Wop Request Thread *NOW OBSOLETE*

Help Topics, Bug Reports, Feature Requests, etc.
Post Reply
User avatar
LittleZbot
Rainbow MegaStar
Posts: 3039
Joined: Fri Jul 03, 2009 10:51 pm
Contact:

Post by LittleZbot » Mon May 07, 2012 1:39 pm

just hide one inside an arcade machine.
Remember to look at the dates that every post is made. It's been many years, and I, and others, may not be the same people we were when we made them. This is a symbol of where we came from, and should be remembered as that.
User avatar
Technos72
Rainbow MegaStar
Posts: 3227
Joined: Thu Nov 26, 2009 12:20 am
Location: Usa
Contact:

Post by Technos72 » Mon May 07, 2012 10:35 pm

Ok, after a long time, I'll try again...

I'm too lazy to find the following wop if it was already requested. But I need an npc wop which you can edit the z position with.
Emerald141
Rainbow AllStar
Posts: 4548
Joined: Fri Dec 26, 2008 4:56 pm

Post by Emerald141 » Mon May 07, 2012 11:35 pm

Last edited by Emerald141 on Fri Sep 02, 2022 10:36 am, edited 1 time in total.
User avatar
Dark Drago
Rainbow Master
Posts: 919
Joined: Mon Apr 09, 2012 7:50 am

Post by Dark Drago » Thu May 10, 2012 4:55 am

NEW REQUEST!

I need a wop of an igloo along with texturename.
It should help me in WA FI hub
ab-47
Rainbow Star
Posts: 1997
Joined: Thu Mar 04, 2010 5:10 pm

Post by ab-47 » Thu May 10, 2012 11:35 am

Deleted
Last edited by ab-47 on Sat Feb 02, 2013 5:36 pm, edited 1 time in total.
User avatar
yot yot5
Rainbow SuperStar
Posts: 2294
Joined: Sun May 22, 2011 1:24 pm

Post by yot yot5 » Thu May 10, 2012 12:04 pm

You can't make any custom models until the POTZ editor is released. The best you can do at the moment is:

1: Making one object work like another (a spikeyball that looks like a chomper, a scritter that looks like a spikeyball etc.)
2: Adding object modifiers (making a chomper with X/Y/Z ajust, making a spikeyball with scale ajust etc.)

That's about it.
User avatar
Dark Drago
Rainbow Master
Posts: 919
Joined: Mon Apr 09, 2012 7:50 am

Post by Dark Drago » Thu May 10, 2012 12:37 pm

But then how Jafo did a hotel?
User avatar
yot yot5
Rainbow SuperStar
Posts: 2294
Joined: Sun May 22, 2011 1:24 pm

Post by yot yot5 » Thu May 10, 2012 4:17 pm

Downloaded the house and made a texture for it?

If you want a regular house with texturename, download the super-ajustable pack on the 9th page.
User avatar
LittleZbot
Rainbow MegaStar
Posts: 3039
Joined: Fri Jul 03, 2009 10:51 pm
Contact:

Post by LittleZbot » Fri May 11, 2012 3:42 am

It IS possible to do simple models, providing that they are converted by Jafo's Tools and copy an existing object. Also I'm pretty sure Jafo must make them. Models only seem to respond to Jafo.
Remember to look at the dates that every post is made. It's been many years, and I, and others, may not be the same people we were when we made them. This is a symbol of where we came from, and should be remembered as that.
User avatar
Dark Drago
Rainbow Master
Posts: 919
Joined: Mon Apr 09, 2012 7:50 am

Post by Dark Drago » Mon May 21, 2012 5:03 am

Has anyone thought about it yet? What I requested?
User avatar
yot yot5
Rainbow SuperStar
Posts: 2294
Joined: Sun May 22, 2011 1:24 pm

Post by yot yot5 » Mon May 21, 2012 7:28 am

Dark Drago wrote:Has anyone thought about it yet? What I requested?
Nope, I don't think it's possible at the moment.
User avatar
LittleZbot
Rainbow MegaStar
Posts: 3039
Joined: Fri Jul 03, 2009 10:51 pm
Contact:

