Evil Toaster 5: The End of Evil Toaster

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MyNameIsKooky
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Post by MyNameIsKooky » Thu Mar 22, 2012 7:49 pm

No, I just got bored of recording the amount of levels. But I'm about halfway done now. I think I underestimated how long it would take to make Demo 4. Real life has been really getting in the way recently.

Anyways, someone asked about how to make Evil Toaster 5's ice. Here's the pseudo-code which you put into the player's step event. You have your work set out for you:

Code: Select all

if at relative position (0,1) there is object Ice
      if icedirn is equal to 0
            if icerun is equal to 0
                  if relative position (icespeed,0) is collision free for Only solid objects
                  jump relative to position (icespeed,0)
            else
                  if relative position (icespeed+1,0) is collision free for Only solid objects
                  jump relative to position (icespeed+1,0)
            if relative position (1,1) is collision free for Only solid objects
                  jump relative to position (1,1)
      if icedirn is equal to 180
            if icerun is equal to 0
                  if relative position (-icespeed,0) is collision free for Only solid objects
                  jump relative to position (-icespeed,0)
            else
                  if relative position (-icespeed-1,0) is collision free for Only solid objects
                  jump relative to position (-icespeed-1,0)
            if relative position (-1,1) is collision free for Only solid objects
                  jump relative to position (-1,1)
      if relative position (5,0) is not collision free for Only solid objects
            set variable icedirn to 90
            set variable icerun to 0
            set variable icespeed to 4
      if relative position (-5,0) is not collision free for Only solid objects
            set variable icedirn to 90
            set variable icerun to 0
            set variable icespeed to 4
if at relative position (0,1) there is not object Ice
      set variable icedirn to 90
      set variable icerun to 0
      set variable icespeed to 4
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MyNameIsKooky
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Post by MyNameIsKooky » Fri Mar 23, 2012 1:18 am

SUPER LAND
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Emerald141
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Post by Emerald141 » Fri Mar 23, 2012 1:28 am

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Sammy_Bro
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Post by Sammy_Bro » Fri Mar 23, 2012 4:16 am

Now add Future Dimention, where there is ET4 The Future stuff to replace some stuff. And then when you beat the game, you should be able to fight all bosses in order for a super prize.

I'm confused with your Ice code. What is the value of 'icespeed'? Where does the variable go? :?
:D
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|Cookie|
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Post by |Cookie| » Fri Mar 23, 2012 8:38 am

MyNameIsKooky wrote:SUPER LAND
Wow! :shock:
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MyNameIsKooky
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Post by MyNameIsKooky » Fri Mar 23, 2012 6:56 pm

Sammy_Bro wrote:Now add Future Dimention, where there is ET4 The Future stuff to replace some stuff.
Except no one would feel like replaying content from ET4.
Sammy_Bro wrote:I'm confused with your Ice code. What is the value of 'icespeed'? Where does the variable go? :?
Did you even read the whole code thing?
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DEEMAN223344
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Post by DEEMAN223344 » Fri Mar 23, 2012 8:05 pm

URGENT
If you are going along with the soap thing I asked about, could it be a scene of the Toast King pulling Soap into a Worminator? If you need the Toast King sprite, it's on the AoDD topic. Thanks, becuase that's my whole plan for AODD. Soap does return to ET for a while soon after, guarding his Trumpet with his life.
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Nobody
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Post by Nobody » Fri Mar 23, 2012 8:20 pm

So you want MyNameIsKooky to add a scene where some random character who isn't important to the plot forces Soap to use the Worminator, only for Soap to come back with his trumpet?

Why can't that just happen after the events of ET5?
i should change my signature to be rude to people who hate pictures of valves
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DEEMAN223344
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Post by DEEMAN223344 » Fri Mar 23, 2012 8:26 pm

Or, better, the scene happens off-screen, so only the dialog of Soaps screams and the worminator sound indicate that anything happens at all. As for the trumpet, he could hide it somewhere when he comes back, and act really defensive at that particular area?
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MyNameIsKooky
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Post by MyNameIsKooky » Fri Mar 23, 2012 8:30 pm

No, I'm not dedicating a cutscene towards that. You could just say it happened when App was freeing green apples or something.
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boywhoflies
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Post by boywhoflies » Fri Mar 23, 2012 8:35 pm

I'm not sure why exactly you want that to happen in ET5 so that can have that happen in AoDD2, but if it's so AoDD2 dosen't "mess up" ET5's plot, anything outside the official games isn't considered to have ever happened. If not, this is a rather useless post.
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MyNameIsKooky
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Post by MyNameIsKooky » Fri Mar 23, 2012 9:37 pm

I don't consider fan material canon.

