Post
by md » Tue Sep 27, 2011 11:46 pm
So if you used white magic in an adventure, just say your gloves are charged with blink, but you don't want the player to use blink anymore, so you make the player step on the white magic, which does nothing, to get rid of the blink.
That would be pretty mush the only way it could be used in an adventure.
EDIT: You could hex-edit the wg.exe file and change it to say, "These gloves are charged with 'Nul' magic." or something like that.
Or just say "These gloves are charged with nothing!"
EDIT2: Is there a way to disguise magic powers?

Last edited by
md on Tue Sep 27, 2011 11:51 pm, edited 1 time in total.
If you bothered to copy and paste this signature, or zoom in, to make it possible to read, then I wasted 5-10 seconds of your life.