The Ultimate WA Editor Hex-Editing Topic! Take A Look!
- StinkerSquad01
- Rainbow AllStar
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- wonderland5000
- Gold Wonderlander
- Posts: 61
- Joined: Mon Oct 31, 2011 9:19 pm
You need to hack these hex ( or assembly ) locations to always step through the turtle. ( wg.exe )
00211DDD :: compareadventures
00211DF5 :: controlaccessory
00211E0C :: controlbabyboomer
00211E24 :: controlbowler
00211E38 :: controlbutterfly
00211E4F :: controlbutton
00211E63 :: controlcage
00211E75 :: controlcamera
00211E89 :: controlchomper
00211E9E :: controlcrab
00211EB0 :: controlcustomitem
00211EC8 :: controldialog
00211EDC :: controlfireflower
00211EF4 :: controlflipbridge
00211F0C :: controlfloingbubble
00211F26 :: controlgate
00211F38 :: controlgem
00211F49 :: controlglovecharge
00211F62 :: controlgoldcoin
00211F78 :: controlgoldstar
00211F8E :: controlgrowflower
00211FA6 :: controliceblock
00211FBC :: controlicefloat
00211FD2 :: controlicons
00211FE5 :: controlkaboom
00211FF9 :: controlkey
0021200A :: controlkeyblock
00212020 :: controlletters
00212035 :: controllight
00212048 :: controlmeteorite
0021205F :: controlmirror
00212073 :: controlmoveobject
0021208B :: controlnpc
0021209C :: controlobjects
002120B1 :: controlparticleemitters
002120CF :: controlparticles
002120E6 :: controlpickupitem
002120FE :: controlplayer
00212112 :: controlplayeringame
0021212C :: controlretrocoily
00212144 :: controlretrolasergate
00212160 :: controlretrorainbowcoin
0021217E :: controlretroscouge
00212197 :: controlretrozbotufo
002121B1 :: controlrubberducky
002121CA :: controlscritter
002121E0 :: controlshadow
002121F4 :: controlsigns
00212207 :: controlskymachinemap
00212222 :: controlspellball
00212239 :: controlspring
0021224D :: controlstargate
00212263 :: controlsteppingstone
0021227E :: controlstinkerwee
00212296 :: controlstinkerweeexit
002122B2 :: controlteleporter
002122CA :: controltentacle
002122E0 :: controlthwart
002122F4 :: controltransporter
0021230D :: controltrap
0021231F :: controltroll
00212332 :: controlturtle
00212346 :: controluseditem
0021235C :: controlvoid
0021236E :: controlwisp
00211DDD :: compareadventures
00211DF5 :: controlaccessory
00211E0C :: controlbabyboomer
00211E24 :: controlbowler
00211E38 :: controlbutterfly
00211E4F :: controlbutton
00211E63 :: controlcage
00211E75 :: controlcamera
00211E89 :: controlchomper
00211E9E :: controlcrab
00211EB0 :: controlcustomitem
00211EC8 :: controldialog
00211EDC :: controlfireflower
00211EF4 :: controlflipbridge
00211F0C :: controlfloingbubble
00211F26 :: controlgate
00211F38 :: controlgem
00211F49 :: controlglovecharge
00211F62 :: controlgoldcoin
00211F78 :: controlgoldstar
00211F8E :: controlgrowflower
00211FA6 :: controliceblock
00211FBC :: controlicefloat
00211FD2 :: controlicons
00211FE5 :: controlkaboom
00211FF9 :: controlkey
0021200A :: controlkeyblock
00212020 :: controlletters
00212035 :: controllight
00212048 :: controlmeteorite
0021205F :: controlmirror
00212073 :: controlmoveobject
0021208B :: controlnpc
0021209C :: controlobjects
002120B1 :: controlparticleemitters
002120CF :: controlparticles
002120E6 :: controlpickupitem
002120FE :: controlplayer
00212112 :: controlplayeringame
0021212C :: controlretrocoily
00212144 :: controlretrolasergate
00212160 :: controlretrorainbowcoin
0021217E :: controlretroscouge
00212197 :: controlretrozbotufo
002121B1 :: controlrubberducky
002121CA :: controlscritter
002121E0 :: controlshadow
002121F4 :: controlsigns
00212207 :: controlskymachinemap
00212222 :: controlspellball
00212239 :: controlspring
0021224D :: controlstargate
00212263 :: controlsteppingstone
0021227E :: controlstinkerwee
00212296 :: controlstinkerweeexit
002122B2 :: controlteleporter
002122CA :: controltentacle
002122E0 :: controlthwart
002122F4 :: controltransporter
0021230D :: controltrap
0021231F :: controltroll
00212332 :: controlturtle
00212346 :: controluseditem
0021235C :: controlvoid
0021236E :: controlwisp
- MyNameIsKooky
- Rainbow Spirit Master
- Posts: 9712
- Joined: Mon Dec 01, 2008 10:18 pm
I've found out how to get music above 255.ogg working with only a Hex Editor!
