Voidy - New GM Game whose first demo will be out soon-ish!

For discussion of non-Wonderland topics - please read rules!

Moderators: ~xpr'd~, tyteen4a03, Stinky, Emerald141, Qloof234, jdl

Do you think I will be able to finish demo 1 by April?

Poll ended at Sun Apr 01, 2012 12:32 am

Yes!
6
75%
No!
1
13%
IDK
1
13%
 
Total votes: 8
User avatar
StinkerSquad01
Rainbow AllStar
Posts: 4251
Joined: Mon Aug 09, 2010 3:39 am

Post by StinkerSquad01 » Wed Dec 21, 2011 2:41 am

Oh man. I forgot about this. :oops:
I need to pull the files off of my laptop and figure out my glass block situation.
User avatar
Sammy_Bro
Rainbow Star
Posts: 1738
Joined: Thu May 07, 2009 8:58 pm

Post by Sammy_Bro » Wed Dec 21, 2011 6:30 pm

StinkerSquad01 wrote:Oh man. I forgot about this. :oops:
I need to pull the files off of my laptop and figure out my glass block situation.
Solid = 1
No collision with flask
Collision with player in Player object

Do you get that?
:D
User avatar
StinkerSquad01
Rainbow AllStar
Posts: 4251
Joined: Mon Aug 09, 2010 3:39 am

Post by StinkerSquad01 » Wed Dec 21, 2011 8:51 pm

I tried that! The flask still collides with the glass, IIRC.
User avatar
StinkerSquad01
Rainbow AllStar
Posts: 4251
Joined: Mon Aug 09, 2010 3:39 am

Post by StinkerSquad01 » Mon Dec 26, 2011 11:54 pm

DP, going to finally get the game off of laptop, how do you make an object aim towards your mouse/rotate towards mouse?
User avatar
MyNameIsKooky
Rainbow Spirit Master
Posts: 9712
Joined: Mon Dec 01, 2008 10:18 pm

Post by MyNameIsKooky » Tue Dec 27, 2011 12:01 am

Code: Select all

image_angle=point_direction(x,y,mouse_x,mouse_y);
User avatar
StinkerSquad01
Rainbow AllStar
Posts: 4251
Joined: Mon Aug 09, 2010 3:39 am

Post by StinkerSquad01 » Tue Dec 27, 2011 4:43 am

Flask

Code: Select all

Information about object: obj_vermilionflask
Sprite: sprite3
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent: 
Mask: 

Destroy Event:

create a small effect of type explosion relative at (16,16) of  color 85502 above objects
Step Event:

COMMENT: check whether in air
if relative position (0,1) is collision free for Only solid objects
      set the gravity to .5 in direction 270
else
      set the gravity to 0 in direction 270
COMMENT: limit vertical speed
if vspeed is larger than 20
      set the vertical speed to 20
COMMENT: conveyor controls
execute code:

//going right
if place_meeting(x,y+26,obj_conveyright)
x+=6

execute code:

//going left
if place_meeting(x,y+26,obj_conveyleft)
x-=6

execute code:

//going right
if place_meeting(x,y+26,obj_conveyrights)
x+=6

execute code:

//going left
if place_meeting(x,y+26,obj_conveylefts)
x-=6

Collision Event with object obj_voidy:

destroy the instance
Collision Event with object obj_bluewall:

move in direction direction at most 12 till a contact with solid objects
set the vertical speed to 0
Collision Event with object obj_conveyright:

move in direction direction at most 12 till a contact with solid objects
set the vertical speed to 0
Collision Event with object obj_conveyleft:

move in direction direction at most 12 till a contact with solid objects
set the vertical speed to 0
Collision Event with object obj_conveylefts:

move in direction direction at most 12 till a contact with solid objects
set the vertical speed to 0
Collision Event with object obj_conveyrights:

move in direction direction at most 12 till a contact with solid objects
set the vertical speed to 0
Collision Event with object obj_vermilionflask:

destroy the instance
Glass

Code: Select all

Information about object: obj_glass
Sprite: sprite44
Solid: true
Visible: true
Depth: -1
Persistent: false
Parent: 
Mask: 

They collide still.
Last edited by StinkerSquad01 on Tue Dec 27, 2011 5:37 am, edited 1 time in total.
User avatar
StinkerSquad01
Rainbow AllStar
Posts: 4251
Joined: Mon Aug 09, 2010 3:39 am

Post by StinkerSquad01 » Tue Dec 27, 2011 4:59 am

OH COME ON

If the flasks fall, they pass through, but not if they're slid onto the block. -_-
User avatar
MyNameIsKooky
Rainbow Spirit Master
Posts: 9712
Joined: Mon Dec 01, 2008 10:18 pm

Post by MyNameIsKooky » Tue Dec 27, 2011 5:06 am

The reason the flask isn't falling if it's slid onto the glass is because the flask is checking for a lack of solid objects before falling.

