Super Deja Vu

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StinkerSquad01
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Post by StinkerSquad01 » Tue Nov 22, 2011 2:53 am

I honestly don't understand 2-22 at all. I get the red key from the debris blobs the fighters from the steel box area drop, and I'm stuck, I cant reach the other side. And I cant close the game because then I lose ALL my progress in it.
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boywhoflies
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Post by boywhoflies » Tue Nov 22, 2011 2:59 am

That's the "IT'S A TRAP" one, right? If so, the spikes near the goal are just mirages. Go straight to the exit without setting off any jets.
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Post by StinkerSquad01 » Tue Nov 22, 2011 3:01 am

boywhoflies wrote:That's the "IT'S A TRAP" one, right? If so, the spikes near the goal are just mirages. Go straight to the exit without setting off any jets.
* awkward face* I closed it already. *Junior Melchkinned AGAIN*
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Post by StinkerSquad01 » Tue Nov 22, 2011 3:12 am

Nope, doesn't work. There is a trigger under the middle platform, you have to go over, which does work. EDIT: Now the Steve unlocked message is spamming me.
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Post by Technos72 » Tue Nov 22, 2011 12:04 pm

Heres what you do for 2-22

Go over the platform avoiding the button. Then go along the red wall since there's a jet trigger close by. The spikes are mirages so walk through them
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Post by StinkerSquad01 » Tue Nov 22, 2011 6:38 pm

StinkerSquad01 wrote: you have to go over, which does work.
Already solved it. 8)

Now I cant pass 2-24 because I always get the Steve character unlocked message there and if you close it it keeps. Reappearing. Completely. Blocking me. Unable to close anything. :x
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Technos72
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Post by Technos72 » Tue Nov 22, 2011 10:16 pm

Maybe because Gandalf rigged the data of your copy of the game to...
Image
I'll stop him for the full edition!
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Re: Super Deja Vu -DEMO 2 BUGFIX OUT-

Post by |Cookie| » Wed Nov 23, 2011 8:28 pm

Technos72 wrote:Stuff to do for V1.0
- World 3
- Third boss
- 5 new playable characters
- Fix the repetitive Mario and Steve unlock problem
- Fix the key walls in World 2 for better access
- Fix protector mistake pointed out by StinkerSquad
- Different sounds for characters when they win and die

New character progress
OOOOO
Yay I can post from school now :D
Look like i'll see V1.0 soon ! :D
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Re: Super Deja Vu -DEMO 2 BUGFIX OUT-

Post by |Cookie| » Sat Nov 26, 2011 9:28 am

Technos72 wrote:Stuff to do for V1.0
- World 3
- Third boss
- 5 new playable characters
- Fix the repetitive Mario and Steve unlock problem
- Fix the key walls in World 2 for better access
- Fix protector mistake pointed out by StinkerSquad
- Different sounds for characters when they win and die

OOOOO
Yay ! :D
I think V1.0 will come in this week ! :D
anyway , Is there any pic ? :?
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Post by Technos72 » Sat Nov 26, 2011 2:03 pm

I need to find sounds for the characters when they die and win. I also have to test so that I don't end up with complaints about bugs and stuff.
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Post by Technos72 » Sun Nov 27, 2011 5:59 am

DP

I'm almost done, I just have to make a stand-alone executiable and test. It's an hour past midnight here so let's see how far I can go with testing before my parents catch me!
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Post by StinkerSquad01 » Sun Nov 27, 2011 6:13 am

Good luck, I'm looking forward to this game! :D
And then you can make even more worlds! And add-on content, and a level editor, and a sequel, and a-*killed by Technos72*
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Post by boywhoflies » Sun Nov 27, 2011 2:39 pm

Technos72 wrote:It's an hour past midnight here so let's see how far I can go with testing before my parents catch me!
I envy you. You can actualy go that long, my parents call me upstairs at 9 or so and come in person if I take too long to make sure I'm turning evreything off. I have no way to sneek any extra time that's more than 5 minutes. :/
(I do sneek 3DS though and post from bed)

