AoDD2: Rise of the Serpent
Moderators: ~xpr'd~, tyteen4a03, Stinky, Emerald141, Qloof234, jdl
- DEEMAN223344
- Rainbow MegaStar
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- StinkerSquad01
- Rainbow AllStar
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- DEEMAN223344
- Rainbow MegaStar
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- StinkerSquad01
- Rainbow AllStar
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- DEEMAN223344
- Rainbow MegaStar
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Here's a video showing the movement of the boss.
http://www.youtube.com/watch?v=v6B6_eOJK1Y
http://www.youtube.com/watch?v=v6B6_eOJK1Y
- boywhoflies
- Rainbow Spirit Chaser
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- DEEMAN223344
- Rainbow MegaStar
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- StinkerSquad01
- Rainbow AllStar
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- DEEMAN223344
- Rainbow MegaStar
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Deeman wrote:Information about object: TinyToaster
Sprite: TT
Solid: false
Visible: true
Depth: -1234
Persistent: false
Parent: et
Mask: <same as sprite>
Create Event:
set Alarm 0 to 10
start moving in directions 000101000 with speed set to 6
set variable hp to 10
set the gravity to 0.4 in direction 270
Alarm Event for alarm 0:
set Alarm 0 to 10
create instance of object TinyToast at relative position (16,15)
Step Event:
if relative position (0,1) is not collision free for Only solid objects
set the vertical speed to -2
Collision Event with object blockHQ:
reverse horizontal direction
Collision Event with object object149:
reverse horizontal direction
Collision Event with object object227:
for other object: destroy the instance
play sound EnemyHurt; looping: false
set variable hp relative to -1
if hp is equal to 0
play sound EnemyDie; looping: false
destroy the instance
Collision Event with object Reverse:
reverse horizontal direction
- StinkerSquad01
- Rainbow AllStar
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For Voidy, I have
for my gravity.
Never use the arrow movement for character with gravity, instead, use jump to position with relative checked.
Code: Select all
Step Event:
COMMENT: check whether in air
if relative position (0,1) is collision free for Only solid objects
set the gravity to .5 in direction 270
else
set the gravity to 0 in direction 270
COMMENT: limit vertical speed
if vspeed is larger than 20
set the vertical speed to 20
Never use the arrow movement for character with gravity, instead, use jump to position with relative checked.
- DEEMAN223344
- Rainbow MegaStar
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- StinkerSquad01
- Rainbow AllStar
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- DEEMAN223344
- Rainbow MegaStar
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I randomly decided to post some new code I just added to the game.
This allows the player to keep health increases.
This allows the player to keep health increases.
Code: Select all
if file_exists("Ducksave.dat")
script_execute(load)
else
maxlives = 3
room_goto_next()
- DEEMAN223344
- Rainbow MegaStar
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I have gotten an error that shouldn't happen.
Code: Select all
___________________________________________
COMPILATION ERROR in Script: save
Error in code at line 4:
global.maxlives ="+string(global.maxlives)"Duck.y ="+string(Duck.y));
^
at position 44: Symbol , or ) expected.
- MyNameIsKooky
- Rainbow Spirit Master
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- DEEMAN223344
- Rainbow MegaStar
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I am not. Why do you ask?
EDIT: Where are you talking about? I can't find any unclosed parenthesis.
EDIT: Where are you talking about? I can't find any unclosed parenthesis.
Last edited by DEEMAN223344 on Sun Dec 04, 2011 9:09 pm, edited 1 time in total.
- MyNameIsKooky
- Rainbow Spirit Master
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- DEEMAN223344
- Rainbow MegaStar
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So if it saves text to a file, I decompliled it? Seriously. It is a coincidence.MyNameIsKooky wrote:You are using the exact same saving method that I use.
Plus, in Fanmade Toaster 9001, your "WorldController" object uses the same sprite as my ET5 "FaceDrawer" object and they both have almost the exact same purpose.
I'm hoping you didn't lie about deleting the decompiler.
About the "WorldController, The sprite was supposed to mimic ET5's DoubleJump face. I just edited the face sprite I had, to do that. I just randomly picked that sprite. The world controller doesn't draw the faces, it draws the lives. The App object drew the faces until I found that I couldn't get the double jumping face to work, so I removed that code.
- MyNameIsKooky
- Rainbow Spirit Master
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- Joined: Mon Dec 01, 2008 10:18 pm
It doesn't seem like a coincidence.DEEMAN223344 wrote:So if it saves text to a file, I decompliled it? Seriously. It is a coincidence.MyNameIsKooky wrote:You are using the exact same saving method that I use.
Plus, in Fanmade Toaster 9001, your "WorldController" object uses the same sprite as my ET5 "FaceDrawer" object and they both have almost the exact same purpose.
I'm hoping you didn't lie about deleting the decompiler.
A chunk of your (fixed) save code:
Code: Select all
global.maxlives = "+string(global.maxlives)+"
Duck.y = "+string(Duck.y));
Code: Select all
global.itemspace[0] = "+string(global.itemspace[0])+"
global.trials[0] = "+string(global.trials[0])+"
global.maxsplapples[0] = "+string(global.maxsplapples[0]));
- DEEMAN223344
- Rainbow MegaStar
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- MyNameIsKooky
- Rainbow Spirit Master
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I'm sorry to bother you about bothering me.DEEMAN223344 wrote:I'm sorry that this whole coincidence is bothering you.

