Help Topics, Bug Reports, Feature Requests, etc.
Wonderman109
Rainbow MegaStar
Posts: 3589 Joined: Thu Jun 28, 2012 11:25 pm
Post
by Wonderman109 » Wed Jul 04, 2012 1:02 am
Thanks for trying, MWM.
How 'bout the other 6?
EDIT: 11 PAGES! :>)
Not really around much these years.
Master Wonder Mage
Rainbow SuperStar
Posts: 2123 Joined: Sat Jan 08, 2011 5:26 pm
Post
by Master Wonder Mage » Wed Jul 04, 2012 1:15 am
I don't have a hex-editor, I just know that modelswaps involving stinkers don't work.
StinkerSquad01
Rainbow AllStar
Posts: 4257 Joined: Mon Aug 09, 2010 3:39 am
Post
by StinkerSquad01 » Sun Jul 08, 2012 4:39 am
Sure, I'll edit this post when its ready.
EDIT: They apparently share the same model. Use a custom texture on a GC Enhanced I guess.
yot yot5
Rainbow SuperStar
Posts: 2290 Joined: Sun May 22, 2011 1:24 pm
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by yot yot5 » Sun Jul 08, 2012 9:15 am
Master Wonder Mage wrote: DP. Can someone make a general command that looks like a level exit?
Just place a general command and place an arrow on top. Download the full collection of super-scalable WOPs to do this (9th page, I think).
Master Wonder Mage
Rainbow SuperStar
Posts: 2123 Joined: Sat Jan 08, 2011 5:26 pm
Post
by Master Wonder Mage » Sun Jul 08, 2012 9:52 pm
Yeah, SS01's suggestion might work. I don't want to do the arrow thing, just because it would be a pain seeing as I need at least 30 arrows for the puzzle.
Qloof234
Rainbow AllStar
Posts: 4163 Joined: Wed Oct 03, 2007 10:33 pm
Location: Canada
Post
by Qloof234 » Sun Jul 08, 2012 11:09 pm
There's also the General Command .wop that lets you put a graphic to it. You could use that and apply the LevelExit arrow to it.
Dark Drago
Rainbow Master
Posts: 919 Joined: Mon Apr 09, 2012 7:50 am
Post
by Dark Drago » Mon Jul 09, 2012 2:14 pm
Qloof234 wrote: There's also the General Command .wop that lets you put a graphic to it. You could use that and apply the LevelExit arrow to it.
Which function are you talking about?
ab-47
Rainbow Star
Posts: 1992 Joined: Thu Mar 04, 2010 5:10 pm
Post
by ab-47 » Mon Jul 09, 2012 2:56 pm
Dark Drago wrote: Qloof234 wrote: There's also the General Command .wop that lets you put a graphic to it. You could use that and apply the LevelExit arrow to it.
Which function are you talking about?
GC enhanced/ Generic square.
LEVEL LIS1
All previous projects currently on hiatus OR cancelled
llarson
Rainbow Star
Posts: 1440 Joined: Sun May 20, 2007 11:36 pm
Post
by llarson » Thu Jul 19, 2012 6:20 pm
Is there an invisible chomper wop somewhere?
"Cabbage is useless"~Came to me in a dream
"Aparagus is Unlovable"~Common knowledge
"Radishes are Ugly"~Came to my mind
My Level List
yot yot5
Rainbow SuperStar
Posts: 2290 Joined: Sun May 22, 2011 1:24 pm
Post
by yot yot5 » Thu Jul 19, 2012 6:30 pm
llarson wrote: Is there an invisible chomper wop somewhere?
Just deactivate a chomper.
llarson
Rainbow Star
Posts: 1440 Joined: Sun May 20, 2007 11:36 pm
Post
by llarson » Thu Jul 19, 2012 6:36 pm
yot yot5 wrote: llarson wrote: Is there an invisible chomper wop somewhere?
Just deactivate a chomper.
O ok. Thanks ^_^ BTW How about a fireflower with a GC enhanced model.
EDIT:ok I tried that and it didn't work. Help!
"Cabbage is useless"~Came to me in a dream
"Aparagus is Unlovable"~Common knowledge
"Radishes are Ugly"~Came to my mind
My Level List
Dark Drago
Rainbow Master
Posts: 919 Joined: Mon Apr 09, 2012 7:50 am
Post
by Dark Drago » Fri Jul 20, 2012 10:19 am
Maybe you can try coloring the fireflower texture completely BLACK...
It'll appear invisible in the game if you do so
Yzfm
Rainbow Master
Posts: 853 Joined: Mon Jul 02, 2012 11:35 am
Post
by Yzfm » Fri Jul 20, 2012 11:12 am
Ummm.. how about a wee ice troll?? is it possible??
