Adventure 19: The Yellow Guardian remake

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Master Wonder Mage
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Adventure 19: The Yellow Guardian remake

Post by Master Wonder Mage » Fri Jun 01, 2012 8:01 pm

A remake of my first adventure. Requires my music pack, MNIK's music pack, the jtemple texture and the level. Is a bit shorter than the prologue, a bit bigger, and will take you much longer because its tons harder. Features: POOKY!!!!

I think he'll probably play a role like the Time Elephant in Wefight. By that I mean... well, never mind. JUST PLAY THE ADVENTURE FOR GOODNESS SAKES!!


This adventure has been 100% tested. The results of those tests are confidential.

If you're missing any material, let me know and I'll give you an upload or a link.
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ab-47
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Post by ab-47 » Sat Jun 02, 2012 8:52 am

That boss was such a pain in the head. I won it anyway. :)

as always , Good adventure. 8) , I liked the spikeyball and gem puzzle.
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Master Wonder Mage
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Post by Master Wonder Mage » Sat Jun 02, 2012 4:56 pm

Did you complete the Pooky side quest?
ab-47
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Post by ab-47 » Sat Jun 02, 2012 5:22 pm

Master Wonder Mage wrote:Did you complete the Pooky side quest?
No, I got all coins, but I didn't go back for him. :roll:
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MyNameIsKooky
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Post by MyNameIsKooky » Sat Jun 02, 2012 11:38 pm

Good adventure! This is MUCH better than the original! The boss is much more fun now too. :D

Needless to say, I spent a lot of time looting Pooky's pockets. How did he get so much money anyways? :lol:

Will you be remaking The Thwart Wars: Part 7 as well? I thought that one was quite impressive.
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Master Wonder Mage
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Post by Master Wonder Mage » Sat Jun 02, 2012 11:45 pm

I will, but it will just be adding a Pooky section, a couple more cutscenes (entire Awesome Hexagon versus one giant enemy, anyone?), a couple of bugfixes (random extra tollgate on the first room, not being able to finish if you talk to the arcade machine before you rescue LittleZbot), and maybe making it slightly longer. I'll keep most existing material in place. And make the first area canonical with the new MWM temple look.

Basic Plans:

TW2:Complete change
TW3:Still a race, but complete change.
TW4:Keep Indigo Thwart thievery, complete change.
TW5:Keep magic cave concept.
TW6:Most existing material in tact, but quite a few additions.
TW7:See above.

Oh, and expect TMD14 by the end of Monday.
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MyNameIsKooky
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Post by MyNameIsKooky » Sat Jun 02, 2012 11:48 pm

Master Wonder Mage wrote:Oh, and expect TMD14 by the end of Monday.
*explodes from excitement*
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