Post by LittleZbot » Wed May 23, 2012 12:28 pm

Not until Jafo sees it, at least.
Remember to look at the dates that every post is made. It's been many years, and I, and others, may not be the same people we were when we made them. This is a symbol of where we came from, and should be remembered as that.
User avatar
Pawelec
Rainbow Master
Posts: 690
Joined: Tue Jul 15, 2008 8:37 am

Post by Pawelec » Thu May 31, 2012 5:33 pm

I need teleporter with ActivationSpeed as high as possible for my mechanisms. Also, is there a way to activate/deactivate monsters or buttons?
"Let us return to the past; it will be progress."
by Giuseppe Verdi
ab-47
Rainbow Star
Posts: 1997
Joined: Thu Mar 04, 2010 5:10 pm

Post by ab-47 » Fri Jun 01, 2012 2:50 am

Deleted
Last edited by ab-47 on Sat Feb 02, 2013 5:36 pm, edited 1 time in total.
Emerald141
Rainbow AllStar
Posts: 4548
Joined: Fri Dec 26, 2008 4:56 pm

Post by Emerald141 » Fri Jun 01, 2012 3:02 am

You do not have the required permissions to view the files attached to this post.
Last edited by Emerald141 on Fri Sep 02, 2022 11:25 am, edited 1 time in total.
User avatar
Master Wonder Mage
Rainbow SuperStar
Posts: 2124
Joined: Sat Jan 08, 2011 5:26 pm

Post by Master Wonder Mage » Fri Jun 01, 2012 3:50 am

There's a part in WA, hub level 63, I think, possibly 62, where, no matter what, the star gate requires 6 more stars than you enter with. Could someone make that for coins? I'm not sure if this is possible, but since it is in WA, I think it's a reasonable request.
User avatar
Qloof234
Rainbow AllStar
Posts: 4193
Joined: Wed Oct 03, 2007 10:33 pm
Location: Canada

Post by Qloof234 » Fri Jun 01, 2012 4:26 am

Master Wonder Mage wrote:There's a part in WA, hub level 63, I think, possibly 62, where, no matter what, the star gate requires 6 more stars than you enter with. Could someone make that for coins? I'm not sure if this is possible, but since it is in WA, I think it's a reasonable request.
What do you mean by that? I might be able to help, but I haven't got any idea what you're talking about, sorry. :?
Image
User avatar
Master Wonder Mage
Rainbow SuperStar
Posts: 2124
Joined: Sat Jan 08, 2011 5:26 pm

Post by Master Wonder Mage » Fri Jun 01, 2012 1:47 pm

On the foggy mountain's footpath, the second section of it, so actually its probably hub room 62, the star gate requires six more stars than you enter with. You can still get around doing all the adventures in the area by going back and playing other adventures. So the star gate checks how many stars the player has when they first enter the room, and adds 6 to that total.
User avatar
DEEMAN223344
Rainbow MegaStar
Posts: 3145
Joined: Tue Dec 04, 2007 8:07 pm

Post by DEEMAN223344 » Fri Jun 01, 2012 7:20 pm

yot yot5 wrote:
Dark Drago wrote:Has anyone thought about it yet? What I requested?
Nope, I don't think it's possible at the moment.
Yes it is. Don't post unless you are sure of something.
Emerald141
Rainbow AllStar
Posts: 4548
Joined: Fri Dec 26, 2008 4:56 pm

Post by Emerald141 » Fri Jun 01, 2012 7:43 pm

Last edited by Emerald141 on Fri Sep 02, 2022 11:23 am, edited 2 times in total.
User avatar
Qloof234
Rainbow AllStar
Posts: 4193
Joined: Wed Oct 03, 2007 10:33 pm
Location: Canada

Post by Qloof234 » Fri Jun 01, 2012 8:49 pm

Master Wonder Mage wrote:On the foggy mountain's footpath, the second section of it, so actually its probably hub room 62, the star gate requires six more stars than you enter with. You can still get around doing all the adventures in the area by going back and playing other adventures. So the star gate checks how many stars the player has when they first enter the room, and adds 6 to that total.
Ohhh, I see. I don't remember that part, I thought you meant 6 more than the most stars players could have at that point. :oops: :lol:


