New Level - Sagas Of Rainbow Islands 22
New Level - Sagas Of Rainbow Islands 22
Sagas Of Rainbow Islands 22
THE BOSS LEVEL
Good luck and have fun!
THE BOSS LEVEL
Good luck and have fun!
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Last edited by Chip on Sat Jan 24, 2015 11:02 pm, edited 1 time in total.
>Link to my level list
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- L'Carpetron Dookmarriot 3
- Rainbow Keeper
- Posts: 389
- Joined: Sat Oct 20, 2012 10:22 pm
- L'Carpetron Dookmarriot 3
- Rainbow Keeper
- Posts: 389
- Joined: Sat Oct 20, 2012 10:22 pm
Hi LCD
Here are a the first hints:
I'm sure you'll succeed. Good luck!
Here are a the first hints:
Thanks for your fantastic persistence.1. The guards (Loof's and Peegue's shadows) are no help with the buttons. Better you deal with them early.
2. Stinky has to free his crew to get help with the buttons. Hm... A major problem.
3. You can always use <alt>+<x>+<numeric keys> to get the big picture.
4. Signs are important in my levels. Did you read all of them?
5. Really? Even the poor lonely one in a particular corner of the scene?
6. It has a very short text. But in this case the position is crucial...
7. You're not alone. Share your discoveries with other players, maybe one of them has found another end of the thread.

I'm sure you'll succeed. Good luck!
- Liz Mayhew
- Rainbow Spirit Master
- Posts: 9169
- Joined: Mon Jul 19, 2004 1:07 pm
- L'Carpetron Dookmarriot 3
- Rainbow Keeper
- Posts: 389
- Joined: Sat Oct 20, 2012 10:22 pm
- Liz Mayhew
- Rainbow Spirit Master
- Posts: 9169
- Joined: Mon Jul 19, 2004 1:07 pm
I've run and run about 100 times with Stinky. I run whilst the fire is still coming out of the cannon and I still get shot when I reach the far bank (and yes I do try to turn out of the line of fire
).
The other problem is that I can't get the red shadows shot without getting Loof and Peegue shot.

The other problem is that I can't get the red shadows shot without getting Loof and Peegue shot.

Lizzie
To err is human,
To arr is pirate!
To err is human,
To arr is pirate!
Hi Liz
Here are the first steps for this one:
Good luck!
Here are the first steps for this one:
It's difficult, I know, but it's the boss level of a long series.1. Stinky goes U on the second sign and 3xL near the second bridge from right.
2. Loof steps U on the conveyor and U again on the second sign. His shadow moves 2xD.
3. Qookie goes U and 2xR near the second bridge from left.
4. Peegue steps U on the conveyor and U again. His shadow moves 2xD.
5. Stinky waits for the next shot and runs close behind it over the second bridge from right. On the other side he turns immediately L to evade the next shot and to get the coin over there. The two guards will eliminate each other when Stinky passes.
6. Now Stinky tries to free his crew...
Good luck!

- Liz Mayhew
- Rainbow Spirit Master
- Posts: 9169
- Joined: Mon Jul 19, 2004 1:07 pm
At last I got Stinky across the bridge and got rid of the Red Shadows.
Still working on it. Totally dumbfounded.

EDIT: Woke up this morning with an idea of how to proceed, and yes I've got them across the water.
Solved the electro tiles
Solved the blue boulders
Defeated Mr Grasp
Now have Qookie standing at the exit, Peegue and Stinky ready to escape, and poor little Loof needing something to hold a gate open for him
The solution may come to me after another night's sleep.
Still working on it. Totally dumbfounded.


EDIT: Woke up this morning with an idea of how to proceed, and yes I've got them across the water.
Solved the electro tiles



Solved the blue boulders






Defeated Mr Grasp



Now have Qookie standing at the exit, Peegue and Stinky ready to escape, and poor little Loof needing something to hold a gate open for him



The solution may come to me after another night's sleep.

