Unofficial Wonderland Adventures Editor Guide

Help Topics, Bug Reports, Feature Requests, etc.
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MyNameIsKooky
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Post by MyNameIsKooky »

I know. We're discussionizing.
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Post by Emerald141 »

Last edited by Emerald141 on Fri Sep 02, 2022 7:00 pm, edited 1 time in total.
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MyNameIsKooky
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Post by MyNameIsKooky »

WEALLY MAD

(In Elmer Fudd's voice, of course.)
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Nobody
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Post by Nobody »

Keep in mind that it's original WA usage was when talking about the strange red light over Fire Island.
i should change my signature to be rude to people who hate pictures of valves
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Qloof234
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Post by Qloof234 »

If someone wants to kill me for bumping a thread this old, then go ahead, but either way...

I was under the impression that the red blinking text being called "W" meant "Warning" - It's used in reference to the light over Fire Island, and I'm pretty sure it's used as a sort of cautionary message in MoFI (can't remember).

Anyways! Putting that aside, I think this thread should be near the top of the page anyways, it's very useful (I'm experienced with the editor and I still use this time to time for checking commands and the like).
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Emerald141
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Post by Emerald141 »

Last edited by Emerald141 on Fri Sep 02, 2022 6:19 am, edited 1 time in total.
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Nobody
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Post by Nobody »

You should, this topic has high demand and low post frequency.
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Qloof234
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Post by Qloof234 »

Yeah, I'll have to agree, this is a thread worth stickying, or at least someone bumping it every so often.

Having said that, question - in WA/MoFI there's a text option where the text sort of "flies in" to the interchange box. I can't remember a good example, but I remember it there.

My question is - Is that effect "Zoom", or something else?
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Nobody
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Post by Nobody »

I think it is Zoom.
i should change my signature to be rude to people who hate pictures of valves
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Sammy_Bro
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Post by Sammy_Bro »

What should happen to this topic:

1. Topic should be sticky-ed

2. All comments shall be deleted (this topic wasn't made for commenting, but as a guide)

3. Topic shall be locked

In order, of course.
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Post by Emerald141 »

Last edited by Emerald141 on Fri Sep 02, 2022 6:19 am, edited 1 time in total.
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dig 222
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Post by dig 222 »

Emerald141 wrote:The comments should not be deleted- they're the most effective means to suggest changes to this guide- and the topic should not be locked, as then I would be unable to update it as new information became available. I think it should just be left as is, apart from the sticky of course.
Agreed.

I always use this guide to remember the commands for dialog.
But going back a few pages and finding this was annoying so it should be sticky.
:)
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StinkerSquad01
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Post by StinkerSquad01 »

I think I know what command 4 does!
It says it changes a modifier, and by that it must mean things like RollAdjust, XAdjust, etc. I'm going to test it.


EDIT: Doesn't seem to work. Oh well.
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Post by Emerald141 »

Last edited by Emerald141 on Fri Sep 02, 2022 12:30 pm, edited 1 time in total.
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epicdude15
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Post by epicdude15 »

u know these REALLY helped me!
Thanks!
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Post by llarson »

Iguess should say this now but I actually use this when I need help 'cause patricks guide was good but to long and hard.Here I can just look up what command I need to use.Anyways epicdude reminded me.
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Post by ab-47 »

I downloaded the adjuctable pack but the cuboid size adjust isn't working, is there a problem in the editor or the wop?
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Post by Emerald141 »

Last edited by Emerald141 on Fri Sep 02, 2022 2:23 pm, edited 1 time in total.
ab-47
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Post by ab-47 »

Emerald141 wrote:
ab-47 wrote:I downloaded the adjuctable pack but the cuboid size adjust isn't working, is there a problem in the editor or the wop?
The wop contains the variable "ScaleAdjust" followed by "1.0", doesn't it? If it does, it should work just fine.
umm....yeah, but I can't Make it bigger and smaller... this is the problem.
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Post by Wonderman109 »

*bumps*
ab-47 wrote:
Emerald141 wrote:
ab-47 wrote:I downloaded the adjuctable pack but the cuboid size adjust isn't working, is there a problem in the editor or the wop?
The wop contains the variable "ScaleAdjust" followed by "1.0", doesn't it? If it does, it should work just fine.
umm....yeah, but I can't Make it bigger and smaller... this is the problem.
That applies to voids and teleporters with a subcolour of 3 or 4 too. Scaling and sometimes other visual adjusters malfunction or just don't work on objects that are programmed to increase size one minute and decrease it the next.

As for the Guide, I love it! :D But Emerald, you should talk more about how custom objects can be made, how they function in-game, and what directories to put them in. :!:
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Post by Emerald141 »

Last edited by Emerald141 on Fri Sep 02, 2022 3:20 pm, edited 1 time in total.
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Wonderman109
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Post by Wonderman109 »

This post reserved for future replies. *shot*
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Dark Drago
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Post by Dark Drago »

If you don't mind, can I try extending this into a hub making guide?
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Post by Emerald141 »

Last edited by Emerald141 on Fri Sep 02, 2022 3:12 pm, edited 1 time in total.
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Dark Drago
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Post by Dark Drago »

Sure, you can ask for my help anytime
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Qloof234
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Post by Qloof234 »

Bump, this should be near the top.

omg a post from me in the WA Editor section? what could it mean
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Dark Drago
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Post by Dark Drago »

But I've decided to make my own version of a hub making guide then...
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Post by Emerald141 »

Last edited by Emerald141 on Fri Sep 02, 2022 4:15 pm, edited 1 time in total.
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Dark Drago
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Post by Dark Drago »

Emerald141 wrote:I guess I'll start working on the hub making section of this guide today. I just need to know a few things first:
-What's the player's starting position in WA and MoFI hubs?
-What level does entrance of trigger the "end of demo" screen?
-Where do the Glyphs lead?

I'd look these up myself, but my internet connection is really slow and even with Ctrl+F it would take a pretty long time.
Question 1
X = 37
Y = 8

Question 2
27th room

Question 3
GOD KNOWS
Emerald141
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Post by Emerald141 »

Last edited by Emerald141 on Fri Sep 02, 2022 4:13 pm, edited 1 time in total.
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