Anyways, I'll be working on this game all weekend. Expect something around the end of next week or earlier?
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MyNameIsKooky
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Post by MyNameIsKooky » Fri Mar 23, 2012 11:48 pm

i think it's a bad sign that im having trouble beating my own levels
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Nobody
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Post by Nobody » Fri Mar 23, 2012 11:54 pm

Indeed. I found Demo 3 quite a challenge; if the difficulty curve continues at this rate you'll never beat the final level.
i should change my signature to be rude to people who hate pictures of valves
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MyNameIsKooky
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Post by MyNameIsKooky » Fri Mar 23, 2012 11:57 pm

The levels I'm talking about are optional and not part of the "main" difficulty curve. But still.
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boywhoflies
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Post by boywhoflies » Sat Mar 24, 2012 1:02 am

You could lower the room speed to make it eazier to test while still knowing if it's possible.
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MyNameIsKooky
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Post by MyNameIsKooky » Sat Mar 24, 2012 1:06 am

boywhoflies wrote:You could lower the room speed to make it eazier to test while still knowing if it's possible.
No, that's cheating. I don't have TOO much trouble anyways.

DEMO 4 LEVELS DONE: 12/27

:?
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|Cookie|
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Post by |Cookie| » Sat Mar 24, 2012 8:34 am

MyNameIsKooky wrote: DEMO 4 LEVELS DONE: 12/27

:?
Yay!
more 15 levels and we will have DEMO 4!
MyNameIsKooky wrote:
boywhoflies wrote:You could lower the room speed to make it eazier to test while still knowing if it's possible.
No, that's cheating. I don't have TOO much trouble anyways.
About me..
If i stuck in one of my own levels i'll play it to finish it!
even if that take one week! :o
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Qloof234
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Post by Qloof234 » Sat Mar 24, 2012 9:07 am

Having experience designing levels for my own games and SMW, I'll drop my own two cents here.

A good way to determine difficulty is whether or not you can beat your own levels. Sounds simple, I know, but it's usually a very good way of judging difficulty.
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MyNameIsKooky
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Post by MyNameIsKooky » Sat Mar 24, 2012 6:12 pm

I'm testing my levels with minimal inventory items, health, and equipment, so other people shouldn't have as much trouble.
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MyNameIsKooky
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Post by MyNameIsKooky » Sat Mar 24, 2012 10:46 pm

Finished the Dark Dimension. *wipes sweat off of forehead*

Now just 3 more levels plus the climatic level.
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Post by Emerald141 » Sat Mar 24, 2012 10:47 pm

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boywhoflies
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Post by boywhoflies » Sat Mar 24, 2012 10:48 pm

Emerald141 wrote:You just did 11 levels in one day? o_O
HOLY DERP :shock:
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MyNameIsKooky
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Post by MyNameIsKooky » Sat Mar 24, 2012 10:52 pm

Emerald141 wrote:You just did 11 levels in one day? o_O
5, actually. I decided not to have Chapter 4's Dark Dimension in this Demo. But these Dark Dimension levels are easy to make, anyways, considering all I have to do is make an existing level eviler.

You're all going to have so much fun trying to 100% Demo 4. :twisted:
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Post by Emerald141 » Sat Mar 24, 2012 11:10 pm

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MyNameIsKooky
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Post by MyNameIsKooky » Sat Mar 24, 2012 11:11 pm

There are no Green Apples, and yes, I gave the player CTRL powers.
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boywhoflies
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Post by boywhoflies » Sun Mar 25, 2012 12:05 am

I've been meaning to ask this since Evil Toaster 3 but kept forgeting. Is the toast alive?
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MyNameIsKooky
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Post by MyNameIsKooky » Sun Mar 25, 2012 12:06 am

No, just super bouncy and occasionally equipped with homing devices. :P
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boywhoflies
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Post by boywhoflies » Sun Mar 25, 2012 1:22 am

Thanks! :3
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MyNameIsKooky
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Post by MyNameIsKooky » Sun Mar 25, 2012 8:05 pm

rainy levels are a bad sign
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