Super Kiyoshi Bros Series *SKB3 Demo 3*
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DP
I'll post the World 2 enemy list, if you like
I'll post the World 2 enemy list, if you like
EDIT: and there will be no names of world 2-quicksand or 2-pyramid, there will be 2-6 and 2-7Kiyoshi wrote:Brick Goomba - Colorful midget (Yume Nikki)
Firesnake - Blaziken (Pokemon)
Cheep Cheep - Goldeen (Pokemon)
Thwomp - Sewer blob (Yume Nikki)
Boo - Graveyard Ghost (NES Zelda)
W2 Boom Boom - Nopperabu (faceless) Madotsuki (Yume Nikki)
Angry Sun - Opa Opa (Fantasy Zone)
Chain Chomp - Nosepass (Pokemon)
Morton Koopa Jr (Boss 2) - Piko (Vocaloid)
TP
Yesterday the game file was corrupt and I was freaking out trying to get it back. I tried the gb1 file and was shocked to see it was a backup. That was a close one
Anyway. there will be world transitions at the first level of worlds. For example, you'll see grass scenery at the start of World 2-1 to show that you've exited the world in detail.
Also. When I finish up all of SKB, SKBLL, SKB2, and SKB3, I'll make Super Kiyoshi All Stars where I'll recreate the games using the coding and sprites from SKB3. I'll also include achievments and Enhancers you can buy with coins that change sprites and gameplay.
Stay tuned for Screenshot Tuesday
Yesterday the game file was corrupt and I was freaking out trying to get it back. I tried the gb1 file and was shocked to see it was a backup. That was a close one

Anyway. there will be world transitions at the first level of worlds. For example, you'll see grass scenery at the start of World 2-1 to show that you've exited the world in detail.
Also. When I finish up all of SKB, SKBLL, SKB2, and SKB3, I'll make Super Kiyoshi All Stars where I'll recreate the games using the coding and sprites from SKB3. I'll also include achievments and Enhancers you can buy with coins that change sprites and gameplay.
Stay tuned for Screenshot Tuesday
- StinkerSquad01
- Rainbow AllStar
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- Joined: Mon Aug 09, 2010 3:39 am
I've been planning some plans for bosses and birdos for Super Kiyoshi Bros 2. This is how it's going to work: Every end of a simple level is Disney Danger where you fight a japanese disney being (like the secret world of ariety) Different characters do different things like the color of birdos. As for the bosses, they will be the dolls of Rosen Maiden since there are five different kinds of bosses. Here's the list
Birdo
Pink - Kiki (kikis delivery service LOL IN FANMADE IMPOSSIBLE QUIZ)
Red - Ponyo (Ponyo LOL AGAIN)
Green/white - Ariety (secret wor- yeah I just mentioned it)
Bosses
W1: Mouse boss - Suigintou (first doll of rosen maiden)
W2: Hydra boss - Kanaria (second doll)
W3: Mouse boss 2 - Recolored Suigintou
W4: Fire boss - Suiseiseki (third doll, she will throw DESUs at you)
W5: Crab boss - Souseiseki (fourth doll)
W6: Hydra boss 2 - Recolored kanaria
W7: final boss - Shinku (fifth and final doll)
But I swear I'm going to have a hard time with the picking up items in the process of SKB2.
-expecting no replies, as usual- (meh you can post if you like)
Birdo
Pink - Kiki (kikis delivery service LOL IN FANMADE IMPOSSIBLE QUIZ)
Red - Ponyo (Ponyo LOL AGAIN)
Green/white - Ariety (secret wor- yeah I just mentioned it)
Bosses
W1: Mouse boss - Suigintou (first doll of rosen maiden)
W2: Hydra boss - Kanaria (second doll)
W3: Mouse boss 2 - Recolored Suigintou
W4: Fire boss - Suiseiseki (third doll, she will throw DESUs at you)
W5: Crab boss - Souseiseki (fourth doll)
W6: Hydra boss 2 - Recolored kanaria
W7: final boss - Shinku (fifth and final doll)
But I swear I'm going to have a hard time with the picking up items in the process of SKB2.
-expecting no replies, as usual- (meh you can post if you like)
QP
I know it's been three months since Demo 1. Other things took over. So when I have the chance, which is now. I'll try power working to the next demo.
Also it's a long time since the recent picture. So I'll share my human sprite work so far
I know it's been three months since Demo 1. Other things took over. So when I have the chance, which is now. I'll try power working to the next demo.
Also it's a long time since the recent picture. So I'll share my human sprite work so far
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- StinkerSquad01
- Rainbow AllStar
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- Joined: Mon Aug 09, 2010 3:39 am
- Dark Drago
- Rainbow Master
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- Joined: Mon Apr 09, 2012 7:50 am
So yeah, I'll just power work and hopefully we'll release Demo 2 at the end of april. The storylines and the world select looks good. And I've made the finish level function so that the color changes depending on what character you're playing as.
If I could work the live thing like Kooky, I'll go up and yell "BRODCASTING LIVE FROM MY CHAIR. I AM MAKING THIS GAME LOLOL."
If I could work the live thing like Kooky, I'll go up and yell "BRODCASTING LIVE FROM MY CHAIR. I AM MAKING THIS GAME LOLOL."
And now, the list of enemy stuff for World 3
I'll upload a screenshot when I work on 1-2Blooper - Octarock (Zelda)
Water plant thing - one of those things in Yume Nikki in that endless road
Large fish thing - Wailmer (pokemon)
Small jumping cheep cheep - Eyeball world purple face (yume nikki)
Big jumping cheep cheep - Eyeball world white face (yume nikki)
Lakitu - Blue face leading to hell maze (yume nikki)
Lakitu that drops green balls - recolored blue face
Jellyfish thing - Chinchou (pokemon)
Thing that throws up spikeyballs - Gardevior (pokemon)
Airship mole thing - Machop (pokemon, will also appear in World 2-airship)
world 3-fort boom boom - Umbrella Madotsuki
world 3-fort2 boom boom - Frog madotsuki
World 3 boss - Iroha (vocaloid)
Screenshot before I go to bed: THESE ARE THE FACES OF EVIL. SHUYA MUST CONQUER EACH
EDIT: These are called Pier Monsters. When I did the enemy selections I didn't know what they were, but I knew in the Yume Nikki Wiki. It's awesome because the word "pier" means a series of platforms where boats arrive and leave for sea. So I didn't know I made a joke with pier monsters in this game.
EDIT: These are called Pier Monsters. When I did the enemy selections I didn't know what they were, but I knew in the Yume Nikki Wiki. It's awesome because the word "pier" means a series of platforms where boats arrive and leave for sea. So I didn't know I made a joke with pier monsters in this game.
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Last edited by Technos72 on Sat May 05, 2012 11:10 pm, edited 1 time in total.
I'll try something new for Demo 3 or 4. Earlier I saw the persistent box in room settings where when I leave the room and come back, the objects won't return to their start positions. Then I'm all: THAT WOULD'VE BEEN HANDY A LONG TIME AGO. So yeah I'll be doing this persistent room thing for all levels for Demo 3, if not 4 due to laziness. This has been added to the list of things to do at the top.