fanmade toaster 11, "Hyperion synchronization"

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shall I put the faces of the apples or not?

Poll ended at Thu Apr 26, 2012 3:47 pm

this game is before ET5, no faces.
4
50%
even if it's before ET5, add the faces
4
50%
 
Total votes: 8
ab-47
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fanmade toaster 11, "Hyperion synchronization"

Post by ab-47 » Sat Apr 14, 2012 4:46 am

yes My second project that I'm working at, I'm doing my best to make it very active and working, though it's like 10 months and I didn't sent the demo...

here's the plot

"hyperion synchorization"

here goes the story, The story takes place in between 4&5.

it started when app and all his friends go to a place called seed city, where they were soppused to spend it as a vacation after the fight with the toasters before, suddenly when they made plans, toasters appear, and flying toasts attack the city from above, they split up to help other apples and stop the toasters, when app reaches to a place, he confronts roaster, when app was ready to attack, rosater made a huge doubled slash attack and had weaken app easily, roaster told him that app is weak against him and the new prototype toasters, he told him that he caged all his friends again, but couldn't cage shaman due to his strength, roaster disappears and app runs back to the meeting point, he sees shaman there, and told him about what happened when he met roaster, shaman finally relized something in his mind, shaman tells him a story that roaster has strengthen all toasters to obtain a powerful elemental substance called Hyperion, which makes the toasters become “Hyper toasters” this substance is stolen by the sacred cave of the crystal hypoxia, so shaman tells app that he must regain that power, and destroy roaster and his army, save his friends, free all apples, and bring peace all over again, app added that he was very weak against roaster and his toasters, suddenly shaman starts summoning a weird looking blue glow orb, he tells app about it's incredible powers, that's why app was soppused to take it, to master it and use it, it was the sparkle power, once app ate the orb, he felt like a weird feeling that he can't do several things, this changed app into "sparkle app" it can make him shoots sparkles, he can drop bombs, he can create real powerful attacks like the red flash, which is an explosive sparkle that is sent in the air, but he can't rotate anymore when double jumping and can't make a bump when he's D-smashing, anyway, shaman warns him that roaster is still hyper, and tells him that rosater is in space, he built an enormous planet made of iron in hyper, were toasters live there, he had to go and destroy it by starting from the moon and ending there, destroying the planet will make roaster Pay.
here's some pics. :D
Attachments
S9.png
S9.png (125.69 KiB) Viewed 4657 times
S8.png
S8.png (118.57 KiB) Viewed 4657 times
S4.png
S4.png (58.53 KiB) Viewed 4657 times
Last edited by ab-47 on Sat Apr 21, 2012 3:47 pm, edited 1 time in total.
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Post by |Cookie| » Sat Apr 14, 2012 5:01 am

Finally!
You post this topic!
Good luck in your game! :wink:
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Post by ab-47 » Sat Apr 14, 2012 5:39 am

kidkidaaa1 wrote:Finally!
You post this topic!
Good luck in your game! :wink:
yeah... I kept showing pics, but now it's time to stop this thing a bit, thanks too!
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Post by Dark Drago » Sat Apr 14, 2012 7:57 am

the 3rd pic looks so aggressive! 8)
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Post by ab-47 » Sat Apr 14, 2012 9:37 am

Dark Drago wrote:the 3rd pic looks so aggressive! 8)
thanks
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Post by hoomdoom » Sat Apr 14, 2012 1:53 pm

Why are there so many fanmade toaster games out there?

Anyway, looks cool. :D
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Post by ab-47 » Sat Apr 14, 2012 2:50 pm

hoomdoom wrote:Why are there so many fanmade toaster games out there?

Anyway, looks cool. :D
thanks :D
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Post by boywhoflies » Sat Apr 14, 2012 6:41 pm

hoomdoom wrote:Why are there so many fanmade toaster games out there?
BECAUSE KOOKY MADE ET AND PEOPLE LOOK UP TO HIM AND I MADE THE FIRST FT AND PEOPLE LOOK UP TO ME SO THEY ARE GOING LIKE 2 PEOPLE THEY LOOK UP TOO AT ONCE

Actually, probaly just because ET is just so awesome. :3
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Post by hoomdoom » Sun Apr 15, 2012 1:18 am

boywhoflies wrote:Because ET is just so awesome. :3
Yeah.
boywhoflies wrote:BECAUSE KOOKY MADE ET AND PEOPLE LOOK UP TO HIM AND I MADE THE FIRST FT AND PEOPLE LOOK UP TO ME SO THEY ARE GOING LIKE 2 PEOPLE THEY LOOK UP TOO AT ONCE
Oh yeah. (Inspiration for a scratch project appears suddenly in my mind)
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Post by |Cookie| » Sun Apr 15, 2012 11:04 am

boywhoflies wrote:
hoomdoom wrote:Why are there so many fanmade toaster games out there?
BECAUSE KOOKY MADE ET AND PEOPLE LOOK UP TO HIM AND I MADE THE FIRST FT AND PEOPLE LOOK UP TO ME SO THEY ARE GOING LIKE 2 PEOPLE THEY LOOK UP TOO AT ONCE
Don't look at me! :lol: i'm making a EA game not ET! :lol:
Actually, probaly just because ET is just so awesome. :3
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Post by ab-47 » Mon Apr 16, 2012 1:00 pm

how do I make a caged green apple?
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Post by Dark Drago » Mon Apr 16, 2012 1:12 pm

ab-47 wrote:how do I make a caged green apple?
Just make a object with a sprite like that and when user d-smashes it, change instance to green apple
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Post by ab-47 » Mon Apr 16, 2012 1:16 pm