BTW, you posted the pseudo-code for the flask twice and not the glass.
User avatar
StinkerSquad01
Rainbow AllStar
Posts: 4251
Joined: Mon Aug 09, 2010 3:39 am

Post by StinkerSquad01 » Tue Dec 27, 2011 6:00 am

MyNameIsKooky wrote:The reason the flask isn't falling if it's slid onto the glass is because the flask is checking for a lack of solid objects before falling.

BTW, you posted the pseudo-code for the flask twice and not the glass.
1. Makes sense, I'll do what I can. (Once I finish figuring out how to to have 2 objects constantly together like they were one)

2. oh derp
User avatar
StinkerSquad01
Rainbow AllStar
Posts: 4251
Joined: Mon Aug 09, 2010 3:39 am

Post by StinkerSquad01 » Tue Dec 27, 2011 6:12 am

Going to add some gunz. And a time of invincibility when you get hurt so you don't instantly die from touching a spike or something.
User avatar
Sammy_Bro
Rainbow Star
Posts: 1738
Joined: Thu May 07, 2009 8:58 pm

Post by Sammy_Bro » Tue Dec 27, 2011 11:05 pm

I can help with the invincibility, but I will have to go soon, so maybe tomorrow or tonight.
:D
User avatar
StinkerSquad01
Rainbow AllStar
Posts: 4251
Joined: Mon Aug 09, 2010 3:39 am

Post by StinkerSquad01 » Tue Dec 27, 2011 11:25 pm

Sammy_Bro wrote:I can help with the invincibility, but I will have to go soon, so maybe tomorrow or tonight.
I know how. I'm using a variable, hurtdefense. When Voidy touches an enemy, it checks if the variable is 1, if true, exit the event that hurts Voidy. As of right now I need help getting an object to be attached to Voidy like a limb, so the object follows him constantly on top/bottom of him.
Last edited by StinkerSquad01 on Tue Dec 27, 2011 11:54 pm, edited 1 time in total.
User avatar
boywhoflies
Rainbow Spirit Chaser
Posts: 5510
Joined: Thu Jun 26, 2008 3:16 pm

Post by boywhoflies » Tue Dec 27, 2011 11:54 pm

I think I could help with that, if you want me too. Scrap's hands in FT9 work like that before you attack with them.
Mr. Robot never dies! :D

Chatroom
User avatar
StinkerSquad01
Rainbow AllStar
Posts: 4251
Joined: Mon Aug 09, 2010 3:39 am

Post by StinkerSquad01 » Tue Dec 27, 2011 11:56 pm

boywhoflies wrote:I think I could help with that, if you want me too. Scrap's hands in FT9 work like that before you attack with them.
YES PLEASE. BWF, can you also reset my pass on NWF? I'm renamed to Mr. Meteor.
User avatar
StinkerSquad01
Rainbow AllStar
Posts: 4251
Joined: Mon Aug 09, 2010 3:39 am

Post by StinkerSquad01 » Wed Dec 28, 2011 3:44 am

Ok, this is annoying. For the flask:

Code: Select all

Step Event:

COMMENT: check whether in air
if at relative position (0,1) there is object obj_glass
      set the gravity to .5 in direction 270
else
      if relative position (0,1) is collision free for Only solid objects
            set the gravity to .5 in direction 270
      else
            set the gravity to 0 in direction 270
should allow it to pass through the glass but it won't. :x
User avatar
boywhoflies
Rainbow Spirit Chaser
Posts: 5510
Joined: Thu Jun 26, 2008 3:16 pm

Post by boywhoflies » Wed Dec 28, 2011 5:06 am

StinkerSquad01 wrote:
boywhoflies wrote:I think I could help with that, if you want me too. Scrap's hands in FT9 work like that before you attack with them.
YES PLEASE. BWF, can you also reset my pass on NWF? I'm renamed to Mr. Meteor.
I'll PM you a gm file when I can.

I can't change your pass without your original pass, even with admin powers. If you want, you could make a new account for the time being and I'll make you a admin on there too.
Mr. Robot never dies! :D

Chatroom
User avatar
StinkerSquad01
Rainbow AllStar
Posts: 4251
Joined: Mon Aug 09, 2010 3:39 am

Post by StinkerSquad01 » Sat Dec 31, 2011 10:03 pm

boywhoflies wrote:
StinkerSquad01 wrote:
boywhoflies wrote:I think I could help with that, if you want me too. Scrap's hands in FT9 work like that before you attack with them.
YES PLEASE. BWF, can you also reset my pass on NWF? I'm renamed to Mr. Meteor.
I'll PM you a gm file when I can.

