Kabooms Rock wrote:What was the first thing you programmed? First game you tried making? First game you completed? What are some common problems you have in development of your games? Did you have any previous background in the games industry before creating MS? How did you get people to notice your games when you first started MS? How do you fund your games? How have you funded your games? What do you think is the most common misbelief about game developers? What do you think are some major differences between working alone on a game and working with a team? What do you think is your most successful game? Do you plan on making more games like Intensity XS or frazzled?
Kabooms Rock wrote:What was the first thing you programmed? First game you tried making? First game you completed? What are some common problems you have in development of your games? Did you have any previous background in the games industry before creating MS? How did you get people to notice your games when you first started MS? How do you fund your games? How have you funded your games? What do you think is the most common misbelief about game developers? What do you think are some major differences between working alone on a game and working with a team? What do you think is your most successful game? Do you plan on making more games like Intensity XS or frazzled?
You can't ask a bunch of questions and pretend it's one question. Each question mark ends a question and starts a new one.
i should change my signature to be rude to people who hate pictures of valves
Kabooms Rock wrote:What was the first thing you programmed? First game you tried making? First game you completed? What are some common problems you have in development of your games? Did you have any previous background in the games industry before creating MS? How did you get people to notice your games when you first started MS? How do you fund your games? How have you funded your games? What do you think is the most common misbelief about game developers? What do you think are some major differences between working alone on a game and working with a team? What do you think is your most successful game? Do you plan on making more games like Intensity XS or frazzled?
You can't ask a bunch of questions and pretend it's one question. Each question mark ends a question and starts a new one.
Oh yeah, two... For the second question I think I might settle with "Do you plan on making more games like Intensity XS or frazzled?" I apologize for my lack of attention to the rules above.
To give a slightly more informative answer than Nobody: Yes, there was a MOFI editor. Most of the adventures in MOFI were created by forum members, so there had to be one. IIRC it basically was the same as the WA editor, only with the MOFI elements added. If you want to know why it was never released to public, you'll have to ask MS though
(MS - I hope you don't mind me giving away that information, but I figured it wasn't really that secret)
dig 222 wrote:Which came first for the first WA game, the editor or the actual game?
The editor has to come first or else MS won't be able to actually make levels.
He could simply use actual code to generate levels, but that would just waste time and be too complicated.
Lucky-Luc wrote:To give a slightly more informative answer than Nobody: Yes, there was a MOFI editor. Most of the adventures in MOFI were created by forum members, so there had to be one. IIRC it basically was the same as the WA editor, only with the MOFI elements added. If you want to know why it was never released to public, you'll have to ask MS though
(MS - I hope you don't mind me giving away that information, but I figured it wasn't really that secret)
What I meant is an official MOFI editor, not the hacked one.
Last edited by md on Wed Oct 02, 2013 9:38 pm, edited 1 time in total.
If you bothered to copy and paste this signature, or zoom in, to make it possible to read, then I wasted 5-10 seconds of your life.
dig 222 wrote:Which came first for the first WA game, the editor or the actual game?
The editor has to come first or else MS won't be able to actually make levels.
He could simply use actual code to generate levels, but that would just waste time and be too complicated.
That is also possible, but coding a level editor first then improving it as he goes seems more plausible - you need to code it anyways.
I know that, I've done a bit of coding myself. It just makes more sense to make a small level editor for yourself (and other level designers) to create levels, even if it is as non-user friendly as possible.
Even if you do not plan to make a public level editor for other people to use, it is still much easier to make one for yourself, rather than coding every single level.
If you bothered to copy and paste this signature, or zoom in, to make it possible to read, then I wasted 5-10 seconds of your life.
Lucky-Luc wrote:To give a slightly more informative answer than Nobody: Yes, there was a MOFI editor. Most of the adventures in MOFI were created by forum members, so there had to be one. IIRC it basically was the same as the WA editor, only with the MOFI elements added. If you want to know why it was never released to public, you'll have to ask MS though
(MS - I hope you don't mind me giving away that information, but I figured it wasn't really that secret)
What I meant is an official MOFI editor, not the hacked one.
And that's exactly what Lucky-Luc was talking about. There was an official editor with MOFI elements added made by Patrick, which was given to the level designers of MOFI.
Lucky-Luc wrote:To give a slightly more informative answer than Nobody: Yes, there was a MOFI editor. Most of the adventures in MOFI were created by forum members, so there had to be one. IIRC it basically was the same as the WA editor, only with the MOFI elements added. If you want to know why it was never released to public, you'll have to ask MS though
(MS - I hope you don't mind me giving away that information, but I figured it wasn't really that secret)
What I meant is an official MOFI editor, not the hacked one.
And that's exactly what Lucky-Luc was talking about. There was an official editor with MOFI elements added made by Patrick, which was given to the level designers of MOFI.
Ah, but what I also meant was one that was released to the public. Was this editor by any chance one that is user friendly?
Maybe I should just simply rephrase my question...
Did you ever plan to release a MOFI Editor, did you just intentionally skip it, or did you just forget it?
If you bothered to copy and paste this signature, or zoom in, to make it possible to read, then I wasted 5-10 seconds of your life.