New Level (Adv) - House Hunt:Inside the Cottage

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Liz Mayhew
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New Level (Adv) - House Hunt:Inside the Cottage

Post by Liz Mayhew » Thu Nov 29, 2012 2:28 pm

511LIZM - House Hunt:Inside the Cottage

Join Qookie in her property inspection.

:D
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Lizzie

To err is human,
To arr is pirate!
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Mark
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Post by Mark » Thu Nov 29, 2012 6:27 pm

Thank you, Liz! 8)
That was a lot of fun to sort out!
The sphere puzzles were pure genius and inventive!
I like how you weave a story through each of your adventures.
You are the Queen of the Continuing Saga!

I'm so fond of your levels that I often replay them over and over again! :D
I never mind to rerun an episode, because they are so enjoyable. :wink:
Appreciate all of your hard work! :)
Last edited by Mark on Thu Nov 29, 2012 9:51 pm, edited 1 time in total.
Amnon
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Post by Amnon » Thu Nov 29, 2012 7:22 pm

Qookie sweeped her house clean in two different ways. With that many objects at hand she is sure there were more.

Thanks, it's good to feel at home again.
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doodlebug
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House Hunt:Inside the Cottage

Post by doodlebug » Sat Dec 01, 2012 12:25 am

Wow that was a hard one but I got it figured out finally. Thanks for the fun.

Annie
Chip
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Post by Chip » Sat Dec 01, 2012 12:49 am

Hi Liz
Wow, what a task! But Qookie finally made it. :D
I especially loved the puzzles with the spheres and the opening boulder.
Thanks for another challenging and fun level.
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L'Carpetron Dookmarriot 3
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Post by L'Carpetron Dookmarriot 3 » Sat Dec 01, 2012 2:26 am

I certainly wouldn't live in that cottage. I am stuck, and I don't know where to start. Help please! :oops: 8)
annedanner
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Post by annedanner » Sat Dec 01, 2012 3:11 am

Hey LCD,
Start with the yellow timer then maneuver the zbot to run the red timer.
Hey Liz,

Will you please PM where the spheres go - don't tell me how, though.
Anne
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Liz Mayhew
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Post by Liz Mayhew » Sat Dec 01, 2012 8:41 am

Rather than PM, I'll just say where I used the spheres but not how.
Clearly Amnon will have a couple of alternative ways :wink:
Don't look if you don't want to.
Yellow spheres: one on the green button, one operating aqua timer.

Blue spheres: blue button and kabooms in lower right corner.
Lizzie

To err is human,
To arr is pirate!
Amnon
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Post by Amnon » Sat Dec 01, 2012 8:40 pm

Hint Quote:
  • Yellow spheres: one on the green button, one operating aqua timer.

    Blue spheres: blue button and kabooms in lower right corner.
Well:
Nothing needs to remain on the green button once the coins are colleced.
Once the blue spheres are released, blue and yellow can be freely interchanged. Either can go on the aqua timer and either can go on the blue button.
Lower-right Kabooms can be killed with one sphere, but if you miss and kill only one, you can always have a second shot.
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Liz Mayhew
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Post by Liz Mayhew » Thu Dec 06, 2012 7:26 am

Good thinking Amnon!

For anyone still struggling with this level, here is the walkthrough for the way I do it. Feel free to use Amnon's alternative or any way that works for you :D

Walkthrough - Highlight to Read
1. Push sphere U and walk L. Divert z-bot onto red timer by pushing box U to centre, L, U to top left corner.
2. Push left side box U and follow. Box in water, take 2 bonus coins by barrel and top ice.
3. Divert kaboom to blow top left barrel. Push plasma cube to bottom right corner of wall where kaboom is walking. Then push the cube back to it's starting place. Take coin off green button and blue button. 4. Push top yellow sphere R, follow and collect coins. Push sphere U and step aside. Push returned sphere R, other sphere D, L. First sphere U to green button and collect left side coins. Then push the plasma block 2xU, push last sphere R onto ice and quickly push plasma cube up as a blocker.
5. Collect bonus coin at right and push wood box into right side water. Push barrel L over tramp to smash boulder (push when it's just going up onto the timer). Now push the blue sphere L. Get the box out of the right room and push it into water. Push left sphere U onto blue button then, avoiding kabooms, push last box into water and get the bonus coin. The blue gate doesn't need to be open after this.
6. Push lower sphere R and D into kaboom room. Stand by the top sphere, and using the shift key, watch for when the kabooms have gone down past the lower sphere. Push sphere R. Kabooms divert and blow up in the alley. Collect last coin and EXIT.
Lizzie

To err is human,
To arr is pirate!
annedanner
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Post by annedanner » Thu Dec 06, 2012 4:13 pm

Thanks, Liz, for the walkthrough. I was making the spheres much more complicated than they needed to be. Sheesh.
Anne
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