I am serious about my request. I need superadjustable houses and doors, to make a longhouses for the Natives part of my Time Traveler level, superadjustable mushrooms and pine trees for a special type of Wonderland forest I'm constructing, and a superadjustable waterfall wop for a factory and sewers scene. Can anyone make them, please?Wonderman109 wrote:I already did. Emerald didn't make the wops under Houses or Outdoor (with the exception of BridgeEnd.wop) have extra properties. But I need them for my scenery, and I'd appreciate anyone who could help.
Also, I'd like it if Waterfall could have Roll, Pitch, and Y-Scale as well.
Wop Request Thread *NOW OBSOLETE*
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Last edited by Wonderman109 on Fri Aug 31, 2012 6:26 pm, edited 1 time in total.
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me too, I'm starting to wonder how welcome00 made that, another wondergod?Wonderman109 wrote:I thought that was impossible due to animations...hmm.
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The Hidd3n Archive, Part Four: [36%, In Progress]
The Hidden 4rchive, Part Three (Redeemer's Edition)
The Apocollab [0%, Confirmed, Planning]
Are Cookie and Ash Gay? [Cancelled]
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Huh.
They work fine, no MAVs when restarting or aborting.
A few glitches worth noting, though, some which can be fixed by adding X adjust and Y adjust parameters to your wops:
BAD POINTS/ GLITCHES
The firechompers have no shadow.
The firechompers' models are always 1.0 units left of where they really are.
The chomperflowers' models are always 1.0 units left of where they really are as well. Turning flowers (Player facing, clockwise-rs, counterclockwise-rs,) are always 1.0 off as well no matter how they turn. Disgonal flowers that don't turn are on their shadow, though.
GOOD POINTS:
The effects of Ghost, Glow, and Speed function on the Firechompers. The firechompers try to move their heads to make a chomping animation, and it works but you have to admit it looks funny. The swaps make chomper noises.
The effects of special fireballs, rotating, hitpoints, and all function on the chomperflowers. The chomperflowers likewise try to re-coil when firing like real fireflowers, but the wg.exe can't handle the animation so the chomperswaps freeze when they fire instead. it still looks okay. The swaps make fireflower noises.
The effects of Pow, firetraps, etc. function on the swaps as well.
...
They work fine, no MAVs when restarting or aborting.
A few glitches worth noting, though, some which can be fixed by adding X adjust and Y adjust parameters to your wops:
BAD POINTS/ GLITCHES
The firechompers have no shadow.
The firechompers' models are always 1.0 units left of where they really are.
The chomperflowers' models are always 1.0 units left of where they really are as well. Turning flowers (Player facing, clockwise-rs, counterclockwise-rs,) are always 1.0 off as well no matter how they turn. Disgonal flowers that don't turn are on their shadow, though.
GOOD POINTS:
The effects of Ghost, Glow, and Speed function on the Firechompers. The firechompers try to move their heads to make a chomping animation, and it works but you have to admit it looks funny. The swaps make chomper noises.
The effects of special fireballs, rotating, hitpoints, and all function on the chomperflowers. The chomperflowers likewise try to re-coil when firing like real fireflowers, but the wg.exe can't handle the animation so the chomperswaps freeze when they fire instead. it still looks okay. The swaps make fireflower noises.
The effects of Pow, firetraps, etc. function on the swaps as well.
...
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I've tried to before, but it never works correctly, even if I use a different model in the editor and change it to the IceFloat model via hex-editing the wlv (editor doesn't have support for the IceFloat model). The wlv doesn't MAV, the IceFloats I attempted to add just don't appear. So no, there's no wop for the Ice Floats yet.
Which reminds me, Is it possible to get a working growflower/floing bubble working?? Pure Texturename reasons.
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Nope, we cannot edit anything about the Wee Stinkers. Tried both model swapping and logic swapping - both MAVed. Even rescaling them isn't possible - while playing the Wee Stinker shrinks back to it's original size.yot yot5 wrote:Is it possible to get a stinker NPC that behaves like a wee stinker? It would be handy to have other hats and sizes for wee stinkers.
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Use the custom NPC Wop.
Here's it is if you don't know where it is (I have to note it cannot move.)
Or there is another way but it's much more complicated and requires MOFI demo. Is to insert the original stinker model uploaded by MS in by jafo's editor tools.
Here's it is if you don't know where it is (I have to note it cannot move.)
Or there is another way but it's much more complicated and requires MOFI demo. Is to insert the original stinker model uploaded by MS in by jafo's editor tools.
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Previous Adventure:Time Out
Latest Adventure:Please Don't Feed The Dinosaurs!
Upcoming Adventure: History Lessons
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Are you making a zoo level or a museum? .
I cannot help with animations at all. Sorry. You can modelswap/logicswap signs with the stuff to make. Dunno about the animations. I'll do it for you if you don't know how (Doubt it though. )
I cannot help with animations at all. Sorry. You can modelswap/logicswap signs with the stuff to make. Dunno about the animations. I'll do it for you if you don't know how (Doubt it though. )
Previous Adventure:Time Out
Latest Adventure:Please Don't Feed The Dinosaurs!
Upcoming Adventure: History Lessons
Latest Adventure:Please Don't Feed The Dinosaurs!
Upcoming Adventure: History Lessons
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