Post, download, and discuss custom levels for Return To Wonderland.
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Mark
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by Mark » Mon Jun 03, 2013 8:45 pm
Thanks again to Amnon for checking the inventory on this cargo.
Have Fun!
MARK258
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Mark on Sat Jun 08, 2013 5:31 pm, edited 1 time in total.
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Amnon
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by Amnon » Tue Jun 04, 2013 6:11 am
This has been made significantly more difficult since I tested it, but I did get through Now it is a real challenge.
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Mark
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by Mark » Tue Jun 04, 2013 10:10 am
Amnon wrote:This has been made significantly more difficult since I tested it, but I did get through Now it is a real challenge.
Hi Amnon,
In regards to the 'box on the conveyor' puzzle,
there is a specific path that works every time.

Last edited by
Mark on Tue Jun 04, 2013 10:13 am, edited 1 time in total.
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Amnon
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by Amnon » Tue Jun 04, 2013 10:12 am
there is a specific path you can take that works every time.
I think I'm already taking that path. Still, I must watch the scene carefully and be accurate with my timing.
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Mark
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by Mark » Tue Jun 04, 2013 10:18 am
Amnon wrote:I must watch the scene carefully and be accurate with my timing.
Hi Amnon,
There's no special timing involved.
I just sent you a private message.
Mark
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Amnon
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by Amnon » Tue Jun 04, 2013 10:29 am
There's no special timing involved.
I just sent you a private message.
Thanks, I haven't noticed that way!
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Liz Mayhew
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by Liz Mayhew » Tue Jun 04, 2013 11:29 am
Hi Mark
I've been trying this one - and yes, you did see me over there shouting HELP! before I got blown up.
Will try some more but I have to say I'm pretty well stumped so far.

Lizzie
To err is human,
To arr is pirate!
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Mark
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by Mark » Tue Jun 04, 2013 12:13 pm
Liz Mayhew wrote:Yes, you did see me over there shouting HELP!
Loof has good eyesight. He can see all the way across the pond.
Liz Mayhew wrote: I'm pretty well stumped so far.
Have you
uncovered anyone that could lend a hand?
.
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annedanner
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by annedanner » Tue Jun 04, 2013 3:16 pm
Hey Mark,
I uncovered the helper. May I please have the PM you sent to Amnon re: the path?
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Amnon
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by Amnon » Tue Jun 04, 2013 3:21 pm
Hi Anne,
I uncovered the helper. May I please have the PM you sent to Amnon re: the path?
That PM is actually about a later stage, when entering the bottom part. I believe that at this stage you are still learning the ropes of communicating with your helper. Good luck!
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Mark
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by Mark » Tue Jun 04, 2013 4:52 pm
annedanner wrote:Hey Mark,
I uncovered the helper. May I please have the PM you sent to Amnon re: the path?
Hi Anne,
Here are the opening steps from Loof's Dance Studio:
Using the exit as the center of a clock
do these steps between cannon fires:
1) Step from 12 back to 3.
2) Collect the two bonus coins on the ice, then step from 6 back to 3.
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annedanner
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by annedanner » Tue Jun 04, 2013 5:52 pm
Many thanks, Mark. Off to try, again.
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Liz Mayhew
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by Liz Mayhew » Wed Jun 05, 2013 2:53 pm
Thanks for the hints Mark.
But now Loof and Liz are stuck ...
Can't go east or west through the green TP 'cos I get fried.
Can't go south 'cos I get boxed round the head.
Can't go north 'cos there's nowhere to go.
What trickery are you up to now?

