Evil Toaster 5: The End of Evil Toaster
Moderators: ~xpr'd~, tyteen4a03, Stinky, Emerald141, Qloof234, jdl
- boywhoflies
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- boywhoflies
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- DEEMAN223344
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- DEEMAN223344
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I learned the word "trilogy" when I was in preschool.Emerald141 wrote:Trilogies can have more than three parts. It never stopped Douglas Adams.DEEMAN223344 wrote:In ET3, the answer was almost yes. Now, it's out of the question.Emerald141 wrote:One more question. Is this the last game of the trilogy?
Also, "A trilogy is a set of three works of art that are connected, and that can be seen either as a single work or as three individual works. They are commonly found in literature, film, or video games. Three-part works that are considered components of a larger work also exist in visual arts and music, such as the triptych or the three-movement sonata, but they are not commonly referred to with the term "trilogy.""
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Scratch that.DEEMAN223344 wrote:I learned the word "trilogy" when I was in preschool.Emerald141 wrote:Trilogies can have more than three parts. It never stopped Douglas Adams.DEEMAN223344 wrote:In ET3, the answer was almost yes. Now, it's out of the question.Emerald141 wrote:One more question. Is this the last game of the trilogy?
Also, "A trilogy is a set of three works of art that are connected, and that can be seen either as a single work or as three individual works. They are commonly found in literature, film, or video games. Three-part works that are considered components of a larger work also exist in visual arts and music, such as the triptych or the three-movement sonata, but they are not commonly referred to with the term "trilogy.""
ET3 is the last game in the trilogy. ET5 is the last game in the series.
My point is still somewhat valid, though not as much.
Also, look at the word: Trilogy. "Tri" means three.
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- boywhoflies
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- boywhoflies
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- MyNameIsKooky
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I ran into a roadblock while trying to make a water-based boss.
I'm trying to make rotating lasers that stop at the walls by using the draw_line_color and collision_line commands, but the laser never appears (yes, I'm using the draw event, obviously)...
I can't use actual moving objects because it will create a curve effect as the boss rotates. I'm trying to get them to instantly update, like Portal 2's Thermal Discouragement Beams.
This might take a few days.
I'm trying to make rotating lasers that stop at the walls by using the draw_line_color and collision_line commands, but the laser never appears (yes, I'm using the draw event, obviously)...
I can't use actual moving objects because it will create a curve effect as the boss rotates. I'm trying to get them to instantly update, like Portal 2's Thermal Discouragement Beams.
This might take a few days.
- boywhoflies
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- boywhoflies
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- MyNameIsKooky
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I meant good lasers should only take one object to make. The one I want should draw, itself, move/rotate, and have a collision line. The problem I'm having is getting the laser to render correctly.boywhoflies wrote:It's not, but it looks like one object.
I think I'll just go figure this out myself.boywhoflies wrote:Having it stop directly at the wall might be hard, though. How thick is the wall?
- boywhoflies
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- MyNameIsKooky
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ooh that reminds me of an idea i once had
to use bullet objects that looked like small sections of laser
and have them fired so close to each other that it looked like a laser
no idea if it would work
i have no motivation to mess with gm
at all
ever
this post involved several hits of enter and no hits of shift

to use bullet objects that looked like small sections of laser
and have them fired so close to each other that it looked like a laser
no idea if it would work
i have no motivation to mess with gm
at all
ever
this post involved several hits of enter and no hits of shift

i should change my signature to be rude to people who hate pictures of valves
- MyNameIsKooky
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