Voidy - New GM Game whose first demo will be out soon-ish!

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Do you think I will be able to finish demo 1 by April?

Poll ended at Sun Apr 01, 2012 12:32 am

Yes!
6
75%
No!
1
13%
IDK
1
13%
 
Total votes: 8
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StinkerSquad01
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Post by StinkerSquad01 » Sun Feb 19, 2012 7:18 am

MOAR:
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boywhoflies
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Post by boywhoflies » Sun Feb 19, 2012 1:44 pm

The first thing looks like teh coding of MC. WAT DO U MEAN DATS IRRELEVANT

I lol'ed at the 2nd pic.
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Technos72
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Post by Technos72 » Sun Feb 19, 2012 4:30 pm

they're like the ball from Ball Revamped
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StinkerSquad01
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Post by StinkerSquad01 » Sun Feb 19, 2012 5:04 pm

I know. C:


Think of Blaze as Ace from MOFI, or Soap from ET, maybe a bit of Pinkie Pie, perhaps all combined in a sort. He is very playful and tends to get into trouble a lot. He also is the holder of the bonus levels.
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StinkerSquad01
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Post by StinkerSquad01 » Sun Feb 19, 2012 5:15 pm

There are also two other characters that are Voids I haven't introduced yet.
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StinkerSquad01
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Post by StinkerSquad01 » Sun Feb 19, 2012 11:17 pm

I have a laser script that will collide with walls, I just need it to hurt the character. I'm thinking of collision_line but I am not quite sure how to put it into syntax, but I have an idea.
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StinkerSquad01
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Post by StinkerSquad01 » Mon Feb 20, 2012 5:09 am

Hm. I have it working so if the the laser were to always point at the char it will detect him, and it won't be able to if there is a wall in the way. I just need it to match the laser's line.


Here is the code if anyone can help.

Code: Select all

argument0 (x)     :  Starting x coordinate
**    argument1 (y)     :  Starting y coordinate
**    argument2 (dir)   :  Direction of laser
**    argument3 (range) :  Maximum range of laser
**    argument4 (obj)   :  Object which blocks the laser
**    argument5 (col1)  :  First colour
**    argument6 (col2)  :  Second colour

Code: Select all

//player collision

if !collision_line(argument0,argument1,o_voidy.x,o_voidy.y,argument4,false,false) 
{sound_play(sd_letter)};
The sound thing is a test.
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StinkerSquad01
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Post by StinkerSquad01 » Mon Feb 20, 2012 5:39 pm

I got it working! :D :D :D
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StinkerSquad01
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Post by StinkerSquad01 » Wed Feb 22, 2012 11:54 pm

Guys & Gals, please can you leave me suggestions for the game?
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boywhoflies
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Post by boywhoflies » Thu Feb 23, 2012 9:40 pm

Make the charecters look very mad when you go 7 hours of playing because they can't go to the bathroom.
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Nobody
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Post by Nobody » Fri Feb 24, 2012 1:08 am

Energy pipes that carry whatever is in them from one place to another. Some pipes Voids can travel through, some pipes everything else can travel through, and some pipes everything can travel through.
i should change my signature to be rude to people who hate pictures of valves
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StinkerSquad01
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Post by StinkerSquad01 » Fri Feb 24, 2012 1:40 am

Nobody wrote:Energy pipes that carry whatever is in them from one place to another. Some pipes Voids can travel through, some pipes everything else can travel through, and some pipes everything can travel through.
That's a great idea, but the only way I can think of getting that to work is to use paths. Oh, and if you want, maybe I can help you with quests. I have gotten much better at GameMaker now.
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boywhoflies
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Post by boywhoflies » Fri Feb 24, 2012 2:03 am

^Have straight pipes that do nothing, and curves that change your direction.(in objects)
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MyNameIsKooky
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Post by MyNameIsKooky » Fri Feb 24, 2012 2:09 am

when it gets dark, voidy turns into a werevoid
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boywhoflies
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Post by boywhoflies » Fri Feb 24, 2012 9:53 pm

^Sonic Unleashed?
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MyNameIsKooky
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Post by MyNameIsKooky » Fri Feb 24, 2012 9:59 pm

Yes, but I was joking.
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StinkerSquad01
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Post by StinkerSquad01 » Sat Feb 25, 2012 3:31 am

I'm thinking of adding Deuterium Oxide, or "heavy water". When you enter it, you get propelled up! :D
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StinkerSquad01
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Post by StinkerSquad01 » Sat Mar 03, 2012 11:01 pm

RUN
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TheThaumaturge
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Post by TheThaumaturge » Sun Mar 04, 2012 12:33 am

That looks cool! :D
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Technos72
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Post by Technos72 » Sun Mar 04, 2012 1:14 am

The clouds...
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StinkerSquad01
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Post by StinkerSquad01 » Sun Mar 04, 2012 1:24 am

Technos72 wrote:The clouds...
What about them?
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boywhoflies
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Post by boywhoflies » Sun Mar 04, 2012 1:36 am

Those are some big spikes. They look rather painful.
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StinkerSquad01
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Post by StinkerSquad01 » Sun Mar 04, 2012 1:37 am

boywhoflies wrote:Those are some big spikes. They look rather painful.
They are, merely poke it and you EXPLOOODDEEE!
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boywhoflies
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Post by boywhoflies » Sun Mar 04, 2012 1:45 am

lol
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Technos72
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Post by Technos72 » Sun Mar 04, 2012 3:09 am

StinkerSquad01 wrote:
Technos72 wrote:The clouds...
What about them?
Sorry. I just like them
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StinkerSquad01
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Post by StinkerSquad01 » Sun Mar 04, 2012 3:27 am

@Technos72 Thanks!

Hmph.

When I hit the corner of a block, while moving diagonally, I will go flying up, or down.

My code for collision is

Code: Select all

 move_contact(direction) vspeed=0 
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StinkerSquad01
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Post by StinkerSquad01 » Sun Mar 04, 2012 3:48 am

Also, one of the worlds is about visiting games and such, so I wouldn't mind making levels styled after some of your guys games. Just provide a link to the game and some sprites for me to use.
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TheThaumaturge
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Post by TheThaumaturge » Sun Mar 04, 2012 3:50 am

Any chance you will be visiting Mr. Video's world? :wink:
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StinkerSquad01
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Post by StinkerSquad01 » Sun Mar 04, 2012 4:03 am

TheThaumaturge wrote:Any chance you will be visiting Mr. Video's world? :wink:
Although that would be fun, I don't think I could pull off those graphics. :(
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Post by Sammy_P » Sun Mar 04, 2012 4:07 am

StinkerSquad01 wrote:Also, one of the worlds is about visiting games and such, so I wouldn't mind making levels styled after some of your guys games. Just provide a link to the game and some sprites for me to use.
thanks to me
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