We know that the bytes for 254.ogg in a .wlv file look like this:
Because FE is Hexadecimal for 254.
Now, how do we get something like 308.ogg into the music bytes?
308 in Hexadecimal is 134, or 01 34 in byte notation.
The thing is, .wlv files read the music bytes in reverse order, so you'll need to put 01 34 in reverse order, following by the remaining 00's. The result will look like this:
Viola! 308.ogg will now play in the desired .wlv!
We know that the bytes for 254.ogg in a .wlv file look like this:
Code: Select all
FE 00 00 00
Now, how do we get something like 308.ogg into the music bytes?
308 in Hexadecimal is 134, or 01 34 in byte notation.
The thing is, .wlv files read the music bytes in reverse order, so you'll need to put 01 34 in reverse order, following by the remaining 00's. The result will look like this:
Code: Select all
34 01 00 00
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- Rainbow AllStar
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- MyNameIsKooky
- Rainbow Spirit Master
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- Qwerty20000
- Rainbow Seeker
- Posts: 242
- Joined: Fri Sep 24, 2010 8:06 am
I have made an unofficial MOFI EDITOR with all custom things and wops discovered till today.
I call it "THE ULTIMATE MOFI EDITOR - 2012"
Go here to see and download:
http://pcpuzzle.com/forum/viewtopic.php?p=298120#298120
I call it "THE ULTIMATE MOFI EDITOR - 2012"
Go here to see and download:
http://pcpuzzle.com/forum/viewtopic.php?p=298120#298120
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- Posts: 8
- Joined: Tue Jul 20, 2010 12:28 pm
Please reupload this links because does not workjozsefkoma wrote:Part 1: http://www.mediafire.com/?ub17ogb3byg2a59
Part 2:http://www.mediafire.com/?du4et3wc7pz31ch
Part 3: http://www.mediafire.com/?5i28t3344xxddsm
Part 4:http://www.mediafire.com/?uj8xnw265qzj62n
Part 5: http://www.mediafire.com/?tm28pw1ukvs8zkk
Download and put all together.
Start the exe file and install it.
I work on a method to make more wops
- Sammy_P
- Rainbow SuperStar
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- Location: map ref 41°n 93°w
- Contact:
Jozefkoma has been (i think) inactive for a while, so you won't expect them being back up very soon.pinaryasalar wrote:Please reupload this links because does not workjozsefkoma wrote:Part 1: http://www.mediafire.com/?ub17ogb3byg2a59
Part 2:http://www.mediafire.com/?du4et3wc7pz31ch
Part 3: http://www.mediafire.com/?5i28t3344xxddsm
Part 4:http://www.mediafire.com/?uj8xnw265qzj62n
Part 5: http://www.mediafire.com/?tm28pw1ukvs8zkk
Download and put all together.
Start the exe file and install it.
I work on a method to make more wops
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- Rainbow AllStar
- Posts: 4548
- Joined: Fri Dec 26, 2008 4:56 pm
-
- Rainbow AllStar
- Posts: 4548
- Joined: Fri Dec 26, 2008 4:56 pm
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Last edited by Emerald141 on Fri Sep 02, 2022 6:31 am, edited 1 time in total.
Oh WOW!Emerald141 wrote:DP.
I think someone found a while back that if you zoom out enough in the Editor, you can see the tile and water selection screen. Well, I just found out that if you keep holding 9, you can even go up to the level texture and, eventually, the object pic.
I didn't seen that before!
I wonder what they doing there!
And if you hold 9 and then 1 you will see it like a star !
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- Rainbow AllStar
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- epicdude15
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- Dark Drago
- Rainbow Master
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- StinkerSquad01
- Rainbow AllStar
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- Dark Drago
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- StinkerSquad01
- Rainbow AllStar
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- Dark Drago
- Rainbow Master
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- Wonderman109
- Rainbow MegaStar
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- Joined: Thu Jun 28, 2012 11:25 pm
Hey, an idea was rolling inside my brain for a while...
