New Level - Days Of Cosmic Encounters 22

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Chip
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New Level - Days Of Cosmic Encounters 22

Post by Chip » Sun Jul 28, 2013 9:10 pm

Days Of Cosmic Encounters 22

Once upon a time in a nice cottage on Vulcan. There lived the only boy
in the galaxy who said the words LEGO and LOGO before the word MAMA.
Meet him and have fun!
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Last edited by Chip on Sat Jan 24, 2015 10:32 pm, edited 1 time in total.
>Link to my level list
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Chip
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Post by Chip » Sat Aug 03, 2013 11:20 pm

First hints.
1. The best approach to this level is to 'read' it backwards:
2. You have to reach the cellar with all heroes.
3. To do so, you have to block the lower red TP.
4. But there aren't enough obstacles around.
5. So you have to produce two new obstacles...
6. ...with the goober generator...
7. ...and by blocking its central output.
Good luck! :)
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Mark
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Post by Mark » Sun Aug 04, 2013 3:04 am

Thank you for the hints, Chip. :)
annedanner
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Post by annedanner » Sun Aug 04, 2013 8:54 pm

Fun level, Chip. Thanks so much.
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Wonderland King
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Post by Wonderland King » Mon Aug 05, 2013 12:14 am

Nice sticky cube puzzles! :)
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Liz Mayhew
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Post by Liz Mayhew » Mon Aug 05, 2013 7:58 am

Chip, I've been working on this one for days on end and have got all four friends on the rafts without using the hints.

Now I have Loof gone home having opened the red gate, Qookie standing on the cyan button, Stinky and Peegue stranded on the lava. I'm stumped. :oops: :roll:
Lizzie

To err is human,
To arr is pirate!
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Krishiv738
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Post by Krishiv738 » Mon Aug 05, 2013 10:05 am

I love puzzle levels
Chip
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Post by Chip » Mon Aug 05, 2013 11:26 am

Hi Krishiv
Thanks for playing and welcome to the crew. :D

Hi Liz
Thank you for insisting on the level. :D
Here's the passage from the pantry to the cellar:
1. Stinky gets on the top raft and waits there.
2. Loof gets on the next raft (second from top) and steers it R.
3. Qookie gets on the next raft (third from top), steering it one tile U.
4. Loof and Qookie let collide their rafts, so that Loof can get onto the cyan button.
5. Peegue gets on the last raft, steering it two tiles U.
6. Now you have Loof on the cyan button and the other heroes can reach the left side of the cellar. They have to exit on different buttons to open the central gates for Loof. Reaching the red and the pink button is no problem. Reaching the white button is the final puzzle of the level.
Good luck! :)
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Liz Mayhew
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Post by Liz Mayhew » Tue Aug 06, 2013 7:37 am

Thanks for the help Chip! Quite simple when you know how of course :lol:
I was just tying myself in knots with that raft puzzle.

What a fantastic puzzle. I think I need a little lie down now. 8)
Lizzie

To err is human,
To arr is pirate!
Chip
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Post by Chip » Tue Aug 06, 2013 3:54 pm

Here's the complete video solution. Enjoy! :)

http://www.youtube.com/watch?v=4l1Fhp0WHG8
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Mark
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Post by Mark » Tue Aug 06, 2013 5:20 pm

I wasn't able to unravel this one, but thank you for posting the solution!
There's many a clever move here. Especially liked the two transporters coming together. Very well though out, Chip! 8)
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Liz Mayhew
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Post by Liz Mayhew » Wed Aug 07, 2013 6:42 am

Well Chip, I don't know how those buttons stayed pressed for you when the pink cubes were joined together. Whenever I did that, the button would be un-pressed (I was going to say de-pressed but that was me!)

So I used all the pink cubes in the shadow area to trap Loof's shadow on the green button, and then juggled Qookie and Peegue to get them all through the gates. A much more complicated process!
Lizzie

To err is human,
To arr is pirate!
Muzozavr
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Post by Muzozavr » Wed Aug 07, 2013 10:25 am

Liz Mayhew wrote:Well Chip, I don't know how those buttons stayed pressed for you when the pink cubes were joined together. Whenever I did that, the button would be un-pressed (I was going to say de-pressed but that was me!)

So I used all the pink cubes in the shadow area to trap Loof's shadow on the green button, and then juggled Qookie and Peegue to get them all through the gates. A much more complicated process!
I've just watched the solution: he FIRST presses the button, THEN joins the cubes. :wink: Then the button stays pressed.

If you're trying to press the button AS you're joining the cubes, it won't work. The game sticks the cubes together before it realizes there's a button underneath one of them.

But if the button was pressed before the cubes stick together, there's no reason for the game to UNpress the button, either. :wink:
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
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Liz Mayhew
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Post by Liz Mayhew » Thu Aug 08, 2013 11:30 am

Thanks for the explanation Muzo! 8)
Lizzie

To err is human,
To arr is pirate!
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