Trichromatic! (Now with level editor!)

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Sammy_P
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Post by Sammy_P » Mon Sep 26, 2011 2:04 pm

Blast!10 wrote:Shhh... what is this? :shock:

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ITS LYGO (or whatever he is call'd) THE TRIANGLE!
Emerald141
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Post by Emerald141 » Sat Oct 01, 2011 8:00 pm

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Blast!10
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Post by Blast!10 » Sun Oct 02, 2011 6:24 pm

It's a reference to an old abandoned game by Yard:
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Blast!10
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Post by Blast!10 » Mon Nov 07, 2011 1:44 pm

An updated pic highlighting many new gameplay elements.
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yot yot5
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Post by yot yot5 » Mon Nov 07, 2011 2:01 pm

Good game! I'm still working on the "you stink" bit.
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boywhoflies
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Post by boywhoflies » Mon Nov 07, 2011 9:29 pm

Moving platforms, portals, and spikes?
Mr. Robot never dies! :D

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Blast!10
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Post by Blast!10 » Mon Nov 07, 2011 9:37 pm

And sideways Jimpers. And a death counter. :P
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Blast!10
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Post by Blast!10 » Mon Jan 23, 2012 1:32 pm

Trichromatic is now undergoing beta testing. Once that's done, I'll release an open delta version, and after that, final release.
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Sammy_P
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Post by Sammy_P » Mon Jan 23, 2012 5:20 pm

Blast!10 wrote:Trichromatic is now undergoing beta testing. Once that's done, I'll release an open delta version, and after that, final release.
I'd like to be a beta tester. :D
Emerald141
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Post by Emerald141 » Mon Jan 23, 2012 8:58 pm

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StinkerSquad01
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Post by StinkerSquad01 » Mon Jan 23, 2012 11:21 pm

I was just wondering about this, it looks so fun!
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Sammy_Bro
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Post by Sammy_Bro » Mon Jan 23, 2012 11:40 pm

Sammy_P wrote:I'd like to be a beta tester. :D
:D
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StinkerSquad01
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Post by StinkerSquad01 » Wed Jan 25, 2012 1:13 am

Sammy_Bro wrote:
Sammy_P wrote:I'd like to be a beta tester. :D
You two always want to beta test. Do you actually search for bugs or just play the game?
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Sammy_Bro
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Post by Sammy_Bro » Wed Jan 25, 2012 4:16 pm

StinkerSquad01 wrote:
Sammy_Bro wrote:
Sammy_P wrote:I'd like to be a beta tester. :D
You two always want to beta test. Do you actually search for bugs or just play the game?
Both. I play through the game, and find any bugs.

I found out that
NotReallySpoilersButOhWell wrote:one of the levels you cannot change color.
:D
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MyNameIsKooky
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Post by MyNameIsKooky » Wed Jan 25, 2012 8:06 pm

I find that just publicly releasing demos onto this forum is more effective than having beta testers since more people = higher chance of finding bugs.
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Post by Emerald141 » Wed Feb 08, 2012 10:41 pm

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Blast!10
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Post by Blast!10 » Sun Apr 29, 2012 4:29 pm

Mega bump!

A level editor and expansion pack are currently being worked on.

I am currently unsure about which programming language I'll be using for the editor, but it will most likely be AutoIt.
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Blast!10
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Post by Blast!10 » Mon Apr 30, 2012 7:09 pm

Here's a pic of the editor in progress.

Also, for those who haven't played the full game yet, click here to download it or here for the blog article about it.

Planned editor features:
  • possible "sectors" containing as many levels as you want
  • ability to change background color
  • maybe separate files for editable levels and playable levels, where playable levels cannot be "decompiled" into editable ones
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Dark Drago
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Post by Dark Drago » Tue May 01, 2012 8:18 am

it looks like minesweeper
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Post by tyteen4a03 » Tue May 01, 2012 11:12 am

MyNameIsKooky wrote:I find that just publicly releasing demos onto this forum is more effective than having beta testers since more people = higher chance of finding bugs.
By doing this you are basically spoiling the storyline before it gets released.
and the duck went moo

Beep bloop
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Post by Emerald141 » Tue May 01, 2012 12:15 pm

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StinkerSquad01
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Post by StinkerSquad01 » Tue May 01, 2012 12:16 pm

tyteen4a03 wrote:
MyNameIsKooky wrote:I find that just publicly releasing demos onto this forum is more effective than having beta testers since more people = higher chance of finding bugs.
By doing this you are basically spoiling the storyline before it gets released.
There isn't really a plot to this game though. :?
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LittleZbot
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Post by LittleZbot » Fri May 04, 2012 2:58 am

*automatically thinks of an awesome plot*

LEAVE THAT TO ME.
Remember to look at the dates that every post is made. It's been many years, and I, and others, may not be the same people we were when we made them. This is a symbol of where we came from, and should be remembered as that.
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Qloof234
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Post by Qloof234 » Fri May 04, 2012 4:46 am

tyteen4a03 wrote:
MyNameIsKooky wrote:I find that just publicly releasing demos onto this forum is more effective than having beta testers since more people = higher chance of finding bugs.
By doing this you are basically spoiling the storyline before it gets released.
Make it end on a cliffhanger if it's plot-intensive, or remove anything that really points towards story for a demo... Or something. I dunno. :P
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Blast!10
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Post by Blast!10 » Fri May 04, 2012 3:59 pm

It's here!

An editor manual is included. It's not very long – I recommend reading it.

An additional utility, Replace.exe, loads a level and replaces all tiles of a certain type with another type.

Some virus scanners may report a virus alert when opening Editor.exe or Replace.exe. This is a false positive.

Updates to the editor or player will not force you to update your level files, unless otherwise specified.

Compiled levels are usually a few kilobytes, so feel free to make huge sectors of 'em!

Download: Catch

Coincidentally, today is exactly three months since the game was released.
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MyNameIsKooky
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Post by MyNameIsKooky » Fri May 04, 2012 6:54 pm

tyteen4a03 wrote:
MyNameIsKooky wrote:I find that just publicly releasing demos onto this forum is more effective than having beta testers since more people = higher chance of finding bugs.
By doing this you are basically spoiling the storyline before it gets released.
By that logic, entire television shows get spoiled as soon as the first episode gets released.
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Nobody
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Post by Nobody » Fri May 04, 2012 8:11 pm

MyNameIsKooky wrote:
tyteen4a03 wrote:
MyNameIsKooky wrote:I find that just publicly releasing demos onto this forum is more effective than having beta testers since more people = higher chance of finding bugs.
By doing this you are basically spoiling the storyline before it gets released.
By that logic, entire television shows get spoiled as soon as the first episode gets released.
It's true. When I watched the first episode of Star Trek: Voyager, I already knew they would make it home at the end.
i should change my signature to be rude to people who hate pictures of valves
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LittleZbot
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Post by LittleZbot » Fri May 04, 2012 8:40 pm

YOU WATCH THAT SHOW TOO?!! :shock:
Remember to look at the dates that every post is made. It's been many years, and I, and others, may not be the same people we were when we made them. This is a symbol of where we came from, and should be remembered as that.
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Nobody
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Post by Nobody » Fri May 04, 2012 9:22 pm

Yes.
i should change my signature to be rude to people who hate pictures of valves
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LittleZbot
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Post by LittleZbot » Sat May 05, 2012 1:47 am

I thought I was the only one on this whole forum who watched ANY Star Trek. :shock:
Remember to look at the dates that every post is made. It's been many years, and I, and others, may not be the same people we were when we made them. This is a symbol of where we came from, and should be remembered as that.
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