Lizzie
To err is human,
To arr is pirate!
To err is human,
To arr is pirate!
- Liz Mayhew
- Rainbow Spirit Master
- Posts: 9169
- Joined: Mon Jul 19, 2004 1:07 pm
- Liz Mayhew
- Rainbow Spirit Master
- Posts: 9169
- Joined: Mon Jul 19, 2004 1:07 pm






Wow! That was a totally amazing challenge.
The solution came to me as I was pushing a trolley round the supermarket and had a mini-collision with another trolley


So this is the end of the Saga of Rainbow Islands? What a shame.
(I'm still working on the earlier ones, so I have lots of treats in store).
Thanks for all these fantastic levels.
Lizzie
To err is human,
To arr is pirate!
To err is human,
To arr is pirate!
- L'Carpetron Dookmarriot 3
- Rainbow Keeper
- Posts: 389
- Joined: Sat Oct 20, 2012 10:22 pm
Using Liz's thoughts and your hints combined with my RTW knowledge (which isn't much, by the way) I have finally figured out the puzzle. And it only took me 11 days! 
The electro was a nice way to incorporate action into a puzzle level. Even though some people here don't like action, I certainly do. In fact, you can give me any action level that's possible with no puzzle and I think I could solve it. Unless it is a time consuming thing such as a 3D 50x50 maze (which I have made because I was really bored.)

The electro was a nice way to incorporate action into a puzzle level. Even though some people here don't like action, I certainly do. In fact, you can give me any action level that's possible with no puzzle and I think I could solve it. Unless it is a time consuming thing such as a 3D 50x50 maze (which I have made because I was really bored.)

Here are the complete hints:
The guards and the first passage:
Hm... What will this clock bring along?
The guards and the first passage:
The cannons:1. Stinky goes U on the second sign and 3xL near the second bridge from right.
2. Loof steps U on the conveyor and U again on the second sign. His shadow moves 2xD.
3. Qookie goes U and 2xR near the second bridge from left.
4. Peegue steps U on the conveyor and U again. His shadow moves 2xD.
5. Stinky waits for the next shot and runs close behind it over the second bridge from right. On the other side he turns immediately L to evade the next shot and to get the coin over there. The two guards will eliminate each other when Stinky passes.
The catapults and the mines:1. Stinky goes (avoiding the fire) to the rightmost reflector.
2. He pushes it 2xL,2xU,6xL,4xD,1xR,3xD,7xL and 15xD onto the lonely sign in the lower left corner of the scene.
3. He pushes the left reflector D above the left bridge and 5xL against the wall.
4. Finally he pushes the central reflector 4xD. The cannons will destroy themselves.
5. Bring two other characters across the lake to continue.
The rams and the grenades:1. You're absolutely safe on the 'ventilation shafts'.
2. There are only 3 electro tiles to pass:
a. The first (type 4) to get beneath the right tree.
b. The next two tiles to your left (type 2 and 4) to reach the center.
3. The rest of the way up can be done with simple jumps. Just watch the spheres before you use the trampolines.
4. The jumps are: U,L,U,R,D,R,U and U. Push the upper ice block 2xU to stop the left conveyors and the lower one D.
The boss:1. You have to safe one of the kegs here, because you'll need it to defeat the boss.
2. There are different approaches to the puzzle. Here's an easy solution that allows you to save the lowest keg:
a. Start on the sign and let the next wave pass. Then quickly go R and 5xU to get the left coin.
b. Wait for the next wave and get the central coin.
c. Wait again, then jump U and push the central keg 3xR against the wall. Quickly get the last coin to stand save.
d. The next wave will destroy the kegs. Use the top tramp to get between the two rightmost TPs.
e. Watch the spheres before you step U through the white TP.
3. Push the upper ice block 2xU to stop the right conveyors and the lower one D.
The exit:1. Use Stinky, Loof or Qookie to distract the fire of the boss down against the clock or right against the steel box.
2. Use Peegue to collect the bonus coins in front of the boss and to read the signs. Wait on the left sign.
3. Use a third character to push the remaining keg U over the lowest tramp, U again and L over the left tramp.
4. Switch back to Peegue and push the keg R and D. (Don't forget to distract the fire!)
Good luck!1. Walk over the last bridge(s) and use the rafts to get the remaining two bonus coins.
2. Then steer both rafts to the upper side of the lake and let them collide beneath the flower and the central reflector.
3. Push the reflector onto the blue button (there are always free tiles in the meadow) to exit with the whole crew.

Hm... What will this clock bring along?