Post, download, and discuss custom levels for Return To Wonderland.
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L'Carpetron Dookmarriot 3
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by L'Carpetron Dookmarriot 3 » Fri Nov 02, 2012 11:35 pm
Join Stinky as he tries to clear out broken tiles from the kaboom attack. Unfortunately, he isn't very good at this, so he breaks some of his own tiles as well. Will he be able to escape and not destroy the ship? Or will he be trapped forever...?
This level has been tested a lot. So many things have gone wrong. For every thing that went wrong, I added another thing to it.
That's why there is so much stuff in this level compared to my usual levels. Have fun, and please tell me if there are any breaktiles that haven't been used or any alternate solutions. However, some breaktiles are only used for the purpose of stopping boulders or boxes... (Hint?)

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Amnon
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by Amnon » Sat Nov 03, 2012 3:33 pm
This is an amazing level!!!
Are you sure you are not Kiki?
Just two small comments:
1. The metal box which moves on the conveyors is not necessary - there's enough to bridge the sea without it (and in fact even without one of the boulders)
2. The breaktile near the last coin above the water is not necessary. I didn't step on it and it didn't stop Stinky or any other object.
Thanks!
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L'Carpetron Dookmarriot 3
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by L'Carpetron Dookmarriot 3 » Sat Nov 03, 2012 7:55 pm
Amnon wrote:
1. The metal box which moves on the conveyors is not necessary - there's enough to bridge the sea without it (and in fact even without one of the boulders)
2. The breaktile near the last coin above the water is not necessary. I didn't step on it and it didn't stop Stinky or any other object.
Thanks!
1. Oh, I didn't realize this. Hmm...
2. I actually did notice that about 3 seconds after posting the level. (I tried again). I knew you would.
I'm glad you enjoyed it!
BTW- Kiki's levels inspire me and make me think of new items and tricks. I didn't know break tiles could do so much!
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Liz Mayhew
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by Liz Mayhew » Tue Nov 06, 2012 4:41 pm
Wow! That was a fantastic puzzle.
It's taken me at least 2 hours to work it all out. The box generator area caused me the most problems, and then I kept messing up the reflectors at the end.
Finally made it with 9 mins 16 secs left on the clock. I did use the metal box on the conveyors though ... don't see how you can manage without
Thanks for the brain ache!

Lizzie
To err is human,
To arr is pirate!
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Amnon
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by Amnon » Tue Nov 06, 2012 6:42 pm
Finally made it with 9 mins 16 secs left on the clock. I did use the metal box on the conveyors though ... don't see how you can manage without
Did you fetch a wooden box from the wood-generator area? A fresh and bright extra wooden box can be very handy.
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Chip
- Rainbow Star
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by Chip » Tue Nov 06, 2012 6:54 pm
Hi LCD
Sailor Chip finally made it after dozens of tries. Will there be an extra barrel of rum tonight?
Thanks again, captain.
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L'Carpetron Dookmarriot 3
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by L'Carpetron Dookmarriot 3 » Tue Nov 06, 2012 10:00 pm
Amnon wrote:Finally made it with 9 mins 16 secs left on the clock. I did use the metal box on the conveyors though ... don't see how you can manage without
Did you fetch a wooden box from the wood-generator area? A fresh and bright extra wooden box can be very handy.
Oh... So thats how you do that! I just used the extra box to cover up the water in the generator room.
Oh, and by the way, the sailors that acquired the treasure will get an extra barrel of rum, just like sailor Chip stated.
I'm glad you enjoyed it!

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Amnon
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by Amnon » Tue Nov 06, 2012 11:13 pm
I just used the extra box to cover up the water in the generator room.
If you are careful when moving around not to step on the wrong tiles, then there is no water to cover.
Perhaps if you want to fix it, make it a 2-breaktile instead of a 3.
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Amnon
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by Amnon » Tue Nov 06, 2012 11:29 pm
I needed the three though to stop the boulder from going any farther so it could come back and go through the yellow teleporter
Right, so you can place a bonus coin just below the bottom-left breaktile (where now is a wall), so Stinky must go over it twice and therefore must use the top-right breaktile to place the box on the button.
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L'Carpetron Dookmarriot 3
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by L'Carpetron Dookmarriot 3 » Wed Nov 07, 2012 12:01 am
Amnon wrote:I needed the three though to stop the boulder from going any farther so it could come back and go through the yellow teleporter
Right, so you can place a bonus coin just below the bottom-left breaktile (where now is a wall), so Stinky must go over it twice and therefore must use the top-right breaktile to place the box on the button.
That's a great idea! I might use this level as my challenge level. I don't think I am going to be posting my previous challenge level as it is purely action- and I have discovered that not many people are fans
Oh well.
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Liz Mayhew
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by Liz Mayhew » Wed Nov 07, 2012 6:35 am
Some of us are too old to really enjoy purely action levels. Arthritic fingers don't make for speed. Thinker-stinkers like this one are much more interesting.
Amnon - I did have a spare box in the generator room but I couldn't be bothered with all that manoeuvering. Took the easy option and used the steel box on the conveyors.

Lizzie
To err is human,
To arr is pirate!
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bob roest
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by bob roest » Sun Feb 03, 2013 9:58 pm
I've been playing some of your 'Lost Land' levels, not necessarily in order and I won't bring all of them back to the first page but I did want to say what a monster challenge this one was for me. The old saying, "you can't see the forest for the trees" was true...I tried numerous moves for too long before it dawned on me that I was moving out of order!
Great fun, looking forward to the others, my thanks.

bob