xWorld - not a math game

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Sammy_P
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Post by Sammy_P » Sun Apr 24, 2011 1:56 am

I think it is like

;

if image_index = 0

variablehere = 0

else

if image_index = 1

variablehere = 1

else

if image_index = 2

variablehere = 2

;

And so on. I think that is the coding?
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MyNameIsKooky
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Post by MyNameIsKooky » Sun Apr 24, 2011 1:59 am

You wouldn't need the elses, but it might work.

I've already changed my mind, though.
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Sammy_P
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Post by Sammy_P » Mon Nov 21, 2011 7:40 pm

BUUUUUUUUUUUMP.

New plot! Backgrounds! Clouds! Enemies! BOSSES! HP GAUGE! TIMER! BOLTS! MINI-BOSS!

I've now started a daily schedule (and we get weekends and days with mom off.)

Screenshots in a few minutes!
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Micman27
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Post by Micman27 » Mon Nov 21, 2011 8:14 pm

herpy derpy this is my game
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Every Ending Matters Demo 3 progress: 0%
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Micman27
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Post by Micman27 » Tue Nov 29, 2011 8:08 pm

bleh dp bumpy bluh blah

The last picture had a glitch of able to shoot 6 bolts at once. You now shoot 5. "if you have enouf".

My cutscene engine works perfectly. Only uses one sprite "the backround of the text", and one object "to show player/text". The text works perfectly if it is a color inverted to the backround. Blue Background + Orange Text = Awesome! Even backwards, it still works. Like Green + Purple, Red + Cyan, ALL AWESOME!

EDIT: I am now thinking of achivements. ACHIEVEMENTS!
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Every Ending Matters Demo 3 progress: 0%
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Sammy_Bro
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Post by Sammy_Bro » Tue Nov 29, 2011 11:55 pm

DP (and i meant text engine)

Organized databanks. Achievements. New bolt sprite.
:D
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Sammy_P
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Post by Sammy_P » Mon Dec 12, 2011 11:12 pm

Working on new achievements and hub related stuff.

Working on doors currently.
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Sammy_Bro
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Post by Sammy_Bro » Thu Dec 15, 2011 5:49 pm

HUB + DOORS + LEVELS!
:D
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Sammy_Bro
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Post by Sammy_Bro » Thu Dec 15, 2011 9:04 pm

DP.

I decided to add the enemy list here for no reason.

Divisors - Run left and right. - White
Green Divisors - Follow you slowly. - Green
Energy Divisors - Like green, but runs a pixel faster. - Blue
Sugar Rush Divisors - Like Energy Divisors, but runs at a random pace by 0-3. - Yellow
No Warning Divisors - Like Sugar Rush Divisors, but runs at a random pace by 0-8! - Cyan
:D
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Sammy_P
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Post by Sammy_P » Tue Feb 28, 2012 8:34 pm

Progress update: First of all, I promise Demo 1 by March or April.

Secondly, we now have a better plot.

Don't expect a picture until we start on the cutscene or something else.
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Sammy_P
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Post by Sammy_P » Sun Mar 11, 2012 7:28 pm

TESTERS (MNIK, LittleZbot, SS01) GET A TESTER DEMO THIS WEEK!!!

HOLD ON TO YOUR SEATS, YOU GUYS.

Remember this guy?
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Sammy_Bro
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Post by Sammy_Bro » Mon Mar 12, 2012 9:03 pm

Sammy_P wrote:TESTERS (MNIK, LittleZbot, SS01) GET A TESTER DEMO THIS WEEK!!!

HOLD ON TO YOUR SEATS, YOU GUYS.

Remember this guy?
I'm sorry, but holding down and shooting doesn't work anymore. I'll try other ones, but that cannot work (UNLESS I figure out how to do it again).
:D
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Sammy_P
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Post by Sammy_P » Wed Mar 14, 2012 10:24 pm

Sammy_P wrote:TESTERS (MNIK, LittleZbot, SS01) GET A TESTER DEMO THIS WEEK!!!
Actually, xWorld is on a short hiatus, for a GM8 comeback game is in progress.
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