkerSquad01
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Post by StinkerSquad01 » Mon Aug 15, 2011 5:11 pm

I want to help level makingg, do you have to send me a gmk or is there and editor program of some sort?
Plus this will be good because we will both be working on the same projects together, this and, those adventures.
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Master Wonder Mage
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Post by Master Wonder Mage » Mon Aug 15, 2011 6:14 pm

He said he was making an editor. What adventures?
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StinkerSquad01
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Post by StinkerSquad01 » Mon Aug 15, 2011 8:19 pm

NONE OF YOUR BUSINESS. (perhaps I shouldn't have mentioned it. *shot for being stupid*)
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boywhoflies
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Post by boywhoflies » Mon Aug 15, 2011 9:26 pm

I'm gonna let out a editor for level makers later on, when I'm done all objects. It's far from complete, though. Haven't worked on it much, saddly. :P :( :oops:

List of level designers:
Boywhoflies(toutorials and bosses only)
StinkerSquad01
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boywhoflies
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Post by boywhoflies » Tue Aug 16, 2011 12:42 am

DP
SH-oot. I messed around with the engine to try and make it eazyer to mess with later, but I screwed up and now the whole platforming engine is glitched. This might take a while. :(
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boywhoflies
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Post by boywhoflies » Tue Aug 16, 2011 12:45 am

TP
Nevermind. I finaly found out what the backups are good for. I lost all my progress from today, but it's not hopelessly glitchy so I'm good. XD
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ab-47
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Post by ab-47 » Tue Aug 16, 2011 6:19 am

How about PUSH magic. white color.
(pushes chompers, barrels, wood boxes, and some other monsters).

and the convert magic. ??? color (changes the movement type of monsters).
I dunno what color it should be, it your choice.
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boywhoflies
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Post by boywhoflies » Tue Aug 16, 2011 4:36 pm

There allready is a magic that pushes stuff around. It's the charteuse one.(yank) :wink:

That's a good idea, but right now all the colors are used up. Sorry! :(
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boywhoflies
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Post by boywhoflies » Thu Aug 18, 2011 10:35 pm

Master Wonder Mage wrote:And the water didn't even do anything like ET water does. And Splash was really glitched. Half the time a block of water would form, and then the block would suddenly fall, killing all walls and other water it finds on it's way.
From a long time ago, but whatever. The water lowers your gravity, so no, it does do something. It's useless for puzzles but it's something. XD
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Yzfm
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Demo 2 is Deleted!!

Post by Yzfm » Mon Jul 02, 2012 4:27 pm

I can't download Demo2!!!!

Mediafire says it's deleted :cry: :cry:

Could someone upload it again :?: :?: :?:


PLEASE.. :(
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