
The idea of recording videos and making a collaborative speedrun of all levels individually was proposed by Sammy_P. Below are the rules that I wrote for WA1 in the "Did 105 stars in WA!!!" topic. I just copied them here.
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Alright, so here's the first draft of my "Wonderland Adventures Speedrun Rules". For now, feel free to ignore the italic green portions - it's for the unlikely case someone decides to speedrun the whole game.
Note that this is for WA1 only. I haven't played enough MOFI, so I can't make a ruleset for it. The only MOFI rule that's obvious is the "no save/load" part. It stays, because MOFI hasn't fixed the "save/load nulls the timer" bug.
General:
0) CHEATING IS NOT ALLOWED. NO CHEAT CODES. NO CHEAT PROGRAMS. NO VAULT USE. ONLY PURE, RAW HUMAN SKILL.
1) The goal of a speedrun is to be as fast as possible, while following the rules. That's it.
2) If a trick/glitch/technique is not described here, it's allowed. If you find some crazy glitch that allows you to walk through walls -- go right ahead.
3) The infamous "blink trick" is not allowed. In the older versions it was a glitch, but after fixing it Patrick left it in as an optional cheat code. Cheat codes are not to be used, as per rule 0.
3.5) Since it doesn't require cheat codes to use, Q-Spell is allowed. (rule added in June 2014)
If you're speedrunning a single adventure:
4) You MUST play without Save/Load. The moment you load the game, the in-game timer is set back to 0. For that reason, the moment that happens, your run is disqualified.
4.5) As a corrolary, the "White Magic" glitch is also disallowed, because it needs Save/Load to work.
4.5.5) If anything else is found (other than Save/Load) that nulls the in-game timer... yes, of course. It will be disallowed just like Save/Load.
5) You MUST start the adventure from the "Floing" guy, not from its in-game location. Otherwise you could steal keys from one adventure and use them in a different one. There are reasons why this is undesirable in single-adventure speedruns.
6) The run is timed with the in-game timer.
6.5) So click (or press "Enter) through the "Click to Start Adventure" screen as soon as possible, otherwise the game will count your time as slower. This video explains the issue.
7) In dark levels, use the lamp or a glowgem, PLEASE. Getting through dark levels without a light source is an impressive skill, but pure darkness is boring to watch.
If you're crazy enough to speedrun the whole game:
8) All whole-game runs are timed manually from the moment you gain control to the moment you finish "The Purple Shard". Loading screens are excluded.
9) SINGLE SEGMENT is defined by playing through the whole game without Save/Load. Timed manually from the moment you gain control to the moment you finish "The Purple Shard". The moment you load the game, it's no longer a single segment speedrun.
10) RTA ("Real Time Attack", stupid name but has a tradition behind it) is defined by playing through the game in one sitting. Save/Load is allowed. The extra time spent on the menu does not count against you. The extra time spent in-game (any retries, for example) does. Be careful.
11) SEGMENTED is basically "Save/Load unlimited". Play a portion of the game as fast as possible, SAVE. That's your first segment. Load. Play through the next part as fast as possible, SAVE. That's your second segment. You can try each segment as many times as you want, only the fastest time counts. A 0.5 second penalty is applied each time you make a new segment - simply to discourage people from potentially using thousands of segments, which would make competition very tedious.
12) "Key-stealing" tricks (described in rule 5) are allowed in all whole-game categories.
13) Except for the single segment category (for obvious reasons), "White Magic" glitch is allowed. Go wild.
14) If you think you're amazing/crazy enough to save time by not getting the coins you'd need for the lamp, go ahead and wander around in the darkness.
On Low%, 100%, Any% categories
15) In single-adventure runs, collecting all bonus coins and gems is 100%. Not taking some of them is Any%. Taking as little as physically possible is Low%.
16) In whole-game runs, getting some stars and taking some coins and gems is Any%. Getting as few stars and taking as little coins and gems as physically possible is Low%.
16.5) Getting 105 stars, taking ALL coins and gems, including those in the hub, would've been 100%. However, nobody (aside from Patrick) can be absolutely sure that ALL the coins and gems have been discovered by the players, so whole-game 100% runs are NOT ACCEPTED for the moment. If Patrick wants to be a judge, then they will become acceptable, but Patrick is a busy man and has other things (like POTZ) to do.
17) Optional adventures are optional. Skip as many as you can and want to. An "all adventures" whole-game run has no reason to exist unless it's 100%, and those (as described in rule 16.5) are not accepted as of yet.