SPOILERS FOR POTZ wrote:However, I'm pretty sure my "Battle-Bot" theory didn't come from nowhere. Didn't that Mark 001 bot say that they were Battle-Class?
SPOILERS FOR POTZ wrote:I thought he said UFOs were Battle-Class. Also, Zapbots were defined as "sentinels."
Qloof234 wrote:I think you're referring to Zap-Bots. The ones that shout "ELIMINATE" and such?
Ah, yes. Those are the ones I was talking about.
SPOILERS FOR POTZ wrote:However, I'm pretty sure my "Battle-Bot" theory didn't come from nowhere. Didn't that Mark 001 bot say that they were Battle-Class?
Yeeeaaah, I guess so. But then again Master-Class Z-bots can do battle too. They behave like thwarts, as some can shoot and some cant.
And Zip-Bots can kill you too.
SPOILERS FOR POTZ wrote:However, I'm pretty sure my "Battle-Bot" theory didn't come from nowhere. Didn't that Mark 001 bot say that they were Battle-Class?
SPOILERS FOR POTZ wrote:I thought he said UFOs were Battle-Class. Also, Zapbots were defined as "sentinels."
SPOILERS FOR BOTS wrote:Yeah, UFOs are the battle ones. ZapBots were like, guardian-class or something.
i should change my signature to be rude to people who hate pictures of valves
MyNameIsKooky wrote:For the sake of insanity, I hope motherships have adjustable speed.
Likely - in Escape Plan, the UFOs are stationary. Although you can say MS could have just added a flag onto the UFOs to toggle between the two, I don't think that's likely the case here.
I've already poked around in WA3's levels - Motherships appear to have their X/Y spawn locations in the object itself (and, for that matter, the co-ordinates of the object to copy).
What's interesting to me is that it doesn't look like there are enough values for speed, but there are definitely motherships in PoTZ that move faster than others.
This is one I'm curious about as well, actually. There's no such variable in the WA1 Editor, so changing the value would have to be done manually with a Hex editor at the moment.
I'd do that to see what it does, but frankly, I'm too lazy.
Master Wonder Mage wrote:A command that can set the player's magic to a color and number of charges.
We don't need such command!,If you want that,Make Uo-chargers sink under one coloured floor using flip-glitch.This gives 4,3,2 or 1 charge(s) to player.
I am getting outta here, nothing is new, everything is boring.
Master Wonder Mage wrote:A command that can set the player's magic to a color and number of charges.
We don't need such command!,If you want that,Make Uo-chargers sink under one coloured floor using flip-glitch.This gives 4,3,2 or 1 charge(s) to player.
I want them so that you can have NPCs give you magic, infinite magic, and things like that. What you suggest would not help there.
Master Wonder Mage wrote:A command that can set the player's magic to a color and number of charges.
We don't need such command!,If you want that,Make Uo-chargers sink under one coloured floor using flip-glitch.This gives 4,3,2 or 1 charge(s) to player.
I want them so that you can have NPCs give you magic, infinite magic, and things like that. What you suggest would not help there.
Do you mean glove-exchanging?
I am getting outta here, nothing is new, everything is boring.
Master Wonder Mage wrote:A command that can set the player's magic to a color and number of charges.
We don't need such command!,If you want that,Make Uo-chargers sink under one coloured floor using flip-glitch.This gives 4,3,2 or 1 charge(s) to player.
I want them so that you can have NPCs give you magic, infinite magic, and things like that. What you suggest would not help there.
Do you mean glove-exchanging?
Glove-exchanging? Do you mean... nope. I don't know what you could mean. What MWM said was pretty straightforward, though.
i should change my signature to be rude to people who hate pictures of valves
Master Wonder Mage wrote:A command that can set the player's magic to a color and number of charges.
We don't need such command!,If you want that,Make Uo-chargers sink under one coloured floor using flip-glitch.This gives 4,3,2 or 1 charge(s) to player.
I want them so that you can have NPCs give you magic, infinite magic, and things like that. What you suggest would not help there.
Do you mean glove-exchanging?
Glove-exchanging? Do you mean... nope. I don't know what you could mean. What MWM said was pretty straightforward, though.
It means an NPC gives his magic gloves with magic to player and vice-versa.
I am getting outta here, nothing is new, everything is boring.
1) A feature you can select on NPC Stinkers so you can choose whether if they die, you'll lose the level or not. (I know this sounds morbid, but I'm working on a scene in a level where a Stinker dies and I'm having to set up command 2 in there.)
2) An ID list; for instance, if you typed in the number 2, you'd be able to see every object in the level with an ID of 2.
That's not the point. Of course I'm not saying anyone should make more submissions five months after the deadline, but they're planned for the editor. Unfortunately, that thread has been long forgotten...
If anyone wants to make a goal of destroying zbots in the adventure,set the goal in editor:Capture/destroy scritters or (advanced)somthing else.Compile the adventure,unpack the adventure using wg.exe of the editor you are using(don't forgot to convert POTZ objects)then go to place where your master.dat of the adventure is stored.
In hex editor
Search 03 in the master.dat and replace it with 09.
And you have destroy all zbots goal.
I am getting outta here, nothing is new, everything is boring.
An "advanced" mode with options that are rarely used, but could still serve some purpose, such as magic chargers with unused magic types or objects using logic not intended for them.