NOTE: Some of these pictures include spoilers for MoFI. If you have not beaten the game, beware!
This is a project I've been thinking of doing for a long time now. A bit of backstory:
WA2/MoFI probably gets my vote for "best visual design" in any of the Wonderland games. Not just the level designs - the level textures are gorgeous, too. However, one thing that's always irked me, to be honest - While MoFI's level textures are quite pretty, a lot of them don't tile properly (you can see the "seams" on tiles more easily than with WA1's textures). Part of this appears to be due to the WA graphics engine itself, but part of it is also due to MoFI's more detailed texture design.
After mulling it over for a while, I decided I'd go ahead and fix that myself - and maybe give the game a bit of a visual overhaul while I was at it.
This is the end result - MoFI Redux.
Some of the alterations (particularly the beach texture) are relatively minor - textures have been made seamless, but other than that not much is different (some textures might be a bit more colourful or some such).
Others, however, have been altered quite significantly from their originals, such as Wonderfalls (which is probably my favourite locale in the series).
There are THREE versions of this texture pack available for download.
There is a version for MoFI itself, and two versions for the WA/MoFI Editor.
The MoFI version is quite simply, a set of these textures with the appropriate .wdf filenames that can be installed on MoFI itself. The .ZIP file includes a backup of the original MoFI level-textures, in case you wish to switch back.
The first Editor version replaces the original, ported textures from MoFI to the WA Editor (beach/desert/jungle/redcave/tundras/volcano/wonderfalls).
The second Editor version does not replace the originals, but adds the redone textures separately, with "_alt" added to the end of the filename (e.g. beach_alt, wonderfalls_alt, etc.).
NOTE: Some of these textures add new tiles to the mix - The volcano/acid pools texture adds four "water" textures, and two "cave entrance" textures, for instance. If you use these in custom adventures, they will show up as black tiles for anyone using the original set. Keep this in mind if you use them.
Comparisons (Note - This doesn't include the "volcano" texture that's used in some caves, as there's no place on the Hub that uses this. The texture used in the Volcano and the Acid Pools is included, however. Also, some of these pictures include minor oversights that have been fixed since, such as the arbitrary shadow on one of the jungle textures):
Beach
BEFORE:

AFTER:


Jungle
BEFORE:

AFTER:


Jungle Temple
BEFORE:

AFTER:


Tundras/Sundog Island
BEFORE:


AFTER:


Volcano/Acid Pools
BEFORE (no before picture for the volcano proper, I forgot, sorry):

AFTER:


Wonderfalls
BEFORE:


AFTER:


DOWNLOAD LINKS:Qloof234 wrote:Red Cave/Cave 2
BEFORE:
AFTER:
MoFI Version: Click Here
Editor Version 1: Click Here
Editor Version 2: Click Here
I claim no credit for the original textures used in Mysteries of Fire Island. All that I did here was edit the textures - I'm not claiming this as my own, 100% original work.
I'm open to constructive criticism, if anyone has any, by the way.

(I may or may not do something similar for WA1 at some point, but if I do, it might very well be Editor-only, considering that WA1's textures are very differently organized to the Editor's/MoFI's)
EDIT: 31/08/2013, 1:45PM - Added Red-Cave comparison images
EDIT: 07/09/2013 - Updated Jungle Transition tiles, not yet uploaded (Fixed dumb typo in post as well)
EDIT: 10/09/2013 - Jungle Transition tiles updated - can be downloaded via above links