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Lizzie
To err is human,
To arr is pirate!
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Amnon
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by Amnon » Wed Jun 05, 2013 3:08 pm
But now Loof and Liz are stuck ...
Can't go east or west through the green TP 'cos I get fried.
Can't go south 'cos I get boxed round the head.
Can't go north 'cos there's nowhere to go.
What trickery are you up to now?
You can
run South as fast as you can and using the shortest possible route after hitting the conveyor-button.
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annedanner
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by annedanner » Wed Jun 05, 2013 4:41 pm
Hey Mark,
I can't get the next part either without getting knocked on the noggin'. Is there a trick to turning right by the box. Or do I need to open the white gate first? If so, will you please give me a hint for opening the white gate?
Liz, I think you can jump into fiery TPs without getting killed.
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Amnon
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by Amnon » Wed Jun 05, 2013 4:48 pm
I can't get the next part either without getting knocked on the noggin'. Is there a trick to turning right by the box. Or do I need to open the white gate first? If so, will you please give me a hint for opening the white gate?
Yes and No:
You can get into the box area by being very fast. There is no trick for opening the white gate first.
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Mark
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by Mark » Wed Jun 05, 2013 4:56 pm
annedanner wrote:Please give me a hint for opening the white gate.
Hi Anne,
The path to below is a trial by fire.
Perpetual motion, is all you require.
A fiery dragon, can part the white sea.
Its roar can unlock a block with no key.
Mark
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Last edited by
Mark on Wed Jun 05, 2013 6:48 pm, edited 2 times in total.
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annedanner
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by annedanner » Wed Jun 05, 2013 6:32 pm
Ah, that's the hitch
There is a glitch
Or perhaps not
I returned (to the game) and got
An idea of a way to go
Thanks for putting me in the know.

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Chip
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by Chip » Thu Jun 06, 2013 2:10 pm
Hi Mark
Thanks for another bunch of puzzles in such a small space.
So far I've got a little help from a familiar friend, and at the moment I'm trying to follow the paths mentioned in your poem.
Puzzzles and lyric at the same time - great! Back later.
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Liz Mayhew
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by Liz Mayhew » Fri Jun 07, 2013 6:13 am
Hi Mark I've finally found
A way to cover the ground
It isn't the rhyme
It's all in the time
A puzzle to truly astound!
Thanks so much for another tour de force Mark.

Lizzie
To err is human,
To arr is pirate!
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Mark
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by Mark » Sat Jun 08, 2013 5:33 pm
Hello everyone, here is the step-by-step walk-through for "Precious Cargo"
Step down, cross down over break-tile,
And push the boulder right one space.
Using the exit as the center of a clock,
do these steps between cannon fires:
1) Step from 12 back to 3.
2) Collect the two bonus coins on the ice then step from 6 back to 3.
3) Moving clockwise roll sphere down, step up and right to break-tile.
4) Push the sphere left, step down to 3, step up to tramp left & down.
Take both coins on the two blue buttons.
Slide up on the ice three times and tramp up.
Step one space right rolling sphere right.
Then step left and push barrel all the way right.
Take coin on red timer and the coin on the sign.
After red gate closes, without any hesitation:
Step on conveyor timer, jump down through TP,
Enter the lower area and then stop on the sign.
(If you did this correctly the conveyor should be off)
After the cannon fires, wait for the spikes to go down
then take the clock, push box right and step up.
Wait in the alcove for the cannon to destroy the box.
Watch for all three spikes to appear at the same time.
As soon as they descend, quickly push the cannon left
and down into the box and slide the barrel all the way right.
After cannon destroys the other box and prism, push cannon on the white button.
Go around clockwise and push goob-cube down, taking coin and step up.
Slide barrel up to aqua gate, then step right on conveyor to open it.
Push barrel up three spaces, walk around counter-clockwise and
slide barrel all the way down to goob-cube, then step up two spaces.
Push cannon one space right until it destroys both the box and barrel.
After the cannon fires, push it two spaces right, roll boulder left and quickly step up on break-tile.
Boulder will open the green gate so you can take the coin and step right.
After the cannon clears your path, roll the boulder left and quickly step down on break-tile taking coin.
After boulder passes right, exit left and from white button, slide down to take last coin.
Return to the upper area and push the box on tramp right and follow.
Slide the box left to 12 and go around clockwise.
Slide box right and tramp it left and follow to exit.
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doodlebug
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by doodlebug » Wed Jun 19, 2013 9:06 pm
Even with your walk through this was very difficult. I don't know how I would of ever gotten it without help.
Thanks for all the fun levels.
Annie