Oddity in Secret Worlds

Discuss the games (no level solutions or off-topic, please).

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Qloof234
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Oddity in Secret Worlds

Post by Qloof234 » Sat Feb 04, 2012 2:11 pm

So I've been playing Secret Worlds over the past two days (trying to get 100%, easier said than done) when I noticed something in one of the levels after Wondertown that I can't say I've seen in any other Classic Trilogy games.

I believe the level was Through the Maze (can't remember for sure), but at one point I noticed something odd about a few of the floor tiles:

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If you can't tell what it is, the tiles around the circled wall are all blurrier than normal (It's pretty hard to notice, I just caught it by complete accident).

I didn't think much of it at the time, until I noticed that the UFO acted as though those tiles were walls. They could still shoot through them, but wouldn't fly over them.

Correct me if I'm wrong, but UFO's can fly over both water and lava, right? The only other thing I can think of is a "pit"/empty space tile.
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Post by Emerald141 » Sat Feb 04, 2012 2:14 pm

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Post by Qloof234 » Sat Feb 04, 2012 2:18 pm

Yeah, I remember that as well. I'm pretty sure what it is is a custom model with the wall texture applied (One thing I noticed is that if you look closely, the edges of the conveyor!walls flicker a bit).

Main reason that the maze level part stuck out to me was that I couldn't think of any tiles UFOs could shoot over but not pass over at the time.
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Post by billy bob » Sat Feb 04, 2012 2:47 pm

The levels that contain them are:

Through the Maze
The Dungeon
Free the Key
Toxic Mirage

If you look under these tiles, you will see the real tiles.
Qloof234 wrote:...if you look closely, the edges of the conveyor walls flicker a bit...
I thought that was the case with all fake walls.
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Post by Muzozavr » Sat Feb 04, 2012 6:16 pm

You don't even need to look "under" on Toxic Mirage, the water "flickers" and doesn't move, making things obvious.

Your comment inspired me to go back and finish those last few levels. Some time ago I did 100% but on a different system. So I replayed the game and got to Stinker Rescue and solved it but had some levels skipped. Currently I solved a bunch of them, leaving me with "The Ice Cave", "Trapped in the Vortex", "Transporting" and "Sequences".

The first two are just long and complicated, but I can understand them, it's just that I don't really want to bother with them right now. "Sequences" is easy but I keep messing it up for some reason. "Transporting" is the only one I forgot how to solve, hope it comes back eventually! :wink:
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
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MyNameIsKooky
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Post by MyNameIsKooky » Sat Feb 04, 2012 7:40 pm

MS probably covered the "odd" tiles with models as to hide their true forms, thus explaining the bluriness.
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Qloof234
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Post by Qloof234 » Sat Feb 04, 2012 8:14 pm

billy bob wrote:
Qloof234 wrote:...if you look closely, the edges of the conveyor walls flicker a bit...
I thought that was the case with all fake walls.
I'm pretty sure they don't. It's been a while since I played any classic trilogy games besides WSW and TOW, so I might be wrong on that.
MyNameIsKooky wrote:MS probably covered the "odd" tiles with models as to hide their true forms, thus explaining the bluriness.
Yeah, that's the impression I got. WSW uses custom models (well, maybe not custom, but it definitely uses ones that aren't seen in any other classic trilogy game), so a tile-covering model doesn't seem like a huge stretch to me.
Muzozavr wrote:You don't even need to look "under" on Toxic Mirage, the water "flickers" and doesn't move, making things obvious.

Your comment inspired me to go back and finish those last few levels. Some time ago I did 100% but on a different system. So I replayed the game and got to Stinker Rescue and solved it but had some levels skipped. Currently I solved a bunch of them, leaving me with "The Ice Cave", "Trapped in the Vortex", "Transporting" and "Sequences".

The first two are just long and complicated, but I can understand them, it's just that I don't really want to bother with them right now. "Sequences" is easy but I keep messing it up for some reason. "Transporting" is the only one I forgot how to solve, hope it comes back eventually! :wink:
I haven't gotten to Toxic Mirage yet, I think. I'm on... Fire Island Bowl, I believe? Somewhere around there.

I remember The Ice Cave well, for sure. Took me way longer than it should've to figure out Peegue's section (and even longer to find the bonus coins). :P
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Post by Muzozavr » Sun Feb 05, 2012 11:19 am

OK, just got "Sequences" (easy enough, but the boomers gave me some trouble) and "Trapped in a Vortex" (you just have to take it one step at a time, so it's not really all that bad)

Which leaves "The Ice Cave" (probably will be the last level I re-solve) and "Transporting" -- which I still can't figure out?? What's wrong with me...
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
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Post by Qloof234 » Tue Feb 07, 2012 12:26 am

I've got 94 levels completed, all gold so far. 9 Gold stars, 5 Rainbow stars, in the Wasteland right now. Have four levels in the Wasteland to do, and two in Cloud City (I'd have those two done but I seem to be really bad at simple levels in this game).

Those dumb UFOs in Oasis are keeping me from completing it so far, I seem to be fantastic at getting myself shot in this game. :lol:
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Post by yot yot5 » Tue Feb 07, 2012 9:24 am

If you think you die alot in the Wastes, you're going to be in AGONY at the Void.
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Post by Muzozavr » Tue Feb 07, 2012 9:55 am

"Oasis" was all about hiding behind something in a safe alcove and waiting... I think you could blow up one of the two UFOs this way, making the level much easier... and yes, the rest of the level is all about decoys.
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
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Post by Qloof234 » Sat Jul 21, 2012 1:23 am

So, don't kill me for bumping a topic this old, but through the magic of Alt-X I went and checked - the mystery floor tiles in Through the Maze are indeed the pit/empty space tile. Quite clever, though obviously it's easy to tell what's going on using Alt-X. :P
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Post by llarson » Sat Jul 21, 2012 1:31 am

It looks cools 8) .( To be honest I never noticed that.)
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