Anyway, good luck!
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Post by |Cookie| » Sun Dec 04, 2011 3:19 pm

How the work going with you ???
did you still trying to found a new sounds ?
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Post by Technos72 » Sun Dec 04, 2011 3:33 pm

Actually I'm having problems with the character unlock coding. That's why it's stalled. Sorry

There goes post 2121
Last edited by Technos72 on Sun Dec 04, 2011 3:34 pm, edited 1 time in total.
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Post by |Cookie| » Sun Dec 04, 2011 3:34 pm

No problem !
I'll waiting !
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Re: Super Deja Vu -DEMO 2 BUGFIX OUT-

Post by |Cookie| » Sat Dec 10, 2011 4:42 pm

Technos72 wrote:Stuff to do for V1.0
- World 3
- Third boss
- 5 new playable characters
- Fix the repetitive Mario and Steve unlock problem
- Fix the key walls in World 2 for better access
- Fix protector mistake pointed out by StinkerSquad
- Different sounds for characters when they win and die

New character progress
OOOOO
How the work going with you ???
If you want i can help with found new sounds ...
But i like the first sounds and i think change it's bad idea ...
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Post by Technos72 » Mon Dec 19, 2011 10:38 pm

I think I'll try another attempt to getting this right for the full version since I have lesser things to do.

Anyone want another version of this game in the style of Angry Birds Seasons? It's a fanmade creation. This is how it's going to work: I'll start around February and start with a valentines day world. Then I'll keep making an update for each special day just like how Rovio does it. I'll include some good music programming too. There will also be new themed elements

This is a planning list
- Feb 14, V0.14 wtih valentines world
- Mar 17, V0.28 st patricks update
- Apr 8, V0.42 easter update
- Somewhere within summer break, V0.56 summer update
- Sep 30, V0.71 Moon Festival Update
- Oct 31, V0.85 Halloween Update
- Dec 1-25, The Christmas Update. A new level in the christmas world will be added each day until Christmas day.
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Post by Technos72 » Sun Dec 25, 2011 2:19 pm

SDV V1.0 for a christmas gift!

Check the top topic
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Post by |Cookie| » Sun Dec 25, 2011 2:24 pm

Technos72 wrote:SDV V1.0 for a christmas gift!

Check the top topic
YAY !
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Post by |Cookie| » Sun Dec 25, 2011 2:35 pm

And when i start playing i saw three characters are not locked without playing ! :shock:
but it's stop now ! :shock:
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Post by |Cookie| » Sun Dec 25, 2011 2:57 pm

I solved my problem ...
i'll play the game now ! :D
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Post by |Cookie| » Sun Dec 25, 2011 3:07 pm

another
YAY !
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StinkerSquad01
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Post by StinkerSquad01 » Sun Dec 25, 2011 7:43 pm

*explosion* :D
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Post by boywhoflies » Mon Dec 26, 2011 3:42 pm

Epic! :D
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Post by Technos72 » Sun Jan 01, 2012 11:54 pm

For the new year, I've started progress of Super Deja Vu Seasons. Now I have until Valentines Day 2012 to complete the first Demo including the Valentines themed world "Hearts". There will be new elements following the theme of these special days.

I'll post a screenshot once it gets closer through the month
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Post by Sammy_P » Sun Jan 01, 2012 11:56 pm

Okay, it's been closer to the end of the month now.

(trololololololol)
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Post by Technos72 » Mon Jan 02, 2012 12:07 am

Image

But I'm doing it anyway
following your words
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Post by Technos72 » Mon Jan 02, 2012 4:30 am

DP

And I have another idea for future updates. There can be a mode called Asian Mode that you unlock after completing a world three times. In this mode you play through the whole world and objects have been changed and made harder. The Asian Mode levels still follow the messages at the top. Even the boss battle is going to be recreated difficult!
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Post by boywhoflies » Mon Jan 02, 2012 5:32 am

Your idea:I like.
Your sig:Nope. Chuck Norris did.
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