I'm still going to be watching you like a hawk, though.
One of the pictures you posted a while had the Lazy Square in it, immediately next to some spikes. The four floating Z's above his head, complete with the font I used, was a dead giveaway.DEEMAN223344 wrote:When I decomplied the first time a long time ago, how did you know?
Of course.DEEMAN223344 wrote:Also, thanks for fixing my code.

- DEEMAN223344
- Rainbow MegaStar
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- Joined: Tue Dec 04, 2007 8:07 pm
I just looked at that picture.
I'd have to say, I have mixed feelings about that rip-off.
On one hand, I had my best level design there, and I really liked that clock.
On the other, it was still a rip-off. The plot was bad, the microwaves were cheap enemies. Also, I should never have decomplied your game. I'm sorry.
BTW, Picture time!
I'd have to say, I have mixed feelings about that rip-off.
On one hand, I had my best level design there, and I really liked that clock.
On the other, it was still a rip-off. The plot was bad, the microwaves were cheap enemies. Also, I should never have decomplied your game. I'm sorry.
BTW, Picture time!
- Attachments
-
- I got bored and designed the room where the lives are taken care of and the game is started.
And yes, The worminator creates a soap object, so there would be 3 Soaps if that was an actual level. - pic7.png (261.38 KiB) Viewed 1345 times
- MyNameIsKooky
- Rainbow Spirit Master
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- DEEMAN223344
- Rainbow MegaStar
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- Joined: Tue Dec 04, 2007 8:07 pm
- DEEMAN223344
- Rainbow MegaStar
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- Joined: Tue Dec 04, 2007 8:07 pm
The game broke again. Can you help?
http://www.mediafire.com/?h1xsrzyr0pstzfm
EDIT: The problem was that the money save file thingy was overwriting the actual save.
I fixed it.
http://www.mediafire.com/?h1xsrzyr0pstzfm
EDIT: The problem was that the money save file thingy was overwriting the actual save.

- DEEMAN223344
- Rainbow MegaStar
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- boywhoflies
- Rainbow Spirit Chaser
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- DEEMAN223344
- Rainbow MegaStar
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- DEEMAN223344
- Rainbow MegaStar
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- Joined: Tue Dec 04, 2007 8:07 pm
Why does this not work?
Code: Select all
Information about object: BossHP
Sprite: sprite306
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent: <no parent>
Mask: <same as sprite>
Draw Event:
draw the health bar with size (view_xview,view_yview+615,view_xview+250,view_yview+640) with back color black and bar color green to red