Bug Reports? Please post here!
- gameboy991
- Rainbow Master
- Posts: 710
- Joined: Thu Apr 09, 2009 2:44 am
I found a glitch:
When you type in the adventure name (lets call it "Adventure01") and then make the level, the level's name becomes the adventure's name ("Adventure01"), but then if you change the adventure's name (lets call it "Adventure02"), the level's name does not change (remains as "Adventure01"). So when you save your game and load it, it would say "Adventure01" instead of "Adventure02". Unless you make a new level when the adventure's name is "Adventure02", but the other level will remain as "Adventure01" (unless you hex-edit, or delete the file and restart).
When you type in the adventure name (lets call it "Adventure01") and then make the level, the level's name becomes the adventure's name ("Adventure01"), but then if you change the adventure's name (lets call it "Adventure02"), the level's name does not change (remains as "Adventure01"). So when you save your game and load it, it would say "Adventure01" instead of "Adventure02". Unless you make a new level when the adventure's name is "Adventure02", but the other level will remain as "Adventure01" (unless you hex-edit, or delete the file and restart).
If you bothered to copy and paste this signature, or zoom in, to make it possible to read, then I wasted 5-10 seconds of your life.
- Master Wonder Mage
- Rainbow SuperStar
- Posts: 2124
- Joined: Sat Jan 08, 2011 5:26 pm
Forget about this glitch. It's because I forgot to go into the level when I changed the adventure name.md wrote:I found a glitch:
When you type in the adventure name (lets call it "Adventure01") and then make the level, the level's name becomes the adventure's name ("Adventure01"), but then if you change the adventure's name (lets call it "Adventure02"), the level's name does not change (remains as "Adventure01"). So when you save your game and load it, it would say "Adventure01" instead of "Adventure02". Unless you make a new level when the adventure's name is "Adventure02", but the other level will remain as "Adventure01" (unless you hex-edit, or delete the file and restart).
If you bothered to copy and paste this signature, or zoom in, to make it possible to read, then I wasted 5-10 seconds of your life.
- Master Wonder Mage
- Rainbow SuperStar
- Posts: 2124
- Joined: Sat Jan 08, 2011 5:26 pm
- TheThaumaturge
- Rainbow Master
- Posts: 760
- Joined: Fri Dec 17, 2010 1:56 am
That depends about the speed of the chompers and the speed of the firetrap, It also won't Work If it was in a dialog. (I guess)
LEVEL LIS1
The Hidd3n Archive, Part Four: [36%, In Progress]
The Hidden 4rchive, Part Three (Redeemer's Edition)
The Apocollab [0%, Confirmed, Planning]
Are Cookie and Ash Gay? [Cancelled]
The Hidd3n Archive, Part Four: [36%, In Progress]
The Hidden 4rchive, Part Three (Redeemer's Edition)
The Apocollab [0%, Confirmed, Planning]
Are Cookie and Ash Gay? [Cancelled]
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- Rainbow AllStar
- Posts: 4548
- Joined: Fri Dec 26, 2008 4:56 pm
- Master Wonder Mage
- Rainbow SuperStar
- Posts: 2124
- Joined: Sat Jan 08, 2011 5:26 pm
- MyNameIsKooky
- Rainbow Spirit Master
- Posts: 9711
- Joined: Mon Dec 01, 2008 10:18 pm
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- Rainbow AllStar
- Posts: 4548
- Joined: Fri Dec 26, 2008 4:56 pm
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- Rainbow AllStar
- Posts: 4548
- Joined: Fri Dec 26, 2008 4:56 pm
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Last edited by Emerald141 on Sat Sep 03, 2022 1:45 am, edited 1 time in total.