I'll go take a look, but it's been a while since I worked on this, so no promises.
Image
User avatar
StinkerSquad01
Rainbow AllStar
Posts: 4251
Joined: Mon Aug 09, 2010 3:39 am

Post by StinkerSquad01 » Sat Jun 16, 2012 9:28 pm

What are the hex codes for the super-adjustable options again? I forgot. :oops:
Emerald141
Rainbow AllStar
Posts: 4548
Joined: Fri Dec 26, 2008 4:56 pm

Post by Emerald141 » Sat Jun 16, 2012 9:35 pm

Last edited by Emerald141 on Fri Sep 02, 2022 12:34 pm, edited 2 times in total.
User avatar
StinkerSquad01
Rainbow AllStar
Posts: 4251
Joined: Mon Aug 09, 2010 3:39 am

Post by StinkerSquad01 » Sat Jun 16, 2012 10:02 pm

Thanks! :)
ab-47
Rainbow Star
Posts: 1997
Joined: Thu Mar 04, 2010 5:10 pm

Post by ab-47 » Mon Jun 18, 2012 8:06 am

Is it possible to make a color gate with a model of a regular barrel? I tried but It's not working...
LEVEL LIS1
All previous projects currently on hiatus OR cancelled
User avatar
StinkerSquad01
Rainbow AllStar
Posts: 4251
Joined: Mon Aug 09, 2010 3:39 am

Post by StinkerSquad01 » Mon Jun 18, 2012 8:15 am

ab-47 wrote:Is it possible to make a color gate with a model of a regular barrel? I tried but It's not working...
I'll test it later and give you my results.
Emerald141
Rainbow AllStar
Posts: 4548
Joined: Fri Dec 26, 2008 4:56 pm

Post by Emerald141 » Mon Jun 18, 2012 12:43 pm

Last edited by Emerald141 on Fri Sep 02, 2022 2:21 pm, edited 1 time in total.
ab-47
Rainbow Star
Posts: 1997
Joined: Thu Mar 04, 2010 5:10 pm

Post by ab-47 » Mon Jun 18, 2012 2:38 pm

Well, I did add the name but I never knew about the bytes, thanks! :)
LEVEL LIS1
All previous projects currently on hiatus OR cancelled
User avatar
Wonderman109
Rainbow MegaStar
Posts: 3591
Joined: Thu Jun 28, 2012 11:25 pm

Post by Wonderman109 » Wed Jul 04, 2012 12:46 am

*minor bump* I have many modelswap requests. *runs*

1. A set of spikeyballs with models of Bed, Arcade, Pillar, Chair, Table, Bookshelf, Ladder, Pyramid, Fence Post, Streetlight, Scritter, Turtle, and Fence. (I bet most of those already exist)

2. Custom Item with a model of a scritter, a cuboid, a spikeyball, a turtle, a chair, and a chomper.

3. Wysp with model of turtle, pyramid, chomper, and spikeyball

4. Magic Charger with model of Fireflower - please include !TextureName, ZAdjust, and ScaleAdjust.

5. Tollgate with model of a Stinker, Thwart, and Wysp NPC - please put YawAdjust.

6. An NPC pillar.
:lol:

7. A wee stinker-model of a scritter and a turtle.

Anyone who manages one-third of these or 3. and 4. ( I need those most urgently) gets to take my place as WACC maker if I win.

:twisted: :twisted: :twisted:
Last edited by Wonderman109 on Wed Jul 04, 2012 1:01 am, edited 1 time in total.
Not really around much these years.
User avatar
Master Wonder Mage
Rainbow SuperStar
Posts: 2124
Joined: Sat Jan 08, 2011 5:26 pm

Post by Master Wonder Mage » Wed Jul 04, 2012 1:01 am

Tollgate with stinker model doesn't work.
Post Reply