Dark Drago wrote:
ab-47 wrote:how do I make a caged green apple?
Just make a object with a sprite like that and when user d-smashes it, change instance to green apple
not enough... it just won't work, because if you die, it'll return back
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Post by Sammy_Bro » Mon Apr 16, 2012 1:22 pm

ab-47 wrote:
Dark Drago wrote:
ab-47 wrote:how do I make a caged green apple?
Just make a object with a sprite like that and when user d-smashes it, change instance to green apple
not enough... it just won't work, because if you die, it'll return back
Use a variable. On game start of the player object, add all the green apple variables (etc. global.ga1, global.ga2) and then in the green apple, make it when the player dsmashes it, the variable for it will equal one, and then in the create, make it check if the variable assigned for it equal one, and if it equals one, destory the instance. :wink:
:D
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Post by Dark Drago » Mon Apr 16, 2012 3:31 pm

I just gave the basic idea of changing the objects, well, that's what he asked
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Post by Dark Drago » Mon Apr 16, 2012 3:31 pm

I'm quite messy with variables! :oops:
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Post by ab-47 » Mon Apr 16, 2012 4:14 pm

Dark Drago wrote:I'm quite messy with variables! :oops:
that's fine, thx sammy_bro
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Post by Sammy_P » Mon Apr 16, 2012 4:16 pm

ab-47 wrote:
Dark Drago wrote:I'm quite messy with variables! :oops:
that's fine, thx sammy_bro
it was me on chat and dark drago isnt sammybro
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Post by ab-47 » Mon Apr 16, 2012 4:21 pm

Sammy_P wrote:
ab-47 wrote:
Dark Drago wrote:I'm quite messy with variables! :oops:
that's fine, thx sammy_bro
it was me on chat and dark drago isnt sammybro
umm...... I know that, I'm thanking sammy bro for the green apple problem only. also I'm just telling that it's fine. :roll:
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Post by ab-47 » Mon Apr 16, 2012 5:17 pm

I think there's an ammo variable problem, when I shoot, the ammo doesn't return, my ammo is 3, when i shoot it becomes 2, when it hits something I want to it to go into 3. how?
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Post by hoomdoom » Mon Apr 16, 2012 9:46 pm

ab-47 wrote:I think there's an ammo variable problem, when I shoot, the ammo doesn't return, my ammo is 3, when i shoot it becomes 2, when it hits something I want to it to go into 3. how?
I'm no expert at games, I can't help you there, but if you were using Scratch, then yes, I could help you there.
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Post by ab-47 » Tue Apr 17, 2012 2:42 am

can anyone help with ammo :D please?
sorry hoomdoom, I didn't mean by scratch, I meant by game maker
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Post by MyNameIsKooky » Tue Apr 17, 2012 2:47 am

ab-47 wrote:I think there's an ammo variable problem, when I shoot, the ammo doesn't return, my ammo is 3, when i shoot it becomes 2, when it hits something I want to it to go into 3. how?
When the bullet gets destroyed, have it set the ammo variable relative to 1.
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Post by ab-47 » Tue Apr 17, 2012 2:49 am

MyNameIsKooky wrote:
ab-47 wrote:I think there's an ammo variable problem, when I shoot, the ammo doesn't return, my ammo is 3, when i shoot it becomes 2, when it hits something I want to it to go into 3. how?
When the bullet gets destroyed, have it set the ammo variable relative to 1.
do I make it in the step event?
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Post by MyNameIsKooky » Tue Apr 17, 2012 2:58 am

ab-47 wrote:
MyNameIsKooky wrote:
ab-47 wrote:I think there's an ammo variable problem, when I shoot, the ammo doesn't return, my ammo is 3, when i shoot it becomes 2, when it hits something I want to it to go into 3. how?
When the bullet gets destroyed, have it set the ammo variable relative to 1.
do I make it in the step event?
In the destroy event.
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Post by ab-47 » Fri Apr 20, 2012 4:47 am

can someone please tell how does the shopping system work? like I want to add a new bullet, how can I increase it's value?

also how do I make a burst increase? like two bullets together, but not sticked to each other
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Post by Dark Drago » Fri Apr 20, 2012 3:53 pm

Declare all global variables first :D

Shop settings?

Well, let burstcount is equal to 2 at gamestart
if(3burstbuy is true i.e. you have bought)
{
burstcount=3
}


Burst increase?

Make a lifeline for the bullet

if (burstcount is equal to 2)
{
if (no of instances i.e. bullets in the room is < 2)
{
you can shoot again command
leave a little time gap command
}
else
{
you can't shoot command
}
}
else if (burstcount is equal to 3)
.
.
.
.
keep doing...

You get it? :D
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Post by ab-47 » Fri Apr 20, 2012 6:43 pm

Dark Drago wrote:Declare all global variables first :D

Shop settings?

Well, let burstcount is equal to 2 at gamestart
if(3burstbuy is true i.e. you have bought)
{
burstcount=3
}


Burst increase?

Make a lifeline for the bullet

if (burstcount is equal to 2)
{
if (no of instances i.e. bullets in the room is < 2)
{
you can shoot again command
leave a little time gap command
}
else
{
you can't shoot command
}
}
else if (burstcount is equal to 3)
.
.
.
.
keep doing...

You get it? :D
thanks, that's useful, but now if he wants to buy, the price must increase, I'm pointing at both ideas now. so help in here
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Post by ab-47 » Fri Apr 20, 2012 7:12 pm

please guys, I need to know how to the price of the money increases after buying it. :D
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Post by Dark Drago » Sat Apr 21, 2012 3:40 am

if (3burstbuy is true i.e. you have bought)
{
set the new 4burstbuy command
price = moremoney command
}
if(4burstbuy is true)
{
set the new 5 burst buy command
price - moremoremoney command
}
.
.
.
else
{
do nothing command
}
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