New Level - Decoy

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Mark
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New Level - Decoy

Post by Mark » Mon Sep 30, 2013 12:48 pm

Thank you Anne for inspiring this. :)

Have Fun! :wink:


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Amnon
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Post by Amnon » Mon Sep 30, 2013 3:47 pm

Wow, totally amazing!!!

And then in such a small area - unbelievable!

So Peegue has worked really hard and finally gone south through the exit-gate to rest.

Thanks, Mark!
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Post by annedanner » Mon Sep 30, 2013 9:32 pm

Hey Mark,

I sure wish being an inspiration automatically gave me insight into solving this wonderful puzzle of yours.

May I please have some help with the left part, please? I believe I've figured out most of the right part, but am somehow not seeing how the two are connected.
Anne
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Amnon
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Post by Amnon » Mon Sep 30, 2013 10:27 pm

but am somehow not seeing how the two are connected.
The connection is: the cannon from the right side blows the barrels of the left side.
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Mark
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Post by Mark » Mon Sep 30, 2013 10:35 pm

annedanner wrote:Hey Mark,

I sure wish being an inspiration automatically gave me insight into solving this wonderful puzzle of yours.

May I please have some help with the left part, please? I believe I've figured out most of the right part, but am somehow not seeing how the two are connected.
Hi Anne,

The layout of the generator and a few tramps provided the springboard for this level.
Speaking of which, the old saying, "Leap, and the net will appear." is good advice.
But make arrangements before taking that plunge. :wink:
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Post by annedanner » Tue Oct 01, 2013 4:54 pm

Thanks for the hints Amnon and Mark. I've attached a screenshot as to where I am in the game. I've tried all combinations of boxes, etc., but always seem to come up with one short.

May I please have the next few steps?
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Chip
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Post by Chip » Tue Oct 01, 2013 6:14 pm

Hi Mark
It's great to see a new level from you. :D
A lot of action in a small area - as always. Like Anne I'm still searching the connection between the left and the right part. Hope the :idea: will come soon.
Thanks for the challenge.
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Post by Amnon » Tue Oct 01, 2013 10:29 pm

I've tried all combinations of boxes, etc., but always seem to come up with one short.
Here is where the boxes go:
First box come from the left side of the generator and goes in the left-most water. Second box come from below the generator WHILE ANOTHER IS STILL AVAILABLE ON ITS LEFT SIDE - so make sure the generator does not shoot the left-side box while you deal with the box from below the generator, placing it on the very left, below the first.

Now you can push the barrel to the right and the cannon up and have an infinite supply of boxes, so long as you hide the cannon while using the box from below the generator.
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Post by Chip » Wed Oct 02, 2013 5:26 pm

Hi Mark
Peegue made with the hints in your PM. :D
This was an exciting adventure full of surprises. Many thanks for it.
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Post by annedanner » Wed Oct 02, 2013 8:30 pm

OK, I'm feeling really dumb here. :D Will you please tell me how to get the cannon to shoot the barrels? I have the cannon on the left side now.

Mark, this is a wonderfully challenging level. I'm afraid that I'll kick myself when I find out what I'm missing.

Thanks, Amnon, for more hints and, Mark, for the pm.
Anne
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Amnon
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Post by Amnon » Wed Oct 02, 2013 9:41 pm

Will you please tell me how to get the cannon to shoot the barrels? I have the cannon on the left side now.
I do very much hope that you did not take that very first coin in the beginning!
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Post by annedanner » Wed Oct 02, 2013 10:01 pm

OK, I think I have it. Where I hang myself up is thinking through something and deciding it won't work and discard the idea before I try it. That's what I was doing with the end.

Thanks, Mark.
Anne
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leenallrad
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UGGH!

Post by leenallrad » Thu Oct 03, 2013 2:06 am

Have all the boxes I need and have filled every place with them, I can push the cannon over but I can't seem to figure out the jumping pattern.
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Post by Amnon » Thu Oct 03, 2013 4:18 am

but I can't seem to figure out the jumping pattern.
Here is the jumping pattern: Right-Right-Left-Left-Up. To do that, you must first change the direction of the conveyor so it points to the right: you can do it by stepping on it when it is idle. To make it idle, place a box on the conveyor-button.
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Liz Mayhew
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Post by Liz Mayhew » Tue Oct 08, 2013 11:25 am

Still working on this total enigma Mark.

It's incredible how you pack so much puzzlement into such a small space.

Back later ... :wink: 8)
Lizzie

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VirtLands
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Post by VirtLands » Thu Oct 10, 2013 12:17 am

I managed to get this far.
It's time for me to read those clues.... :shock:

Image
Last edited by VirtLands on Sun Oct 13, 2013 10:23 pm, edited 3 times in total.
Amnon
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Post by Amnon » Thu Oct 10, 2013 1:50 am

It's time for me to read those clues....
Oh where has your cannon disappeared in the second shot?
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VirtLands
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Mark265

Post by VirtLands » Thu Oct 10, 2013 7:54 pm

Amnon wrote:Oh where has your cannon disappeared in the second shot?
I accidentally destroyed the cannon, ...oops. :oops:
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Liz Mayhew
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Post by Liz Mayhew » Sun Oct 13, 2013 7:05 am

I can't get anywhere with this one Mark. :shock: :o :shock:

I can't even get anything in the water for the cannon to land on. All that happens is the cannon goes in the water where Peegue is standing in Andy's second shot. :roll:
Lizzie

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To arr is pirate!
Amnon
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Post by Amnon » Sun Oct 13, 2013 7:18 am

I can't even get anything in the water for the cannon to land on.
What about the wooden box, the one where the cannon is embedded?
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Liz Mayhew
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Post by Liz Mayhew » Sun Oct 13, 2013 7:39 am

I have tried that Amnon, and I can only get these two outcomes.

The box is where Peegue will land when he jumps.

The box is trapped in the transporters.
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Lizzie

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To arr is pirate!
Amnon
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Post by Amnon » Sun Oct 13, 2013 7:50 am

Or the box can land on the coin in the water, Liz.
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Post by annedanner » Sun Oct 13, 2013 10:47 am

Here you go, Liz.

Spoiler:
Four rapid moves - push cannon up, prism left, box right, Peegue up and back two. Cannon will land in front of Peegue.
Anne
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Liz Mayhew
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Post by Liz Mayhew » Mon Oct 21, 2013 6:42 am

Thanks so much for the help Anne, and also thanks to Mark who helped me a bit more! :D :D

What a wonderful level Mark. Full of surprises.
You always come up with these totally original puzzles.

Excellent fun my friend :stinkyhappy:
Lizzie

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To arr is pirate!
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bob roest
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Post by bob roest » Fri Nov 22, 2013 7:19 pm

I don't generally like to bump levels that most people have already played but in this case I just had to say what an amazing challenge this was. I was stuck over and over and had to keep going back to set things up differently until it all fell into place. :D

Fine job Mark, big-time fun, my thanks!
bob
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