Perhaps we can retrieve semi-working pushable wood boxes??
Using A scritter, CMD 51, Model tweaking and NPC Move Tricks an acccomplish that, perhaps??
Perhaps we can retrieve semi-working pushable wood boxes??
Using A scritter, CMD 51, Model tweaking and NPC Move Tricks an acccomplish that, perhaps??
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- Rainbow AllStar
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- Wonderman109
- Rainbow MegaStar
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If anybody misunderstands me, I mean that we can use some kind of mechanism to get wooden crates pushable like boxes in classi triology..
Partially working, remember...
I made something similar a while ago:
The result was an invisible partially (and a bit differently) functioning wood box..
If you are interested, I can show what steps I did...
Partially working, remember...
I made something similar a while ago:
The result was an invisible partially (and a bit differently) functioning wood box..
If you are interested, I can show what steps I did...
Previous Adventure:Time Out
Latest Adventure:Please Don't Feed The Dinosaurs!
Upcoming Adventure: History Lessons
Latest Adventure:Please Don't Feed The Dinosaurs!
Upcoming Adventure: History Lessons
- wonderland5000
- Gold Wonderlander
- Posts: 61
- Joined: Mon Oct 31, 2011 9:19 pm
Just found out .wlv (1x1) level,
1st hex - width
2nd hex - 00 or arrayoutofbounds
3rd hex - 00 or aoob
4th hex - 00 or aoob
5th hex - height
6th, 7th, 8th , aoob
9th - block top texture
10th, 11st, 12nd, aoob
13rd nothing?
14, 15, 16th aoob
17th side texture
EDIT:
The three hex before the fourth are decimal modifiers or something
1st hex - width
2nd hex - 00 or arrayoutofbounds
3rd hex - 00 or aoob
4th hex - 00 or aoob
5th hex - height
6th, 7th, 8th , aoob
9th - block top texture
10th, 11st, 12nd, aoob
13rd nothing?
14, 15, 16th aoob
17th side texture
EDIT:
The three hex before the fourth are decimal modifiers or something
Last edited by wonderland5000 on Thu Jul 19, 2012 4:57 pm, edited 1 time in total.
Umm.. what??wonderland5000 wrote:Just found out .wlv (1x1) level,
1st hex - width
2nd hex - 00 or arrayoutofbounds
3rd hex - 00 or aoob
4th hex - 00 or aoob
5th hex - height
6th, 7th, 8th , aoob
9th - block top texture
10th, 11st, 12nd, aoob
13rd nothing?
14, 15, 16th aoob
17th side texture
Previous Adventure:Time Out
Latest Adventure:Please Don't Feed The Dinosaurs!
Upcoming Adventure: History Lessons
Latest Adventure:Please Don't Feed The Dinosaurs!
Upcoming Adventure: History Lessons
- wonderland5000
- Gold Wonderlander
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- DEEMAN223344
- Rainbow MegaStar
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- wonderland5000
- Gold Wonderlander
- Posts: 61
- Joined: Mon Oct 31, 2011 9:19 pm
And just found out WA numbers are stored in floats.
http://msdn.microsoft.com/en-us/library ... .aspx#Y600
for conversion to hex.
http://msdn.microsoft.com/en-us/library ... .aspx#Y600
for conversion to hex.
You have a point, but it would be nice to give that crab (or scarredy turtle wop) a model of a box. Plus Crabs can be chase around corners (I don't think we can do something to that...). Decreasing the destination the crab is frightened from will be nice (movement type).DEEMAN223344 wrote:On the subject of boxes,I think red crabs would work better.
I tried something,
1. I hexed the wooden box.wop and gave it three new adjustments, ID, Type and subtype (you don't need subtype).
2. I changed the logic of the box to a dragonturtle (Check kooky's list)
3. I gave it an ID of 1
4. I let stinky start on a GC with these adjustments:
CMD Data1 Data2 Data3 Data4
51 1 0 0 30 (I think??)
5. I compiled and tried the level.. It now is an invisible obj. that moves one step away if nothing is between me and it. it can be pushed diagonally and around corners.(It MAVS or stops working if I restart, abort, or close the wg.exe)
Previous Adventure:Time Out
Latest Adventure:Please Don't Feed The Dinosaurs!
Upcoming Adventure: History Lessons
Latest Adventure:Please Don't Feed The Dinosaurs!
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