- MyNameIsKooky
- Rainbow Spirit Master
- Posts: 9711
- Joined: Mon Dec 01, 2008 10:18 pm
- Dark Drago
- Rainbow Master
- Posts: 919
- Joined: Mon Apr 09, 2012 7:50 am
- jozsefkoma
- Rainbow Star
- Posts: 1460
- Joined: Tue Dec 23, 2008 5:45 pm
- MyNameIsKooky
- Rainbow Spirit Master
- Posts: 9711
- Joined: Mon Dec 01, 2008 10:18 pm
- StinkerSquad01
- Rainbow AllStar
- Posts: 4250
- Joined: Mon Aug 09, 2010 3:39 am
- Dark Drago
- Rainbow Master
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- Joined: Mon Apr 09, 2012 7:50 am
- Wonderman109
- Rainbow MegaStar
- Posts: 3531
- Joined: Thu Jun 28, 2012 11:25 pm
- StinkerSquad01
- Rainbow AllStar
- Posts: 4250
- Joined: Mon Aug 09, 2010 3:39 am
- Wonderman109
- Rainbow MegaStar
- Posts: 3531
- Joined: Thu Jun 28, 2012 11:25 pm
- MyNameIsKooky
- Rainbow Spirit Master
- Posts: 9711
- Joined: Mon Dec 01, 2008 10:18 pm
- Wonderman109
- Rainbow MegaStar
- Posts: 3531
- Joined: Thu Jun 28, 2012 11:25 pm
Maybe, but I think MS just designed those wops like that. you can find it in WA too, in the level with Jedlic's windmill, if you cheat-win in the first room.MyNameIsKooky wrote:Not for me. Maybe it has something to do with our computers' graphics cards or something?Wonderman109 wrote:So do beds and pillars.MyNameIsKooky wrote:Apparently bookshelves glow in the dark. Bother.
We can make a poll on whether this happens to other people and see if it's a graphics card problem or programmed intentionally for everyone. If it's the latter, we can make dark room puzzles with glowing furniture as lights.
- StinkerSquad01
- Rainbow AllStar
- Posts: 4250
- Joined: Mon Aug 09, 2010 3:39 am
Why the facepalm? I was only trying to make a silly comment.Wonderman109 wrote:*facepalms*StinkerSquad01 wrote:WONDERLAND IS HIGHLY RADIOACTIVE!!!
Beds and pillars don't glow for me as well. Also, there aren't any static lights in wonderland, its either the global lighting or a Glowgem, streetlamps and such do not produce a light aura.
- Wonderman109
- Rainbow MegaStar
- Posts: 3531
- Joined: Thu Jun 28, 2012 11:25 pm
Sorry for the facepalm. I just don't like radioactive Wonderland. (It's a level I'm working on and it's driving me up the wall! )StinkerSquad01 wrote:Why the facepalm? I was only trying to make a silly comment.Wonderman109 wrote:*facepalms*StinkerSquad01 wrote:WONDERLAND IS HIGHLY RADIOACTIVE!!!
Beds and pillars don't glow for me as well. Also, there aren't any static lights in wonderland, its either the global lighting or a Glowgem, streetlamps and such do not produce a light aura.
For the glowing, I guess it really is a graphics glitch...aww.
- Wonderman109
- Rainbow MegaStar
- Posts: 3531
- Joined: Thu Jun 28, 2012 11:25 pm
- Wonderman109
- Rainbow MegaStar
- Posts: 3531
- Joined: Thu Jun 28, 2012 11:25 pm
- StinkerSquad01
- Rainbow AllStar
- Posts: 4250
- Joined: Mon Aug 09, 2010 3:39 am
Well, I was about to test my Silver and Metal textures, I compiled the level and clicked the player. I got onto the main menu and selected my level, Then the screen zoomed in to black, Like usual... And then it just froze. My curser froze. I checked the task manager and it said: Not Responding, Next to Wonderland.
This keeps happening.
This keeps happening.
C.H.A.D - Cute Huge And Deadly!
ISAAAAAAAAAAAAAAAAC! *Stomps*
ISAAAAAAAAAAAAAAAAC! *Stomps*
- Wonderman109
- Rainbow MegaStar
- Posts: 3531
- Joined: Thu Jun 28, 2012 11:25 pm
This wasn't infinite, it ran out after all 9 shots were fired or when I left the area, like a regular glove of magic.StinkerSquad01 wrote:This is old news. Infinite magic has been around for a loooooong time.
Also, I found out that (not exactly a bug) certain objects automatically change the logic of the tile they're on regardless of what the current logic they're on is.
Active Gate/Door/Tollgate=Wall
Inactive Gate/Door/Tollgate=Floor
Button or Command Button of any Sort=Floor
Cage=Floor (Due to this you can sail on a spring through a cage because you didn't step on the tile where the cage it is.)
Brr Float=Ice (obviously)
Command-Deactivated Transporter=Floor on the tile it was on when deactivated
Thwart=Water (If you deactivate one via CMD 2 (or CMD 5 sometimes), its shadow is still there
and it can't be walked through.
Some objects you'd expect to have this glitch but don't:
All Items (but we already knew this)
Firetraps
Fireflower (again I believe most people who play WA know this already)