If it's tough bec. the troll is a MOFI model try a wee thwart.
Wonderman109
Rainbow MegaStar
Posts: 3589 Joined: Thu Jun 28, 2012 11:25 pm
Post
by Wonderman109 » Mon Jul 30, 2012 1:50 am
I don't think so...
WOP REQUEST:
Hyper-RegBridge
Activation Speed as high as possible please
Not really around much these years.
Wonderman109
Rainbow MegaStar
Posts: 3589 Joined: Thu Jun 28, 2012 11:25 pm
Post
by Wonderman109 » Sat Aug 04, 2012 1:28 pm
Wonderman109 wrote: I don't think so...
WOP REQUEST:
Hyper-RegBridge
Activation Speed as high as possible please
2nd Request: Superadjustable Busterfly
I need X/Y/Z scale and ZAdjust. DO NOT ASK WHY!
Not really around much these years.
Master Wonder Mage
Rainbow SuperStar
Posts: 2123 Joined: Sat Jan 08, 2011 5:26 pm
Post
by Master Wonder Mage » Sat Aug 04, 2012 1:40 pm
It already has those, and it doesn't work. It looks bigger in the editor, but the same in-game.
Wonderman109
Rainbow MegaStar
Posts: 3589 Joined: Thu Jun 28, 2012 11:25 pm
Post
by Wonderman109 » Sat Aug 04, 2012 2:36 pm
How about the hyper-bridge? Is that possible?
Not really around much these years.
MyNameIsKooky
Rainbow Spirit Master
Posts: 9701 Joined: Mon Dec 01, 2008 10:18 pm
Post
by MyNameIsKooky » Mon Aug 06, 2012 7:30 pm
Here's the closest thing I could get to a Hyper-Bridge. They activate at speed 224. I couldn't make them go too fast, otherwise the logic changes don't take affect.
Also, I've released the Runaway Bookshelf (Bookshelf Spikeyball) since some people wanted it.
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Derp
Rainbow Seeker
Posts: 215 Joined: Sat Mar 03, 2012 12:19 pm
Post
by Derp » Mon Aug 06, 2012 7:33 pm
May I ask for a rock with the model of a spikeyball?
I need it for when your climbing up a cliff in some of my adventures.
Or would it MAV?
C.H.A.D - Cute Huge And Deadly!
ISAAAAAAAAAAAAAAAAC! *Stomps*
MyNameIsKooky
Rainbow Spirit Master
Posts: 9701 Joined: Mon Dec 01, 2008 10:18 pm
Post
by MyNameIsKooky » Mon Aug 06, 2012 7:34 pm
Conveniently, I've had this wop for a while.
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Derp
Rainbow Seeker
Posts: 215 Joined: Sat Mar 03, 2012 12:19 pm
Post
by Derp » Mon Aug 06, 2012 7:38 pm
yay
C.H.A.D - Cute Huge And Deadly!
ISAAAAAAAAAAAAAAAAC! *Stomps*
Yzfm
Rainbow Master
Posts: 853 Joined: Mon Jul 02, 2012 11:35 am
Post
by Yzfm » Mon Aug 06, 2012 8:42 pm
And the wee icetroll/thwart??
StinkerSquad01
Rainbow AllStar
Posts: 4257 Joined: Mon Aug 09, 2010 3:39 am
Post
by StinkerSquad01 » Mon Aug 06, 2012 8:49 pm
You can't swap either of those objects models because they have animations.
Thwarts/Ice Trolls have the arm raised pose and moving animations.
Wee stinkers have the sleeping pose and walking animation.
Last edited by
StinkerSquad01 on Mon Aug 06, 2012 8:52 pm, edited 1 time in total.
llarson
Rainbow Star
Posts: 1440 Joined: Sun May 20, 2007 11:36 pm
Post
by llarson » Mon Aug 06, 2012 8:50 pm
Thank you kooky!
"Cabbage is useless"~Came to me in a dream
"Aparagus is Unlovable"~Common knowledge
"Radishes are Ugly"~Came to my mind
My Level List
|Cookie|
Moderator
Posts: 1991 Joined: Mon Mar 21, 2011 8:34 am
Post
by |Cookie| » Mon Aug 06, 2012 9:01 pm
IDK if this useful but i guess i found the NPC hex-code.
TalkAble.
I'm right?
Anyway, can anybody make to me NPC flower?
(THIS TIME, NOT A FIRE FLOWER, A NORMAL FLROWER)
Thanks!
|Cookie|
Moderator
Posts: 1991 Joined: Mon Mar 21, 2011 8:34 am
Post
by |Cookie| » Mon Aug 06, 2012 9:14 pm
StinkerSquad01 wrote: It doesn't work like that.
I know, i just wanted to help, maybe it will work.
Anyway, can somebody make the NPC flower?