I can't change your pass without your original pass, even with admin powers. If you want, you could make a new account for the time being and I'll make you a admin on there too.
So about that PM...
User avatar
boywhoflies
Rainbow Spirit Chaser
Posts: 5510
Joined: Thu Jun 26, 2008 3:16 pm

Post by boywhoflies » Sat Dec 31, 2011 10:40 pm

Oh crap, I completey forgot about that. :oops:
Mr. Robot never dies! :D

Chatroom
User avatar
StinkerSquad01
Rainbow AllStar
Posts: 4251
Joined: Mon Aug 09, 2010 3:39 am

Post by StinkerSquad01 » Mon Jan 02, 2012 2:35 am

boywhoflies wrote:Oh crap, I completey forgot about that. :oops:
Good grief, can you send the file already? :P :lol:
User avatar
boywhoflies
Rainbow Spirit Chaser
Posts: 5510
Joined: Thu Jun 26, 2008 3:16 pm

Post by boywhoflies » Mon Jan 02, 2012 2:54 am

I saw this when I came online to send it to you. :3

Hold on.
Mr. Robot never dies! :D

Chatroom
User avatar
StinkerSquad01
Rainbow AllStar
Posts: 4251
Joined: Mon Aug 09, 2010 3:39 am

Post by StinkerSquad01 » Sat Jan 07, 2012 1:36 am

I'm thinking of having a Danmaku boss. Any tips? :3
(No, not insane like this)
User avatar
MyNameIsKooky
Rainbow Spirit Master
Posts: 9712
Joined: Mon Dec 01, 2008 10:18 pm

Post by MyNameIsKooky » Sat Jan 07, 2012 1:42 am

Danmaku in a platform game? Good luck with that.
User avatar
StinkerSquad01
Rainbow AllStar
Posts: 4251
Joined: Mon Aug 09, 2010 3:39 am

Post by StinkerSquad01 » Sat Jan 07, 2012 2:07 am

MyNameIsKooky wrote:Danmaku in a platform game? Good luck with that.
That part doesn't have to be platforming.
User avatar
StinkerSquad01
Rainbow AllStar
Posts: 4251
Joined: Mon Aug 09, 2010 3:39 am

Post by StinkerSquad01 » Sat Jan 07, 2012 3:00 pm

Adding an External Music loader so I doesn't take 5 years to load.
User avatar
Technos72
Rainbow MegaStar
Posts: 3227
Joined: Thu Nov 26, 2009 12:20 am
Location: Usa
Contact:

Post by Technos72 » Sat Jan 07, 2012 4:02 pm

Yeah that's what I'm doing for SDV and my future game projects, same thing goes with BGs
User avatar
StinkerSquad01
Rainbow AllStar
Posts: 4251
Joined: Mon Aug 09, 2010 3:39 am

Post by StinkerSquad01 » Sat Jan 07, 2012 4:48 pm

*added Form 0
*added colorful Vexes
User avatar
StinkerSquad01
Rainbow AllStar
Posts: 4251
Joined: Mon Aug 09, 2010 3:39 am

Post by StinkerSquad01 » Sat Jan 07, 2012 5:01 pm

All I need is to solve my glass problem and I can make levels.
User avatar
Sammy_Bro
Rainbow Star
Posts: 1738
Joined: Thu May 07, 2009 8:58 pm

Post by Sammy_Bro » Sun Jan 08, 2012 1:58 am

WAIT

Remove the collision with the flask and the glass.

If your trying to make it so it DOES hit blocks, then add some kinda collision with that.

If there is like, 17 kinds of blocks, put them all into one equal parent. Then add collision with that parent
:D
User avatar
StinkerSquad01
Rainbow AllStar
Posts: 4251
Joined: Mon Aug 09, 2010 3:39 am

Post by StinkerSquad01 » Sun Jan 08, 2012 3:28 am

Sammy_Bro wrote:WAIT

Remove the collision with the flask and the glass.

If your trying to make it so it DOES hit blocks, then add some kinda collision with that.

If there is like, 17 kinds of blocks, put them all into one equal parent. Then add collision with that parent
There is no collision with the flask and the glass, I said that about three times, when it falls, it goes right through, but when slid on to the glass nothing happens. I think I get the parent thing. Thanks.
User avatar
Sammy_Bro
Rainbow Star
Posts: 1738
Joined: Thu May 07, 2009 8:58 pm

Post by Sammy_Bro » Sun Jan 08, 2012 3:53 am

Oh, sorry.

Apparently, the glass is solid, so I don't think the flask will go through..

..but if you want Voidy to collide with the glass, THAT is the problem.
:D
Post Reply