CrapMyNameIsKooky wrote:Anyways, I'm so full of hate right now:
Evil Toaster 5: The End of Evil Toaster
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Someone requested the pseudo-code for the Soapboxes and Soap jumping out of them. Here they are.
You might as well leave out the entire thing about Face_BoxSoap, since apple faces won't work correctly unless you have the original sprites, which I'm not giving out.
Soapbox:
BoxSoap:
			
									
									
						You might as well leave out the entire thing about Face_BoxSoap, since apple faces won't work correctly unless you have the original sprites, which I'm not giving out.

Soapbox:
Code: Select all
Information about object: 5Soapbox123
Sprite: Soapbox
Solid: false
Visible: true
Depth: 400
Persistent: false
Parent: <no parent>
Mask: <same as sprite>
Create Event:
create instance of object ActionMarker at relative position (0,0)
 Step Event:
if number of objects MainApple is Equal to 0
      exit this event
if number of objects BoxSoap is Equal to 0
      if MainApple.x is larger than self.x-96
      if MainApple.x is smaller than self.x+96
      create instance of object BoxSoap at relative position (0,0)
if at relative position (0,28) there is object BoxSoap
      for all BoxSoap: if vspeed is larger than 0
      for all BoxSoap: destroy the instance
      play sound Spawn; looping: false
Collision Event with object BoxSoap:
for other object: if vspeed is larger than -1
      for other object: if oob is equal to 0
      if at relative position (0,4) there is not object BoxSoap
      for other object: move in direction direction at most 16 till a contact with all objects
      for other object: start moving in directions 000010000 with speed set to 0
      for other object: jump to position (xprevious,yprevious)
      for other object: set variable air to 0
Key Press Event for <Enter> Key:
if number of objects 5Dialogue123 is Equal to 1
      exit this event
if at relative position (0,0) there is object MainApple
      if number of objects 5Dialogue123 is Equal to 0
      if number of objects DialoguePoof is Equal to 0
      create instance of object 5Dialogue123 at position (0,0)Code: Select all
Information about object: BoxSoap
Sprite: YellowNoAnim
Solid: false
Visible: true
Depth: 500
Persistent: false
Parent: <no parent>
Mask: AppleMask
Create Event:
set the vertical speed to -8
set the gravity to 0.6 in direction 270
play sound SpringUse; looping: false
set variable air to 1
set variable oob to 0
create instance of object Face_BoxSoap at position (0,0)
 Step Event:
if number of objects MainApple is Equal to 0
      exit this event
if air is equal to 0
      if MainApple.x is smaller than self.x-96
            set the vertical speed to -8
            play sound SingleJump; looping: false
            set variable air to 1
      if MainApple.x is larger than self.x+96
            set the vertical speed to -8
            play sound SingleJump; looping: false
            set variable air to 1
if MainApple.x is larger than self.x-96
      if MainApple.x is smaller than self.x+96
      set variable oob to 0
else
      set variable oob to 1
if air is equal to 1
      for all Face_BoxSoap: set variable eyes to 6
      exit this event
if at relative position (0,32) there is object MainApple
      for all Face_BoxSoap: set variable eyes to 6
      exit this event
if MainApple.x is larger than self.x+32
      for all Face_BoxSoap: set variable eyes to 4
if MainApple.x is smaller than self.x
      for all Face_BoxSoap: set variable eyes to 3- MyNameIsKooky
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Uhhh, giant Soap?DEEMAN223344 wrote:MyNameIsKooky wrote:Man, this is like something that would happen in Adventures of Dancing Duck.
While i agree, I will NEVER use that idea. You just used it.
No and no. It's supposed to be a robot.DEEMAN223344 wrote:So the toast IS alive? Did it eat the truck?
MAINLY BECAUSE IT TOOK THE BOT BLUEPRINTSNobody wrote:APP AND SOAP WERE GOING AFTER THE RED ROBOT
Yeah, but the Game Maker spriting thing is a bit harder to work with than the chatbox doodle.StinkerSquad01 wrote:Your doodle skills are showing.

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Oh.MyNameIsKooky wrote:Uhhh, giant Soap?DEEMAN223344 wrote:MyNameIsKooky wrote:Man, this is like something that would happen in Adventures of Dancing Duck.
While i agree, I will NEVER use that idea. You just used it.
No and no. It's supposed to be a robot.DEEMAN223344 wrote:So the toast IS alive? Did it eat the truck?
MAINLY BECAUSE IT TOOK THE BOT BLUEPRINTSNobody wrote:APP AND SOAP WERE GOING AFTER THE RED ROBOT
Yeah, but the Game Maker spriting thing is a bit harder to work with than the chatbox doodle.StinkerSquad01 wrote:Your doodle skills are showing.
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